That picture wouldn't exist if the game was forgotten.
It wasn't forgotten. It's long been blamed as one of the contributors to the video game crash.Now it is, because of an urban legend. At the time though? I mean if you take what you are saying to the extreme none of these are "forgotten".
It just had a tournament at EVO this weekend. That's not forgotten at all.Killer Instinct for the Xbox One.
This is one of the few good Xbone examples. I remember tons of hype when announced, yet nobody talks about it. I don't even know if it was any good or not.
It wasn't forgotten. It's long been blamed as one of the contributors to the video game crash.
That game has been infamous and at the forefront of "worst game ever" discussions since I've been gaming. The landfill thing wasn't notable just because it was a landfill full of games, it was because the worst game of all time was in there.
You know, that game that got a shitload of hype and then vanished without a trace almost immediately after release. The game that no one talks about for any reason other than to make you go, "oh yeah, that game." The game that got all those magazine cover stories that seem like they could have gone to a more worthwhile game, in retrospect.
You'll find that game, and Atari's handling of it, to be a constant in any book about videogame history and the decisions that led to the crash. It is easily one of the most notable "bad" games ever made.
My girlfriend would lose her fucking mind if there was a new Echo the Dolphin.I'd love for Sega to commission Platinum Games to make a new Vectorman or Ecco the Dolphin.
I'd love for Sega to commission Platinum Games to make a new Vectorman or Ecco the Dolphin.
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Crimson Dragon
"There wasn't enough modes" is the laziest Titanfall criticism one can possibly give. It's an easy way to explain away the game's real problems.
The problem with Titanfall is that the game didn't properly incentivize its mechanics.
Some players either ran around on the ground playing it like Call of Duty, then complained that all you do in the game is kill bots and called it CoD with mechs. Some players hid in the corner until their Titan spawn timer counted all the way down. Mechanics that encouraged players to actively play against the best interest of the team. Bad, bad, bad. It's not fun to not contribute to your team, but it's also not fun to feel like you're putting the entire team on your back every single game if you know how to play properly.
One possible way to properly incentivize the parkour-focused mechanics of the game would be to have Health and powerful Weapon pickups scattered in places only accessible with a bit of parkour skill. Basically turn Titanfall into an arena-shooter.
In hindsight, Titanfall's similarity with Call of Duty's mechanics only served to alienate that player base (just went back to CoD) and those were looking for something completely different. 6 more game modes wouldn't have changed shit.
I don't think a MP game needs "tons of modes" to keep people playing it long-term. Counter-Strike's "Defuse the Bomb" and "Rescue the Hostage" says hi. I think most people will find one game mode that they like and stick to it. And it's usually Team Deathmatch.
"There wasn't enough modes" is the laziest Titanfall criticism one can possibly give. It's an easy way to explain away the game's real problems.
The problem with Titanfall is that the game didn't properly incentivize its mechanics.
Some players either ran around on the ground playing it like Call of Duty, then complained that all you do in the game is kill bots and called it CoD with mechs. Some players hid in the corner until their Titan spawn timer counted all the way down. Mechanics that encouraged players to actively play against the best interest of the team. Bad, bad, bad. It's not fun to not contribute to your team, but it's also not fun to feel like you're putting the entire team on your back every single game if you know how to play properly.
One possible way to properly incentivize the parkour-focused mechanics of the game would be to have Health and powerful Weapon pickups scattered in places only accessible with a bit of parkour skill. Basically turn Titanfall into an arena-shooter.
In hindsight, Titanfall's similarity with Call of Duty's mechanics only served to alienate that player base (just went back to CoD) and those were looking for something completely different. 6 more game modes wouldn't have changed shit.
I don't think a MP game needs "tons of modes" to keep people playing it long-term. Counter-Strike's "Defuse the Bomb" and "Rescue the Hostage" says hi. I think most people will find one game mode that they like and stick to it. And it's usually Team Deathmatch.
Anyone remember this "Halo killer"?
So generic and forgotten it took me half an hour to even remember its name.
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So much Hype for this one. It did look too good.
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Also,
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Was supposed to be the new Skies of Arcadia, nobody talks about it anymore
Is this a joke post?
Is that the real boxart? Seems like it was done on Photoshop by some amateur.
How exactly are people understanding the statement "completely forgotten"?
How exactly are people understanding the statement "completely forgotten"?
I hated how later on they put you in a situation where the only ammo (except the universal pickup thing) was that stupid burst fire plasma gun with that awful fire delay and I was getting really angry with the game so I upgraded the basic assault rifle and was super diligent in sparing any ammo for it just to avoid using that god awful plasma gun. What a stupid game. The story was so dumb.Pariah
Oooh, one more!
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The real answer
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Had the hype-train of the century. Now very few people remember it
I actually really enjoyed this title. I played the demo, and I was sold on its gameplay and mechanics. Even after dropping money on it, I was satisfied with the purchase.
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This one was somewhat hyped. Big budget, big names attached, some TV ads from what I remember, but it really didn't seem to make much of an impact. Not really surprising since it was a cinematic platformer that came out several years after the zenith of that genre
You reminded me about Enter the Matrix, does that count too? There was a lot of hype for that game, and when people realised you couldn't play as Neo and it was pretty buggy, it died pretty quickly, at least in my friendship circle. Not sure how it was received / remembered outside of that though.Also this one