Meantime said:The slow response time of the screen makes me cry with certain scrolling games![]()
Agreed...really..it isn't as noticable as it could be, and it's not a huge deal for me either as I'm used to shitty LCDs here in my school...dark10x said:Seriously? I was shocked at how well it handles scrolling 2D, actually. Black backgrounds with sharp contrasts (bright reds) do suffer a bit, but most games scroll very smoothly (provided you are scrolling at 60 fps). It's no CRT, but it looks much better than a typical LCD with a response time over 20ms.
dark10x said:Seriously? I was shocked at how well it handles scrolling 2D, actually. Black backgrounds with sharp contrasts (bright reds) do suffer a bit, but most games scroll very smoothly (provided you are scrolling at 60 fps). It's no CRT, but it looks much better than a typical LCD with a response time over 20ms.
dark10x said:Seriously? I was shocked at how well it handles scrolling 2D, actually. Black backgrounds with sharp contrasts (bright reds) do suffer a bit, but most games scroll very smoothly (provided you are scrolling at 60 fps). It's no CRT, but it looks much better than a typical LCD with a response time over 20ms.
not sure about dark10x, but I don't own that game so no ROM for me...give me an impression of how bad the ghosting isJC10001 said:It can get pretty bad. Try played Zelda II: The Adventure of Link and going into one of the castles.
dark10x said:Seriously? I was shocked at how well it handles scrolling 2D, actually. Black backgrounds with sharp contrasts (bright reds) do suffer a bit, but most games scroll very smoothly (provided you are scrolling at 60 fps). It's no CRT, but it looks much better than a typical LCD with a response time over 20ms.
It does do pretty good, but even GBA and DS screens perform better.
Marconelly said:It's weird, but I don't think I ever noticed or was bothered by ghosting in any of the Genesis or SNES games I tried, but I did notice it in some 8bit games, and I don't think any of them had black background either. Old arcade games emulated in MAME that often have black background didn't bother me yet at all (Galaga, Galaxian, Bosconian).
rod said:DK country (the snes9x version rips the gba port)
That's one game where I can't even see any ghosting btw. It looks really, really great on PSP screen. Definitely much better than the visualy downgraded GBA version looks on those poor GBA and DS screens. You do have a point about frameskipping that is needed even when you disable the sound, since the game relies a lot on transparency for it's visuals. Right now, you pretty much have to set frameskipping to 2, thus making the game run at 20FPS.riiiiight. yay for crappy sound, ghosting, and frameskip! i love PSP emulation, but come on, give it time before selling your gbas![]()
Marconelly said:I like the "Fit" mode in the emulator for all the SNES games. It fills the screen vertically, and the scaling algorithm it uses is fairly unintrusive to visuals (it produces no weird jittering when screen moves and no pixellation). I wish they would just implement the mode that would scale horizontally a bit to for the real 4:3 picture.
dark10x said:Just FYI, using any of the stretch modes has a SERIOUS impact on performance. If you switch the native resolution (normal) mode, you get a massive speed boost in most games. With transparency disabled at 22 KHz sound, most games will give you a full 60 fps (provided they don't use any special chips). If you stretch it at all, though, you'll see a pretty substantial drop in performance. Also, while the window is small, is does deliver awesome image quality with no distortion or stretching of any kind.
apparantly that 1.51 exploit does work. mejilan can now download homebrew! have fun swapping 3 memory sticks
blackadde said:I don't know if this has been explained in the thread yet but the swaploit works like this:
i. psp checks the loader to verify the EBOOT file
ii. psp notices that the EBOOT is empty and therefore does not require verification
iii. user attempts to launch software
iv. swap is made
v. psp assumes the EBOOT is still empty and attempts to executes code anyways
I wouldn't call it serious, bit it's definitely there. With sound disabled most games run really fine anyways, but I know there's a performance penalty with stretching. Probably becuase it's not some lame algo but something that actually does it's job pretty nicely. With SNES, I think the picture is really kinda small for the size of the screen when you leave it unstretchedJust FYI, using any of the stretch modes has a SERIOUS impact on performance.
Marconelly said:I wouldn't call it serious, bit it's definitely there. With sound disabled most games run really fine anyways, but I know there's a performance penalty with stretching. Probably becuase it's not some lame algo but something that actually does it's job pretty nicely. With SNES, I think the picture is really kinda small for the size of the screen when you leave it unstretchedSNES had this weird low resolution, on Genesis which uses 320x240, the picture size is just fine.
gstaff said:Quick troubleshoot question.
I copy the first part to MS1 and this appears to be working fine (I can begin to load this)
I think the problem I am having is with MS2. When I generate the MS2 file, the EBoot file that is created for MS2 has no file size (i think the other one is 17kb). But anyhow, I leave this file and put a rom in with it. When I swap during the white psp screen, I always get an error. If I view the memory card data on teh PSP menu screen, it says corrupted data for what's on MS2.
Any advice?
the 1 and 2 folders are represent the first and second memory sticks, respectivelygstaff said:can you think what would be going wrong with that it isn't generating the file. With the MS swap program, I select the file eboot file (but actually what i downloaded has two folders (1 and 2)...i always selected 1
That happens a lot when you fiddle with those "GFX speed" and "SFX speed" options. You're much better off leaving those at 0, or putting them to maybe +0.2, +0.3 or so at most (even then, they screw things up in some games)it started to slow down like crazy, while it was fine "inside" a closed room. I'm just hoping for a smoother run, and hopefully it will be available soon.
the data shows up as corrupted where? as far as I know, in the PSP memory stick games browser, the files in the second memory stick always will and are supposed to show up as corruptedautobot said:Does anyone else get corrupted files on MC2 after they have been swapping for awhile?
It seems to happen after like 3-4 swaps the files will get corrupted then I have to delete MC2 and start over :/
Nah, I haven't experienced that...do you only have to replace the eboot.pbp files?autobot said:Nah I mean after 3-4 swaps the emu's wont load anymore. I have to delete the the eboot.pbp files on MC2 and replace them to get them to work again.
i've never had that problem and i've done 30+ swapsautobot said:Ya only the eboot.pbp files :/ I think I found away around it thou as long as I keep the nes Mc1 and Snes Mc1 on different Mc's it seems to work... for some odd reasion.
Same situation with meThe Faceless Master said:i've never had that problem and i've done 30+ swaps
correctGattsu25 said:Same situation with me
quick question...just how the hell do I get those custom emulator er...launcher skins to work?
I assume i just dump the file into the matching emu folder on the first Memory stick...is that correct?
The Faceless Master said:correct
SpeedRazor said:Does anything need to be changed with the M1 EBOOT.PBP if I upgrade the M2 EBOOT.PBP for an emulator version upgrade or anything like that?
nope, not as far as i've seen, i've upgraded several emus and only changed the EBOOT.PBP on MS2SpeedRazor said:Does anything need to be changed with the M1 EBOOT.PBP if I upgrade the M2 EBOOT.PBP for an emulator version upgrade or anything like that?
Sp3eD said:I remember it has been said earlier in this thread, but beware of leaving your PSP in sleep mode in an emulator. I just got my 256 card wiped and had to format it from simply leaving NesterJ in sleep mode last night. Time to start Lumines over.....
Sp3eD said:I remember it has been said earlier in this thread, but beware of leaving your PSP in sleep mode in an emulator. I just got my 256 card wiped and had to format it from simply leaving NesterJ in sleep mode last night. Time to start Lumines over.....