Anyone got any tips for getting used to the control scheme? Also dpad or analog?
I like the game but my god I suck at the odd controls.
It's not there, not with that name at least!
I'll try all and see what I can come up with.
Cheers all!
I believe this is hold L, press up, and then keep holding L until you get a 360. Just pressing up gets you a 180, I believe, so you gotta hold it for another little bit.
Why is it that sometimes you can do a spin in mid-air with L or R whilst other times you can't? Is it to do with your speed?
Why is it that sometimes you can do a spin in mid-air with L or R whilst other times you can't? Is it to do with your speed?
Similar soundtrack... what?
Are you involved with this game in any way? PR? Dev?
I'm just not convinced the controls are all that clean. Both this and my characters love of ignoring my inputs and defaulting to "ollie" between grinds is kind of frustrating. Don't think it's me since I've gone on long grind bars and hit the exact input for a move and it alternated between the correct trick, ollie, and some other trick with ollie being the most common. (I was using tricks that never used or passed through dpad=up too)
I'm just not convinced the controls are all that clean. Both this and my characters love of ignoring my inputs and defaulting to "ollie" between grinds is kind of frustrating. Don't think it's me since I've gone on long grind bars and hit the exact input for a move and it alternated between the correct trick, ollie, and some other trick with ollie being the most common. (I was using tricks that never used or passed through dpad=up too)
I found myself with this same issue. One thing I noticed: You will ollie by default at the end of a rail, so if you do a quarter circle forward for a kickflip or some shit, but you haven't fully released the command and stick has returned to center by the time you hit the end of the rail you will do an ollie every time in that scenario.
Once I realized that, I found that when I deliberately do the command early I experienced that much less. YMMV of course, cause I do think there is a bit of funkyness in those controls myself.
How early are we talking?
I found myself with this same issue. One thing I noticed: You will ollie by default at the end of a rail, so if you do a quarter circle forward for a kickflip or some shit, but you haven't fully released the command and stick has returned to center by the time you hit the end of the rail you will do an ollie every time in that scenario.
Once I realized that, I found that when I deliberately do the command early I experienced that much less. YMMV of course, cause I do think there is a bit of funkyness in those controls myself.
I think the key is to have the stick back to neutral position ( which I think is what kicks off jump tricks.. pull to start holding trick stance, release to execute ) before you reach the last few pixels of the rail ( at which point, it will automatically olli off )
If you try to make sure you do it super early, you will see that you will execute your intended trick pretty often. If you don't pull it off in time, you resort to a super weak scoring ollie. Thats the risk / reward I guess. Its pretty hard to pull off a full circle move like an impossible when jumping off a short rail going fast.
I love this game. However, the lack of leaderboards and detailed stats in a game like this is utterly inexcusable. I cannot understand the developers' mindset behind this. This is the type of game that CRAVES stats and leaderboards. I mean, my goodness. And they are charging about the full price for an indie title (almost $15).
Anyway to buy the soundtrack?
I found myself with this same issue. One thing I noticed: You will ollie by default at the end of a rail, so if you do a quarter circle forward for a kickflip or some shit, but you haven't fully released the command and stick has returned to center by the time you hit the end of the rail you will do an ollie every time in that scenario.
Once I realized that, I found that when I deliberately do the command early I experienced that much less. YMMV of course, cause I do think there is a bit of funkyness in those controls myself.
Not as a whole, but you can probably assemble it easily enough;
. Dorian Concept - Her Tears Taste Like Pears
. Quemists - Society
. Dark Sky - Leave
. Martyn - Little Things
. Evil Needle - Galaxy Wars
. DFRNT - Everyone is Moving
. Ackryte - Lazy Susan
. Long Arm - The Roots
. Flako - Dwarf Dance
. Phon.o - Fukushima
. Sweatson Klank - I Can't Explain
Is this the full list? Can I find a list online somewhere.
ascii42 said:Awesome, a 0 point submission for today's daily grind.
How is it like Hotline Miami?
I totally get the Hotline Miami comparison. It's a retro styled game that's hard as nails, fast and easy to die, has instant restarts, and makes you keep trying some levels like 50 times to get it right.
Holy crap! I didn't know you can play with the dpad! Here we gooooooooo. I am enjoying the game immensely though.I go with dpad. I feel like I have more control that way.
I'm still pretty bad at the controls myself, but I'm definitely starting to learn how it wants you to do tricks. Like how fast you have to move your thumb from down to back, how long you can rotate in the air, when you should hit X or start grinding, etc..
How is it like Hotline Miami?
I choose to ignore this thread because of the "S' at the end of Hawks.
I understand it is correct as it referring to multiple Tony Hawk games but it still looks wrong to me and I cannot overcome this.
Other than trick specific challenges, am I missing anything by not using the L button? Tht one is kinda uncomfortable to use when you use the stick so heavily.
Nope. Trick challenges is all I used L for.
I totally get the Hotline Miami comparison. It's a retro styled game that's hard as nails, fast and easy to die, has instant restarts, and makes you keep trying some levels like 50 times to get it right.