Once-hyped games that are now completely forgotten

Brink for sure. It was being hyped as new groundbreaking game play in the FPS genre...didn't really live up to that.

People saying "Titanfall", or "Watch Dogs"....

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Now it is, because of an urban legend. At the time though? I mean if you take what you are saying to the extreme none of these are "forgotten".
It wasn't forgotten. It's long been blamed as one of the contributors to the video game crash.
 
It wasn't forgotten. It's long been blamed as one of the contributors to the video game crash.

I dont remember that ever being a popular belief. I mean, sure people probably believed that, but that goes with anything. The only popularized thing I've ever heard blamed for the crash was over saturation with no quality controls.
 
That game has been infamous and at the forefront of "worst game ever" discussions since I've been gaming. The landfill thing wasn't notable just because it was a landfill full of games, it was because the worst game of all time was in there.

From the OP, he added context to the title of the topic.

You know, that game that got a shitload of hype and then vanished without a trace almost immediately after release. The game that no one talks about for any reason other than to make you go, "oh yeah, that game." The game that got all those magazine cover stories that seem like they could have gone to a more worthwhile game, in retrospect.

How does ET not fit that bill? Outside of saying ET sucked, nobody brings it up.

You'll find that game, and Atari's handling of it, to be a constant in any book about videogame history and the decisions that led to the crash. It is easily one of the most notable "bad" games ever made.

What video game history book says that ET was the reason for the crash? It was part of a very large pool of terrible games.
 
"There wasn't enough modes" is the laziest Titanfall criticism one can possibly give. It's an easy way to explain away the game's real problems.

The problem with Titanfall is that the game didn't properly incentivize its mechanics.

Some players either ran around on the ground playing it like Call of Duty, then complained that all you do in the game is kill bots and called it CoD with mechs. Some players hid in the corner until their Titan spawn timer counted all the way down. Mechanics that encouraged players to actively play against the best interest of the team. Bad, bad, bad. It's not fun to not contribute to your team, but it's also not fun to feel like you're putting the entire team on your back every single game if you know how to play properly.

One possible way to properly incentivize the parkour-focused mechanics of the game would be to have Health and powerful Weapon pickups scattered in places only accessible with a bit of parkour skill. Basically turn Titanfall into an arena-shooter.

In hindsight, Titanfall's similarity with Call of Duty's mechanics only served to alienate that player base (just went back to CoD) and those were looking for something completely different. 6 more game modes wouldn't have changed shit.

I don't think a MP game needs "tons of modes" to keep people playing it long-term. Counter-Strike's "Defuse the Bomb" and "Rescue the Hostage" says hi. I think most people will find one game mode that they like and stick to it. And it's usually Team Deathmatch.

eh.
 
"There wasn't enough modes" is the laziest Titanfall criticism one can possibly give. It's an easy way to explain away the game's real problems.

The problem with Titanfall is that the game didn't properly incentivize its mechanics.

Some players either ran around on the ground playing it like Call of Duty, then complained that all you do in the game is kill bots and called it CoD with mechs. Some players hid in the corner until their Titan spawn timer counted all the way down. Mechanics that encouraged players to actively play against the best interest of the team. Bad, bad, bad. It's not fun to not contribute to your team, but it's also not fun to feel like you're putting the entire team on your back every single game if you know how to play properly.

One possible way to properly incentivize the parkour-focused mechanics of the game would be to have Health and powerful Weapon pickups scattered in places only accessible with a bit of parkour skill. Basically turn Titanfall into an arena-shooter.

In hindsight, Titanfall's similarity with Call of Duty's mechanics only served to alienate that player base (just went back to CoD) and those were looking for something completely different. 6 more game modes wouldn't have changed shit.

I don't think a MP game needs "tons of modes" to keep people playing it long-term. Counter-Strike's "Defuse the Bomb" and "Rescue the Hostage" says hi. I think most people will find one game mode that they like and stick to it. And it's usually Team Deathmatch.

I think they should also just get rid of the bots and re-balance gameplay so they aren't necessary. Instead of just kills (and Burn cards) to reduce the Titan spawn timer, there could always be other things too, like specific tasks, amount of parkouring, objective success rates etc. I feel that needing bots in there to casualise things, and make it so there are easier or cheaper means to reduce that timer, is also a pretty lazy design mechanic.
 
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Was supposed to be the new Skies of Arcadia, nobody talks about it anymore

Is this a joke post?

Sadly, I don't think it is. I played and beat the game myself; it was really fun and I threw a lot of hours into it, but when I went online to see what others thought of the game/if there were any communities based around the game, there was almost nothing. Quite a shame, really, because other than the plot weakening around the second half
and the terrible ending where Jaster can't see Kisala anymore for stupid reasons and so goes to rescue her with the remaining space pirates and it's a cliffhanger and it's dumb as shit
, it was an excellent game.

I've seen White Knight Chronicles and Blue Dragon in here...yep, they were once-hyped and then forgotten. Blue Dragon got some obscure sequels, but I'm stunned at how little attention it's received; it got what felt like countless positive reviews from critics, and...that didn't save it, apparently. It isn't COMPLETELY forgotten, but for what people thought it would be, it really isn't much of anything now, it seems. :( White Knight Chronicles, on the other hand, didn't even get the luxury of praise from critics; it got mediocre reviews despite how awesome it looked in previews, and then it vanished into the RPG Abyss.

Poor Vectorman did get a sequel on the Genesis near the end of the console's life, and both games were great, but yeah, it vanished and isn't as remembered as Ristar (also an awesome game). I think Dynamite Headdy (ALSO an awesome game, but very hard) is more remembered as well, despite only getting one game. And Vectorman, I believe, WAS going to get a new game on the Xbox, but apparently it was scrapped because it was some kind of Halo rip-off. I think.

Also, we should have a "Once-hyped games that turned out to be complete trash" thread. Might be some overlap with this thread, but there's still a difference between the two!
 
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This one was somewhat hyped. Big budget, big names attached, some TV ads from what I remember, but it really didn't seem to make much of an impact. Not really surprising since it was a cinematic platformer that came out several years after the zenith of that genre.

How exactly are people understanding the statement "completely forgotten"?

"I don't like this game so I'm going to act as if it was a total flash in the pan that was actually liked by no one."
 
I hated how later on they put you in a situation where the only ammo (except the universal pickup thing) was that stupid burst fire plasma gun with that awful fire delay and I was getting really angry with the game so I upgraded the basic assault rifle and was super diligent in sparing any ammo for it just to avoid using that god awful plasma gun. What a stupid game. The story was so dumb.

I cant believe I beat it. Probably just to say it was shit.
 
Another good one is Malice. Originally revealed as an Xbox tech demo which garnered a lot of attention for its pretty graphics. Years later the game released on Xbox and PS2 with the vocal talents of Gwen Stephanie... and was promptly forgotten.

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I actually really enjoyed this title. I played the demo, and I was sold on its gameplay and mechanics. Even after dropping money on it, I was satisfied with the purchase.

Oh, absolutely, I loved Strangehold. Hard Boiled and The Killer are two of my favorite action movies and I found the game to be very enjoyable. I even went back and replayed it years after it came out and still had fun.
 
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This one was somewhat hyped. Big budget, big names attached, some TV ads from what I remember, but it really didn't seem to make much of an impact. Not really surprising since it was a cinematic platformer that came out several years after the zenith of that genre

Like a number of games in this topic, this game was really hurt by lengthy delays. Most of the hype was a good year or two before the game actually released and had completely dried up when it actually launched.

Shame though because it was a great game!

Loosely related (because of the Delphine/french platform/adventure game roots) would be failure Fade to Black. Another World quite directly led to Flashback (dev team) and Heart of Darkness (creator). Flashback was pretty popular, and people were very hyped for its sequel Fade to Black. It released and was forgotten as quickly as Heart of Darkness.

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Hmmm, how about Phantasy Star Online Episode 3? It was reasonably hyped, coming off episode 1 and 2, which were admittedly rather niche at the time already. Still, it was still a big name release from Sega.

There was a decent hype going for it, and that was even despite the radical departure from the core gameplay. Then it came out... and nobody cared.

One of these days I will hunt down a copy for the cube. See how it's played, whether it's fun and such.
 
Crimson Dragon was the opposite of hyped or promoted. Fans of PD like myself were the onea excited for it and most of us were let down.

What was hyped would be Ryse and Killzone.
 
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