SapientWolf said:I don't think their target audience is people who build their own computers. Their best bet is to get bought out by a cable company and used to finally make a video game channel that isn't embarrassing for everyone involved.
The hardcore PC gamer demographic is going to be a much harder sell. If they offer pay as you go, make the hardware cheap and allow you to upload your game saves into the cloud I could see myself using this when I'm traveling.
This doesn't make any sense at all. It's impossible for Onlive to detect what networking protocol your LAN uses. If it can be transmitted over the internet, it can be transmitted over WiFi. There's no way this statement is anything but a mistake.-Wired internet only -- will not work on wireless, at this point in beta. Wi-Fi support may be added later, but it will add even more lag, and even with a wired connection lag is and issue.
Ping and lag are the same thing. And the bandwidth of your connection has absolutely nothing to do with your ping.pieatorium said:So 25mb cable connection gets you 85ms ping and lag issues, 1.5mb connection unplayable.
My laptop can do better graphics and it was released in 2006. A $600 computer will put out better visuals than I am seeing right now. If you've always wanted to play YouTube videos, then sure, this looks great, but unless they can get their compression to look much better, there's no chance in hell this will work out.Willy105 said:This can only be justified by it's price.
If it's too expensive, you might as well get an overpriced gaming rig.
But the graphics OnLive does are far and beyond what the normal computer will EVER do.
Firestorm said:My laptop can do better graphics and it was released in 2006. A $600 computer will put out better visuals than I am seeing right now. If you've always wanted to play YouTube videos, then sure, this looks great, but unless they can get their compression to look much better, there's no chance in hell this will work out.
Yes, but if my laptop could do it in 2006, I think a laptop in 2010 should be doing pretty well unless it's a netbook.Willy105 said:My laptop is from 2006, and it can't do that. Keep in mind it's an average consumer laptop, not designed to do super high end gaming, but for what normal people do.
Willy105 said:This can only be justified by it's price.
If it's too expensive, you might as well get an overpriced gaming rig.
But the graphics OnLive does are far and beyond what the normal computer will EVER do.
But you don't have to spend $1500 to get better performance than what OnLive is providing. My machine that cost $700 and now would price out for less outperforms what they are showing.A Black Falcon said:You could be right, we'll see. Have they even announced OnLive's prices yet, actually? Whatever it is though, I mostly meant that that monthly fee won't exactly compare with spending like $1000 or $1500 or something on a computer... I guess when I think of getting a computer for gaming I think of getting a pretty good one. Why get a cheap one when it's going to be outdated so much faster? Spend less and you're just guaranteeing that you'll need to spend money again sooner, pretty much, unless you're the type of person who upgrades constantly anyway -- and people like that are most definitely not in OnLive's target market. People who have $1500 or $2000 gaming PCs almost certainly aren't either, of course...
As for the lack of competition and likely resulting high game prices, that's probably true, but will average people think about that? I mean, people often just seem to look at the price on the box and don't think about the hidden costs behind the box. If you get Xbox Live, a wi-fi modem, etc, for your 360, it's not cheaper than a PS3 for long... but people think of the 360 as cheaper anyway because of the lower sticker price. I think the same thing does apply here.
Also, you don't need to pay for upgrades, OnLive should just upgrade their hardware sometimes and it'll all be included. No need to upgrade or replace your system every few years, if the service catches on! This "hassle-free" aspect has got to be a big focus of their service, so it's necesarially not for people who already love PC gaming, really. PC gamers mostly don't mind that stuff. It is a big barrier to entry, though, and if OnLive can get more people into PC gaming who someday might move up to real gaming PCs, then perhaps it could be a good thing...
The question would be which costs more over time, the computers, upgrades, and replacements, or OnLive. My guess would be that unless the service is quite overpriced, OnLive will be cheaper than any higher-end PC for sure. It may indeed be competitive pricewise with low-end PCs though, and yeah, I also would recommend a low-end gaming PC over OnLive, so we'll see.
Also, if OnLive fails you're out whatever you spent on it, while at least with a PC and physical games you still have the box and discs...
OnLive definitely isn't something I'd get myself, but for people who don't like or don't understand the challenge of setting up a PC and getting games running on it -- that is, console gamers -- I can see a potential market. We'll see if it actually catches on with them, though. Because yeah, this isn't going anywhere fast with hardcore PC gamers.
Yeah, the local PC version in that video looks a whole lot better, maybe even twice as good thanks to the vastly improved textures and effects. It could be that they aren't using the best hardware. But could it also be bandwidth issues? I mean, the higher res the image, the longer it's going to take to transfer... given the lag this guy saw even on the settings OnLive was using, it seems that that might be a potential issue. But I'd imagine that people with better technical knowledge of networking than I have could say more about this.
This is a good point. Given who the audience of people that could potentially bei nterested in this service is, they'd better have a good advertising campaign that's aimed almost exclusively at people who do not play non-casual PC games, and have a marketing strategy that can reach them. Because not many people with gaming PCs are going to go for this, that's for sure.
Well, he was outside of the service areas. We'll need to see which areas are actually in them, and how big the speed difference is inside versus outside, to get a better sense on how fast a connection people will need. But yes, it quite likely will require an expensive connection, that does seem clear. It's definitely an issue, how many people in this non-hardcore-PC-gamer target market actually are going to have that? I mean, I said that people don't think about added costs, but getting a fast enough internet connection could be pricey, particularly on top of the OnLive monthly fee... "Ahead of its time" does still seem to be a good term for this.
Slavik81 said:This doesn't make any sense at all. It's impossible for Onlive to detect what networking protocol your LAN uses. If it can be transmitted over the internet, it can be transmitted over WiFi. There's no way this statement is anything but a mistake.
There are a couple of interesting limitations for the current beta release that I found. You HAVE to be hardwired to your internet connection; you cannot use WiFi in your home as the client detects that and disables logging in. Obviously the OnLive team is being very careful here trying to regulate the experience early users are going to have and they feel the added latency of a wireless network over a wired network might adversely affect users' opinions. Rumor has it that an upcoming update to the beta in Q1 will enable Wi-Fi support.
Slavik81 said:But you don't have to spend $1500 to get better performance than what OnLive is providing. My machine that cost $700 and now would price out for less outperforms what they are showing.
A Black Falcon said:Yeah, most likely true. But my point was that with OnLive you don't have to pay extra to upgrade the system, they should do it themselves... that is, longer-term, if the company actually doesn't go out of business, people save on not having to buy new computers.
So yeah, your machine is better than OnLive now, but the idea is that eventually OnLive will be better, for the same fee, while you'll have to spend another $700 or whatever to upgrade. Which is more expensive? Without price numbers from OnLive we can't be sure right now, but it could possibly be cheaper. Now don't get me wrong, I definitely don't think it's as good a product and I'd say that paying more for something better like your own computer is an expense well worth the money, but not everyone's going to agree with me on that, I'm sure. Also of course it would depend on how high price PC components you're buying in your upgrades. Importantly for OnLive, though, a lot of people (who are not really PC gamers) don't want to go through that kind of hassle. Those are the kind of people this is (or should be) for, I think, people who think that having a real gaming PC would be too confusing or too hard to get working (and it can be confusing, I'll give them that. I don't mind it, but I can see why some people would.), but want to play PC games anyway. The question is whether that market's going to go for it, I think.
Really, they should just get low-end or midrange gaming-ready PCs, it'd be better in pretty much every way, but unfortunately some people are intimidated by PC gaming. So then they get this, get frustrated at the lag or inability to use it because they need to be spending three times more on their internet connection to get decent enough speed to make it worth using, and quit and call PC gaming stupid... so yeah, I'm not exactly betting on this thing working out. But we'll see, I'll reserve at least some judgment until it's actually out.![]()
Gully State said:While I agree that OnLive would be crazy to be priced more than a gaming PC, I disagree that necessary PC upgrades happen more often than you infer. Maybe in 1997, but definitely not in 2010. A card like the 8800 GT (a 2+ year old card now and $100 a year ago) is still a gaming monster. It's not so much that PC gaming components become obsolete quickly as much as there are options for better visuals.
Gully State said:While I agree that OnLive would be crazy to be priced more than a gaming PC, I disagree that necessary PC upgrades happen more often than you infer. Maybe in 1997, but definitely not in 2010. A card like the 8800 GT (a 2+ year old card now and $100 a year ago) is still a gaming monster. It's not so much that PC gaming components become obsolete quickly as much as there are options for better visuals.
PC games really don't push the hardware very often anymore like they used to, that's for sure.
-PXG- said:There was a presentation recently that explained that the video is encoded in a way that it creates the perception of being high res while in motion (with minimal artifacts and pixelation), but when still, looks like shit. Sort of like an optical illusion. Screen shots don't do any justice. Then again, one's perception of what looks "good" and "bad" differs from person to person. It could be a bunch of horse shit.
Willy105 said:This can only be justified by it's price.
If it's too expensive, you might as well get an overpriced gaming rig.
But the graphics OnLive does are far and beyond what the normal computer will EVER do.
Maybe they do it via the software on your local machine? They can't tell from their servers, but they could maybe do it from your desktop.A Black Falcon said:I think I'm just repeating what the article said, but again, the quote, so you can decide...
Firestorm said:Yes, but if my laptop could do it in 2006, I think a laptop in 2010 should be doing pretty well unless it's a netbook.
And just for fun I put together 6 items into a Newegg cart that would do much better than onLive =/
http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=13619706
I wouldn't say you should buy those, because as a GAFfer as I'd spend a little more to maximize bang for gaming buck. However, that would destroy onLive and any current generation console.
Zefah said:I really don't see how it would be possible for OnLive to only charge $15 if they actually plan on having relevant games on the service. Their costs are going to be immense what with bandwidth, purchasing computers, maintaining hardware and acquiring licenses for all of the games they intend to have on the service. Assuming they go with an all-encompassing subscription plan, I don't see how they could make nearly enough money at $15 / month or even $30 / month. If they go for a "per game" pricing plan like how people purchase games on Steam then I really can't see them succeeding at all unless the per-game cost is really low. I guess it is probably too early to comment on their pricing since they haven't announced anything.
Does anyone know how their hardware is supposed to work? Do they just have farms of computers with the game software installed on them? I assume it is going to be one client connected to one computer at a time. I wonder what they plan to do in situations where all of the hardware for a certain game are being used and other clients want to log in and play the same game. It will probably be an epic clusterfuck each time a popular new game is released.
Zefah said:I really don't see how it would be possible for OnLive to only charge $15 if they actually plan on having relevant games on the service. Their costs are going to be immense what with bandwidth, purchasing computers, maintaining hardware and acquiring licenses for all of the games they intend to have on the service. Assuming they go with an all-encompassing subscription plan, I don't see how they could make nearly enough money at $15 / month or even $30 / month. If they go for a "per game" pricing plan like how people purchase games on Steam then I really can't see them succeeding at all unless the per-game cost is really low. I guess it is probably too early to comment on their pricing since they haven't announced anything.
Does anyone know how their hardware is supposed to work? Do they just have farms of computers with the game software installed on them? I assume it is going to be one client connected to one computer at a time. I wonder what they plan to do in situations where all of the hardware for a certain game are being used and other clients want to log in and play the same game. It will probably be an epic clusterfuck each time a popular new game is released.
brain_stew said:You're paying a monthly fee to get access to the game's you've already bought or may buy in the future. Want to just continue playing those $50 games you bought last year? Better keep paying that subscription. Fed up with the Onlive service and want to quit your subscription? Well you can but you'll come out of it with no hardware and no games to show for all that money you've invested.
SILVO said:The subscription fee doesn't give you access to all of he games on the service, it gives you the ability to use their service to purchase and use the games, streamed from their servers. Steve Perlman said in the videos that I posted above that they're renting their servers initially, so that they don't have to deal with maintenance. Also, OnLive doesn't pay for the rights to a game, it sells it and takes a cut of the sales. Perlman said that between subscription fees and game sales, they expect build their own servers in time.
As for their hardware, I doubt anyone really knows how it works, it's seems fairly cutting edge stuff. If someone could've done it before, they would've.
This.kiruyama said:Yeah, gonna wait until this thing is actually out of closed beta and is being reviewed by someone who's actually in the COVERED AREA before hopping to conclusions, thanks. But GAF can overreact as per usual.
Valru said:I heard about this a while back on the PCPer podcast, should of posted it.
But anyways this is all you need:
Burnout Paradise Comparison between onlive and local.
http://www.youtube.com/watch?v=oyT_Gdc6Rcs
erick said:I'm pretty sure that OnLive will deliver despite of all the naysayers. Yes, it will not replace gaming PCs, not even the cheap $600 ones.
But if I were Sony or MicroSoft, I would be fu*king terrified right now. That's what you get for subjecting your consumers to mediocre detail levels, aggressive LOD, and a lag-inducing control scheme. Somebody comes along and does it even better than you.
OnLive will eat your marketshare for breakfast.
Oh god, the compression! My eyes, they hurt.brain_stew said:What in the holy mother of God is that!?
I actually feel offended seeing such a great game mangled in such a way. Disgusting.
erick said:I'm pretty sure that OnLive will deliver despite of all the naysayers. Yes, it will not replace gaming PCs, not even the cheap $600 ones.
But if I were Sony or MicroSoft, I would be fu*king terrified right now. That's what you get for subjecting your consumers to mediocre detail levels, aggressive LOD, and a lag-inducing control scheme. Somebody comes along and does it even better than you.
OnLive will eat your marketshare for breakfast.
erick said:It's just a matter of pricing.
And digital distribution already works on both X360 and PS3.
Ten-Song, did you see the gameplay videos? The infrastructure obviously works. From now on it's just a matter of expanding it to meet demand and improve connection quality.
Exactly what I was going to say. I sure their target is to be much cheaper than consoles for people playing only a few hours a week.SapientWolf said:I don't think their target audience is people who build their own computers. Their best bet is to get bought out by a cable company and used to finally make a video game channel that isn't embarrassing for everyone involved.
The hardcore PC gamer demographic is going to be a much harder sell. If they offer pay as you go, make the hardware cheap and allow you to upload your game saves into the cloud I could see myself using this when I'm traveling.
The lag is larger than ping, though, since beside classic ping for network transmissions you have to add computations (that you also have when you play offline) and encoding (maybe only a couple of ms, but at the end, it makes much)Slavik81 said:Ping and lag are the same thing. And the bandwidth of your connection has absolutely nothing to do with your ping.
I agree... But they may mean that the WiFi is usually has unsufficient bandwidht/is too slow...Slavik81 said:This doesn't make any sense at all. It's impossible for Onlive to detect what networking protocol your LAN uses. If it can be transmitted over the internet, it can be transmitted over WiFi. There's no way this statement is anything but a mistake.
The investment to have a sub-10ms lag (you can't go really farther with the speed of light limit) would be insane and since there's not so many reasons to have a very low ping, I doubt we'll see this soon.Alain-Christian said:This service is ahead of it's time. The Internet is still too slow in the US for this type of thing.
RJT said:Exactly what I was going to say. I sure their target is to be much cheaper than consoles for people playing only a few hours a week.
DopeyFish said:huh... the beta test is taking place in california, this dipshit "gets" an account and plays from where? cincinatti? that's well over the range (1000miles is max, cincinatti to california is almost 2000) that onlive has stated to be optimal working distance from the servers (when onlive goes live, they will have 3 or more servers)
While I understand Perlman's intent here, that is a blanket statement that just can't apply 100% of the time. In world where my computer has to talk to 14 different systems before it reaches pcper.com, any of those could cause a delay even if I am 100 miles from the physical server. The same is true for OnLive customers. Does being closer tend to help? Sure. Is it a guarantee of great performance (or bad performance outside 1000 miles)? Nope.
Also, with a blanket statement like that we get no indication of a real-world numerical value associated with the latency that is low enough to be considered "good" by OnLive. Are they estimating that the good pings within 1000 miles are going to be under 80ms? Under 50ms? Some clarification here would be of great assistance to their cause and to consumers accepting this as an feasible gaming option.
So this is that revolutionary new custom video compression technology they were boasting about? :lolbrain_stew said:![]()
What in the holy mother of God is that!?
I actually feel offended seeing such a great game mangled in such a way. Disgusting.
I was under the impression that we would still have to pay an additional fee for games on top of the $15 a month or whatever they end up charging us.SILVO said:...$600... and that's before an OS/monitor. You clearly aren't getting the point here.
OnLive might cost $15/month, is plug and play, and never requires an upgrade at your end/out of your pocket. In other words, assuming that OnLive will be $15/month, you could get 40 months of OnLive for the price of those 6 components, and still not have to upgrade. You don't have to build it yourself, you don't have to worry about bad parts, you don't have to worry about it breaking or getting a virus, you don't have to tweak with the video settings or worry if your computer will be able to run it at all, and on and on and on.