Kaijima said:Has it occured to some folks that many or most of the people working at bigger developers might like to make small quirky shit as well, if they had an outlet to sell it within the reality of the market?
That's a great point. Many developers play it safe because they feel they need to in order to survive. With XBLA proving itself a viable outlet for unique and innovative ideas, I'm sure we'll eventually see new teams/divisions being formed at many developers specifically for that kind of content.
Campster said:My problem is basically that a distribution channel that should be bubbling with creativity and ideas is producing maybe one original title a month, despite supposed "dozens" of applications a week. Meanwhile, about a third of the current Arcade lineup is composed of rehashed arcade games from the 80's.
Even MS was caught off guard by the tremendous response to XBLA. 360 is still less than a year old, and I don't think anyone wants them to resort to just flooding the Marketplace with quick-and-dirty garage games for the sake of having more games to list. Besides, many people are really eating up the classic arcade games, and for a feature that's still in its infancy, a 2:3 ratio for new, unique IP is really not bad at all.