Jonathan Blow, designer of acclaimed Xbox LIVE Arcade puzzle-platformer Braid, has revealed through job postings that he's entering development of a new 3D "puzzle-exploration game." Blow describes the project as "a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Bless his socks.
Donkey Kong and Super Mario reworked in Braid to twist your melon. While there are few details on what the new game will be, Blow's job posting for a 3D environment concept artist gives a fair indication of what won't be involved:
Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high.
The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.