We're getting half stamina raids at some point soon?
My bad, is 2x skill up
We're getting half stamina raids at some point soon?
Jabra, Kaku and Lucci have usesJust got story Kumadori to drop right before I wanted to head to bed!
this means I have all story CP9 members except for Blueno, yay!
Only purpose is for collection though, looking at both stats and ability ... I just don't see any function to them at all.
How do you guys get so much cola? I've only maxed out one boat but am out of cola. My whole stash of 30 cola did not last very long.
I have no idea, I have only maxed 3 ships(Merry Go, Thousand Sunny, Navy Ship) and Im sooo cola poor right now
You can restart the app, you know, if the wrong person is bound. Boss will re-bind when you resume. RNG may yet favor you.
Jabra, Kaku and Lucci have uses
Last three stages should drop croc books... If they didn't change it from Japan.A couple copies of Marguerite so far, but no Croc books. I'm wondering how many possible Croc drops are in the stage, I fear that only Marg drops them.
Invasion Shanks is nice, another 2x orb booster. Between that and Timeskip Franky, we're finally getting some competition in the Doffy space.
Last three stages should drop croc books... If they didn't change it from Japan.
Yes, he looks awesome. Especially for knowledge/freedom teams.
Meanwhile legend Shanks special got even worse...
Almost every aspect of dokkan awakening is already built into the evolution mechanic. Stats and levels reset, abilities may change, special levels carry over (but only if the special is the same).They should do some kind of Awakening type of stage to improve some older units like both PSY Shanks, Boa, QCK Ace... like Dokkan Battle does.
You farm a resource, fill some criteria and bam! Evolved. It could be treated like a secondary evolution path like GP Usopp's.
Almost every aspect of dokkan awakening is already built into the evolution mechanic. Stats and levels reset, abilities may change, special levels carry over (but only if the special is the same).
What you're looking for is new evolutions to old units or revamps of their mechanics. The only revamp I can think of is the patchwork change to Sengoku to buff himself.
Legend Marco is used as a stand in for FrankyMan, I love SW Ace so much. I still don't even have SW Franky (or his equivalent) yet, but I can still wreck a ton of the Japanese Colosseum levels with Fortnight Kaku in his place. If I'm trying out a new colo, I just usually throw my SW Ace team at it first and 90% of the time it can beat it first try.
Really wish there was a worthwhile alternative to SW Franky though. Zephyr, Heracles, and SW Usopp all have alternatives, but there's really no replacement for Franky.
I have a Zephyr that's at skill level 2. He needs to be at like 15 or 16 for max iirc, so I'm going to go against what I usually do, and actually sit on some copies until the skill up happens. I figure if I can get like 60 I should be good.
Giving Boa an extra effect like: boosts ATK of QCK and PSY characters by 2.75x if you are above 70% HP. For PSY characters QCK orbs count as matching and vicerversa.
Or giving OG Shanks and Ace something slightly useful (I dunno, 1 turn delay, own orb to PSY, multihit for shields) as an skill and 200 extra attack.
Maybe it was a bad comparison. The idea was something like that I previously posted. I didn't know DB Awakening events turned those medals into something entirely different.
I have a Zephyr that's at skill level 2. He needs to be at like 15 or 16 for max iirc, so I'm going to go against what I usually do, and actually sit on some copies until the skill up happens. I figure if I can get like 60 I should be good.
Since Sengoku got a huge buff I thought Boa would be the next legend to get a buff. Hopefully some earlier chars get better specials (Ray, SW Shanks) or captain ability like Boa.
Since Sengoku got a huge buff I thought Boa would be the next legend to get a buff. Hopefully some earlier chars get better specials (Ray, SW Shanks) or captain ability like Boa.
Legend Marco is used as a stand in for Franky
Don't have him either, but my main point was that I wish there was another Shooter character that could take his place. I've got Doffy/Kaku/etc, but it would be nice to have a character that still gets the Captain bonus too.
Okay, with Z on farm, I am turning my attention towards the next raid boss, Shiki. I actually have a lot of AGL units, so I feel like I should be able to put together a good team, assuming I can stall long enough. But I am reading that he switches out your captain mid-fight. Is that as annoying as it sounds?
And should I be farming for a Lucci before the event?
35 Zephyrs in and I'm only 1 skillup and 1 bind/despair socket away from maxing out Ain. The luck gods blessed me today. I'll probably gun for at least 50 before stopping, although I may go HAM and just get the 70 Zephyrs I'd need to max him on paper.
You can manipulate who he swaps by resetting the game, so the captain swap is a bit mitigated that way. But that also means you either need two viable QCK captains or mitigate damage to wait out the swap.
However, I'm pretty sure there's only one viable ftp team against Shiki at the moment that requires mostly max special units. Lucci is pretty much required. It's not a bad idea to try to get a Lucci since he's one of the better story units. Max Enel is also highly recommended.
Ah, I do have some other 2x QCK characters I can use. Makes sense to reset to mitigate this issue.
I just checked and I don't even have the Lucci story mission unlocked yet : And I definitely don't have enel yet. I only started the game a few weeks ago and couldn't beat him. Maybe I'll just work my way towards Lucci and prepare for round 2 of Shiki.
Considering Zephyr is coming out during a 2X special up event, it's prudent to feed as you go during the event itself so you're not wasting copies, stamina, gems. Having a base going into the event makes sense, because you never know how badly RNG will screw you, but I wouldn't hoard a full 75 copies knowing that he'll be available during the event.
If you're only a few weeks in, it's probably pretty unlikely you'll be able to farm Shiki. Shiki is really hard, even if you have QCK legends. There are people who have been playing for hundreds of days and won't be able to farm him. Enel is definitely required for the majority of teams.
You might be able to clear 40 stamina for a copy though.
That's a good point; 50 it is as the end-of-today benchmark goal. Guys, I have a question about Enel. Say I have Capone as a captain, who doubles the RCV of QCK characters by 2x. Would this RCV boost double Enel's end of turn heal, or would it only affect food orbs?
Only food orbs are affected, the same goes when an enemy hits you with RCV down
4.654.449 - Shiki's base HP
Turn 1 - Reroll for Marco as captain, Use Leo's, Lucci's, Enel's, then Marco's specials
Damage: 930.900 from Leo's special, 2.122.726 from matching orbs on both Enels and Leo
Shiki - 1.600.874 Me - 6122
Turn 2 - Reroll for Leo, smash Shiki with orbs from last turn
Damage: 819.680 from matching orbs from last turn
Shiki - 781.194 Me - 284
Turn 3 - Sugar special
Turn 4 - Enel special