It does sound like that is what Systemr123 is implying which is dumb imo (trying to be respectful here)Is that what you're saying is happening?
It does sound like that is what Systemr123 is implying which is dumb imo (trying to be respectful here)Is that what you're saying is happening?
I intend to play it, and was going to a few days ago. I loaded it up, started the first cutscene and my friends asked if I wanted to play something with them, so I quit and will go back to it.I'm a part of the statistic.
Yes that's exactly what's happening. You can see the content quality of Netflix going down in spades, same for HBO Max and other services. Bar some excellent programs of course, but most becomes more and more crap yes. I wish it wasn't so. Just look at The Witcher, what a clusterf*ck it's becoming, and then that prologue that's only about being woke etc. And you know what? I guarantee you nobody is watching it, yet they keep making more woke sh*t, and actually keep cancelling top 10 shows all the time."Well, 5m people watched every single second of 'war man: the story of saving America from the libs' but 7m people watched "my big gay wedding: Caribbean edition" for an average of 32 seconds before turning it off" what do you want to fund next, Mr Netflix?
"The numbers make it obvious. Cancel war man. Green light for 10 series of MBGW. Let's see if we can film in North Korea for the next one" (glitter and rainbows appear).
Is that what you're saying is happening?
I think not. I have played through a lot of GP games. Wo Long is just nothing special.GP effect. Why commit ?
The 1st boss the tiger or the guy that transforms and spams unfair attacks with his 2nd phase tentacles? I beat both and dropped the game afterwards. Gamepass just has too many options which is good… but bad for my attention span.I'm in the 33% I'm a winner!
Ive never walked out of any movie.......even movies I absolutely hated.trying through Gamepass is different from the commitment of buying the game
it's the same for Netflix vs going to the theater
Gamepass has issues with player retention since it sort of renders the games available worthless. So it’s very common to just download, play a game for a few minutes and then remove them again.
It becomes a problem when those numbers influence what games they’ll put up on the service. But yes, the numbers by itself don’t pose a problem, it’s just very misleading.And that’s not a problem, either for the user, the game publisher or even Microsoft.
You give easy access to a lot of content, many games will be discarded quickly until something interesting is found. As long as that will happen, the gamer will keep his subscription since he'll end up finding a game he likes, publisher will get larger visibility, and MS will get its monthly fee. Retention is important for the service, not for individual games.
I figured this would happen, the first boss is too hard. This game needs an easy mode.
They pick Immortality and Citizen Sleeper for day ones on the service. They picked some of the most obscure and niche games I've ever played, including computer strategy games. They also look at PC stats. For the last 2 years they've shown they are actually really good at picking a wide variety of titles. And honestly, 33% for any achievement is actually pretty good. This entire thread is worrying about nothing. The game's only even been out 6 days.It becomes a problem when those numbers influence what games they’ll put up on the service. But yes, the numbers by itself don’t pose a problem, it’s just very misleading.
As a service you probably want to be know as great quality with enough content, vs, a lot of content of average quality.
So if they go with adding content based on 20 million people that play a game for 10 minutes vs e.g. 5 million people that play a game for like 60% or more, it will be detrimental to the quality of the service. I’m not saying MS does this, but they keep shouting only download numbers.
Yes and already they lost 67% of the players who downloaded it. Lets see how many will continue to finish at least half the game .They pick Immortality and Citizen Sleeper for day ones on the service. They picked some of the most obscure and niche games I've ever played, including computer strategy games. They also look at PC stats. For the last 2 years they've shown they are actually really good at picking a wide variety of titles. And honestly, 33% for any achievement is actually pretty good. This entire thread is worrying about nothing. The game's only even been out 6 days.
Only on GP is that seen as a negative on the players themselves lol. Usually you look at percentage completion rates to see if that says something about the design of the game. People will play what they feel like.Yes and already they lost 67% of the players who downloaded it. Lets see how many will continue to finish at least half the game .
There is a lot of variety yes, that I can totally agree with you on.Only on GP is that seen as a negative on the players themselves lol. Usually you look at percentage completion rates to see if that says something about the design of the game. People will play what they feel like.
If you read my post at all, my point is that GP has a wide variety of titles with niche appeal far less mainstream than this. Just look at how niche Pentiment is. I don't think you guys have anything to worry about.
You're making out like being able to try a game to see if you like it and walk away if you don't is a bad thing, and feeling obligated to keep playing because you paid $60 for it is a good thing. Such a weird take.Yes and already they lost 67% of the players who downloaded it. Let's see how many will continue to finish at least half the game .
I think it is because it is too easy...That is why I can't find anyone to coop.
No that's not my take at all, but it is true that people that spend a full price on a game tend to play the game much longer and they choose something much more to their liking (mostly because they did their research and know beforehand this game is something they will like). My take is about the overall quality of the service going up or down is depending on how you as a company measure things and react on those measurements. I just read Netflix changed their measurements again a short while ago and it's for the better. Not the amount of people that watch for a short bit, but they changed it again to actually watching people. Here is a link: https://www.cbr.com/netflix-viewer-metrics-radical-change/. So this change is for the better, and we will probably see the first results on quality of content because of it. Now, MS measures by download, which is the same kind of measurement as people who watch the first 2 minutes of a show. At least, that is what they market to everyone. But to actual measure quality and things people want to keep their gamepass for, you should take the new Netflix approach, which actually was their old approach until woke took over.You're making out like being able to try a game to see if you like it and walk away if you don't is a bad thing, and feeling obligated to keep playing because you paid $60 for it is a good thing. Such a weird take.
This statistic shows what is good about game pass, not what's bad about it. Even if it's the only game someone played this month they're only out 15 bucks as opposed to paying 60 bucks for it and feeling like shit because you spent money on something you hate and you probably can't return.
Or if the game is not enjoyable, you don't have to punish yourself by continuing if you haven't paid good money for it.
It's safe to say that a major factor here is Wo Long's availability in Xbox Game Pass, with any subscribers free to jump into Team Ninja's new adventure and try it out. There's a good chance that many players will simply bounce off the game and never come back after being knocked around by the challenging first boss, and some may not even have made it that far before deciding the game wasn't for them and giving up. Compare the Xbox numbers to other platforms where the game isn't available as part of a subscription service and there's a huge disparity that backs up this notion — Journey's Beginning sits at a 33% unlock rate on Xbox, compared to a whopping 85% on both PlayStation and Steam, where players have had to buy the game and are therefore naturally more committed to getting through it.
There then follows a pretty steep but steady drop-off in unlocks for the rest of the 17 story-based achievements, gradually falling to just 2% by the time we get to the final story pops — that lower tail end is to be expected when the game has barely been out a week and many will still be working their way through it. As you might expect from a dedicated achievement-hunting community, tracked TrueAchievements players are off to a considerably better start, with roughly half of those with Wo Long on their tags now past the first hurdle. Interestingly, though, TA player unlocks actually dip below the global Xbox level slightly in the mid-to-late-game, before evening out to the same 2% unlock rate as the wider Xbox pool on the last few achievements.
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I bailed on Soul Hackers 2 in like 15 minutes, and I was skipping all the dialogue. Atrocious game.I have noticed this from many games. The early game achievements percentage is very very low. It seems like most people ain't playing these games for even 10 minutes and then never playing them again. Most people ain't even completing tutorial areas.
I don't understand what you're trying to say. A measurement Microsoft shares publicly is how any people play a game. They don't share how many downloads it had. The point of game pass is to allow people to play games. You can play a large number of games on game pass without ever downloading them.No that's not my take at all, but it is true that people that spend a full price on a game tend to play the game much longer and they choose something much more to their liking (mostly because they did their research and know beforehand this game is something they will like). My take is about the overall quality of the service going up or down is depending on how you as a company measure things and react on those measurements. I just read Netflix changed their measurements again a short while ago and it's for the better. Not the amount of people that watch for a short bit, but they changed it again to actually watching people. Here is a link: https://www.cbr.com/netflix-viewer-metrics-radical-change/. So this change is for the better, and we will probably see the first results on quality of content because of it. Now, MS measures by download, which is the same kind of measurement as people who watch the first 2 minutes of a show. At least, that is what they market to everyone. But to actual measure quality and things people want to keep their gamepass for, you should take the new Netflix approach, which actually was their old approach until woke took over.
I think I remember telling you it was pretty bad. Not surprised.I bailed on Soul Hackers 2 in like 15 minutes, and I was skipping all the dialogue. Atrocious game.
33% is higher than i thought it would be. that boss is an asshole and also sold me on the game lol.
I think I remember telling you it was pretty bad. Not surprised.
Gamers 2007: Oh wow, I beat a difficult boss and got this achievement. Cool! I better show it off so that people know I'm better at the game than others.Why do any of you care how people enjoy their videogames?
Pretty much this. I didn't find the game to be that interesting and I also kind of suffer from a little "souls fatigue" so I couldn't be bothered to play the game any more than I did. If it wouldn't be "free" on game-pass I wouldn't even had a look at it...Seems reasonable rates to me. People try the game "for free" decide it's not for them and move on. That's the purpose of GamePass.
I am one of these folks, lol. I downloaded, tried it, and noped out. Would never buy the game on another platform since I don't like Parry gameplay (block and dodge FTW).
This situation does illustrate that GamePass "engagement" numbers should be taken with a grain of salt though.