64gigabyteram
Reverse groomer.
The definition of being real is being factual or honest- not gobbling Sony's balls lolJust being real regarding sales expectations
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The definition of being real is being factual or honest- not gobbling Sony's balls lolJust being real regarding sales expectations
No ultrawide.
they will a little before or on release day. since there is no pre-load.GMG stil didnt send me out the code
I double dipped on Remake. Mods is fun.I bought this on PS5 but haven't got around to it yet... I'd definitely rather play it on PC, but not sure I can stomach a double dip. Think I'll wait for a sale. Might be too tempted if it pops up on Geforce Now tomorrow though.
Ultrawide will get modded within a day or two.No ultrawide.
120 FPS cap during gameplay, 60 during cutscenes.
TAA
Sounds like a console experience. Square-Enix needs to get with it.
Ultrawide will get modded within a day or two.
Agreed. It would be a very low effort feature to implement for them with the resources they have.Yea for sure
But still, why is it so fucking hard for Japanese devs to support it. A script kiddie implements it in the span of 24h usually. How is it hard for devs.
Watch story summary on YouTube and you will be ok. Personally I actually liked Remake.Can I get away with playing this without finishing Remake? I could just download it and try and get through it again on PS Plus but damn that game is the definition of unavoidable padding.
Can I get away with playing this without finishing Remake? I could just download it and try and get through it again on PS Plus but damn that game is the definition of unavoidable padding.
Sounds good.No ultrawide.
120 FPS cap during gameplay, 60 during cutscenes.
TAA
Sounds like a console experience. Square-Enix needs to get with it.
The game being huge isn't really a problem for me and content is fine as long as it's not as bad as what was in Remake.Not sure if this game is for you
Rebirth is huge and you may consider much of its content “padding”
The game being huge isn't really a problem for me and content is fine as long as it's not as bad as what was in Remake.
DLSS is there, but looks like its only upscaling/AA which is pretty disappointing given how dlss3 has been a thing for a long time now.TAA sucks ass. No dlss?
Because the hacks are just hacks. Remake's cutscenes have missing doors and props that are supposed to be out of frame. It's a load more work to go through and fix up every single in game cutscenes from a dev perspective, than just putting together a simple fix with known issues that most UW mods get away with.Yea for sure
But still, why is it so fucking hard for Japanese devs to support it. A script kiddie implements it in the span of 24h usually. How is it hard for devs.
Several games have cutscenes locked to 16:9 but changes to 21+:9 in gameplay, so not an excuse.Because the hacks are just hacks. Remake's cutscenes have missing doors and props that are supposed to be out of frame. It's a load more work to go through and fix up every single in game cutscenes from a dev perspective, than just putting together a simple fix with known issues that most UW mods get away with.
The map screen in remake basically doesn't work in Remake if you use Flawless Wide-screen to fix it.
Gameplay wise I agree. But most people who want Ultrawide want full Ultrawide, including the in-engine cutscenes. The pre-rendered ones, fair enough keep them at 16:9. We most definitely want the real time ones in 21:9 though. They are what I'm talking about. They require a load more work than the script kiddie hacks.Several games have cutscenes locked to 16:9 but changes to 21+:9 in gameplay, so not an excuse.
He was right!I knew performance would be shit and I was right.
Doesnt look like it...nothing mentioned on steam.Is there still denuvo? Or any drm ?
Doesnt look like it...nothing mentioned on steam.
I actually prefer this. There is no reason cutscenes, whether re-rendered or in-game should be running 60+ because there is 0 benefit. Anything over 60 means a hotter GPU and wasted energy.60 during cutscenes.
oh that's fine then. Nobody will have trouble getting to 120 with this gameIs there a preload on steam?
DLSS is there, but looks like its only upscaling/AA which is pretty disappointing given how dlss3 has been a thing for a long time now.
You have a party of up to three characters when in battle. You control one at a time - the game controls the other two. You can switch characters with the press of a button.I have never played a FF game. How does this game works? Seems there is always a whole group involved. Are you controlling the whole group, or just one of them, or do you switch between them (in and out of combat)?
For most of the exploration period you control one character (mostly Cloud the main protag). Two further member are part of your team while the others just run about a bit further back.I have never played a FF game. How does this game works? Seems there is always a whole group involved. Are you controlling the whole group, or just one of them, or do you switch between them (in and out of combat)?
Its action with pause but handling the materia/ ability system is an effort.Is this a full fat rpg (endless menus, stats, turn based battles) etc or something more user friendly for an rpg virgin?
Noticing this in real time when batshit fight is happening... it's just a glimpse.At the 4:00 minute mark you can see a horrific stutter when the boss comes out the water, also at 4:48 when the chocobo shits some magic, and again at 7:54 several times in succession when Cloud and Sephiroth perform the special attack.
And the lighting still sucks:
Another shit PC port to throw in the trash.
Noticing this in real time when batshit fight is happening... it's just a glimpse.
The game looks breathtaking IN GENERAL. Just don't deconstruct it
As much as I detest his hyperboles ... he's correct in saying there is indeed stutter. But this could be due to the YTuber enabling dynamic resolution, which causes stuttering in the Remake. Perhaps deactivating it will deactivate the stuttering as well.Noticing this in real time when batshit fight is happening... it's just a glimpse.
The game looks breathtaking IN GENERAL. Just don't deconstruct it
It's cloudy at that part. The fuck did you expect?Aaaah yes... ....the lightning upgrade...
Not sure I would call it a shit port for that. Sure, stuff like lighting or texures are kinda shit in some parts, but that's the game itself and not the port and it's even supposedly improved from the console release. I'd wait for DF to make sure there is no major stuttering issues, but it looks like a decent port all things considering with room for improvement. From everything I've seen so far, biggest issues seem to be with how DLSS works and how there's no FSR or XESS.At the 4:00 minute mark you can see a horrific stutter when the boss comes out the water, also at 4:48 when the chocobo shits some magic, and again at 7:54 several times in succession when Cloud and Sephiroth perform the special attack.
And the lighting still sucks:
Another shit PC port to throw in the trash.
Pun intended?It's cloudy at that part. The fuck did you expect?
And the lighting still sucks: