I <3 Katamari
Banned
Woo hoo.
Now Capcom, get to it.
Now Capcom, get to it.

ColdBlooded33 said:Yeah, Crystal Quest is fun for a long while, but once you start hitting the real high waves each level feels the same, like it isnt getting harder. I finally gave up and just died on lvl 80 i think. I had like 80 bombs left :lol :lol :lol
DopeyFish said:umm
there is only 60 levels
edit: but... i dont get it
FlyinJ said:Does anyone notice that when streaming music from an XP PC while playing a game causes the framerate to suffer a little?
ColdBlooded33 said::lol :lol :lol there are more than 60 levels. I think it goes on forever
I <3 Katamari said:Uh.. It says there's "over 60". I doubt it would be 80, otherwise they'd say "over 80". Could be wrong, but that's weird.
ColdBlooded33 said:Yeah, your wrong. Check the leaderboards
Dr_Cogent said:I've never noticed any such thing. I sincerely doubt it affects the framerate. The amount of CPU resources that go into that are miniscule.
Dr_Cogent said:I've never noticed any such thing. I sincerely doubt it affects the framerate. The amount of CPU resources that go into that are miniscule.
Jonnyram said:Crystal Quest is not fun.
It might be worth the 400 pts for achievements addicts, but the game itself is so devoid of entertainment value, especially compared to Geometry Wars and Mutant Storm. The main problem is that there's no challenge at all for about 25 levels, and then after that, the nasties move in such random ways that you end up having totally random deaths that can't be avoided.
But doesn't that just add more enemies, rather than making them move more intelligently? I just don't see the appeal.DopeyFish said:go to the options and change the difficulty. duh.
Jonnyram said:But doesn't that just add more enemies, rather than making them move more intelligently? I just don't see the appeal.
beermonkey@tehbias said:I think it's a bug. Ridge Racer 6 runs at about 5fps online with Media Connect instead of 60fps. MBU has a slight stutter. How bad the bug affects a game probably depends on what code loop, if any, contains the bug for a given title.
LakeEarth said:Yeah, Crystal Quest pretty much has no replay value once you get the achievements. Technically there are leaderboards, but the #1 guy has nearly 300 million points. What level did he make it on? 22. So its obvious that he just hung around one of the easier levels, collecting those bonus gems again and again (which at times can give over a million points on the hardest difficulty level) while avoiding the easier early enemies. What a bore.
FlyinJ said:Ugh. That really sucks. Does just having media connect running cause it, or do you actually have to stream a song for it to effect the framerate?
EDIT : Does this effect streaming from an MP3 player from the USB port as well?
He was playing on the hardest difficulty levels, but he only played up to level 23. I made it to level 23/24 on max difficulty too but only ended up with 40 million rather than his 250 million. I figured it had to be him picking up way more of those super-diamonds. Are you sure the limit is 2 super diamonds per level? I coudl've sworn I got 4 in one level when I was trying to get the super-diamond achievement.DopeyFish said:grr
no he got it at the harder difficulties
the random gems only appear twice on a level (as i've hung around waiting to see)
at the harder difficulties you get millions of points per level
LakeEarth said:He was playing on the hardest difficulty levels, but he only played up to level 23. I made it to level 23/24 on max difficulty too but only ended up with 40 million rather than his 250 million. I figured it had to be him picking up way more of those super-diamonds. Are you sure the limit is 2 super diamonds per level? I coudl've sworn I got 4 in one level when I was trying to get the super-diamond achievement.
LakeEarth said:Ahh okay, so beating the levels as fast as you can is a bad idea if you want the highscore, got it. And Classic Mode is actually pretty fun, I can't believe they don't have a leaderboard for it though. Makes no sense at all.
Microsoft is aggressively encouraging external XBLA support by actively propositioning third parties about porting their classics and by offering an attractive pricing model. Publishers tell IGN that model is generously divided between two different structures. Third parties who port their classics over to XBLA take home 70% of all profits -- the remaining 30% going to Microsoft. Meanwhile, the company that Bill Gates built purportedly has developed an internal group whose sole purpose is to take over the responsibility of porting publishers' classic games. If Microsoft handles the port, the company takes 40% of XBLA profits, leaving the remaining 60% to third parties. Either way, small-level developers and big-name publishers win.
No brainer for companies out there with classics that dont have time to port it over. It's like free money.beermonkey@tehbias said:Good gosh, you don't even have to port your own game and you can still get 60%.
I call dibs on Donatello. ^_^Mrbob said:Konami, seriously, where is TMNT Arcade Game? We know it is coming. You know it is coming. Give it to us. 100 percent intact too. Need the music and sound effects!
Does Astropop have any type of 2 player mode? The one thing XBLA is desperatly missing is a competitive puzzler.Blimblim said:I just played a bit more (like... 2 hours) of Astropop on the debug XBLA, wow what an addictive game this is. Very nice !
I have to admit I have no idea. Considering how fast a game it is, I doubt it.LakeEarth said:Does Astropop have any type of 2 player mode? The one thing XBLA is desperatly missing is a competitive puzzler.
http://www.xbox.com/en-US/games/a/astropoplivearcadexbox360/default.htmLakeEarth said:Damn, another single player puzzler. Come on Tetris, Puzzle Fighter, Dr Mario clone, hell I'll take MK: Deception's Puzzle Kombat right now.
Blimblim said:I just played a bit more (like... 2 hours) of Astropop on the debug XBLA, wow what an addictive game this is. Very nice !
1 playerBlimblim said: