Eddie-Griffin
Banned
https://www.techgoing.com/meta-univ...headsets-will-be-shipped-worldwide-this-year/
Global VR retailer and individual sales adoption dropped 12% this year globally so only 9.6 million headsets were shipped, so the sold-through would be even less, and while we don't know by how much less, given the drop in adoption in general, along with how many headsets cost over $500 to buy sitting on shelves, it could be below 9 million sold-through as a possibility.
Quest 2 is starting to dry up along with the oculus go and Quest 1 has already been a rare fine, HTC is revamping its strategy to focus on affordability in 2023 and isn't going to had on their current headsets outside the flow, and everyone else is niche.
There's a chance the influx of new headsets coming in 2023, many in the first half of the year, might be able to get some interest but almost none of the new headsets are coming out with games to spark new interest in the market, at least so far, some will have conferences showing the game and general software applications the headsets will offer, and some will just be advanced versions relying on existing libraries.
All in all though it seems people are expecting Apples entry to shakeup the market, I also think TCL and HTC if executed right, might be able to cause a few ripples in the water with their Quest 2 price targeting headsets.
But it is also true that so far VR seems to be having problems staying in the minds of consumers, after the first handful of year the best that has gained traction was the Quest 2 headset, but that's been getting old hat without any drivers for awhile and is soon to be replaced. I think we will be seeing the end of Zucker dominance in VR next year, unless he strikes it out the park with the Quest 3.
It’s because the advertising business is in the doldrums that Mark Zuckerberg decided to bet on the “meta-universe” of VR devices and related technology. But data from analyst firm CCS Insight shows that global shipments of VR and AR (augmented reality) devices are only 9.6 million units so far in 2022, down more than 12 percent year-over-year.
There is no doubt that these figures cast a shadow over Meta’s future prospects. In fact, Mark Zuckerberg has previously said that the “metaverse” is a long-term bet that is expected to take up to a decade to become mainstream and could eventually bring in hundreds of billions of dollars in business.
Of course, in addition to Meta, there are many other companies making big bets on virtual worlds related to work, education, fitness and sports. But so far, say several analysts, Meta’s “Quest 2” in 2020 is leading the VR market, with competing products from companies like Valve, HP and Sony accounting for only a fraction of the market.
This year, sales of the Meta Quest headset have declined, NPD Group consumer electronics analyst Ben Arnold said, mainly because Quest sales were too hot during the Christmas season in 2021 when demand for consoles such as Sony’s PS5 exceeded supply.
NPD Group data shows that U.S. sales of VR headsets will be about $530 million in 2020, and double that in 2021. A number of factors have come together to cause a decline in VR headset sales and shipments in 2022.
First, Quest 2 has been out for a few years now and, like any other consumer electronics device, has lost some of its appeals as it ages. Although Meta released a new VR headset, the Quest Pro, this fall, the device is aimed at businesses and costs $1,100 more than the Quest 2, which is a turnoff for many VR enthusiasts.
This summer, Meta raised the price of the Quest 2 by another $100, citing inflationary pressures. In response, CCS Insight analyst Leo Gebbie said, “This price increase is surprising because Meta has previously been willing to sell this product at a lower margin in an attempt to drive VR adoption and gain higher market share.”
Apple in the spotlight
In its latest report, CCS Insight said it expects 2023 to be another “down year” for the VR market due to the weak economy and inflation, with CCS Insight analyst Gebbie saying, “Consumer budgets will tighten and non-essential items like VR headsets will likely fall victim. “
Sony’s next-generation VR headset, the PlayStation VR2, will debut next February for $550, and while the PlayStation VR2 will give the market a shot in the arm, it probably won’t have as big an impact on the overall VR market as the Quest 2, according to NPD Group analyst Arnold. That’s because Sony’s device requires users to have a PS5 to power their computing, while the Quest 2 is independent of other devices.
Arnold said, “The potential users of the PlayStation VR2 are PlayStation console owners.” In addition to Sony, one concern is whether Apple will release a VR headset, as rumors suggest.
Arnold believes that Apple could create a compelling VR headset that comes with a software ecosystem. In addition, Apple, as a leader in consumer technology, could bring some spark to the bleak VR market and make the technology more appealing to the general public.
If there’s one company that has the ability to change the VR market overnight, it’s Apple,” said CCS Insight analyst Gerby. Apple has a large and loyal fan base, many of whom are happy to invest large sums of money in the technology. If Apple were to launch a VR headset, we expect it to do very well.”
Global VR retailer and individual sales adoption dropped 12% this year globally so only 9.6 million headsets were shipped, so the sold-through would be even less, and while we don't know by how much less, given the drop in adoption in general, along with how many headsets cost over $500 to buy sitting on shelves, it could be below 9 million sold-through as a possibility.
Quest 2 is starting to dry up along with the oculus go and Quest 1 has already been a rare fine, HTC is revamping its strategy to focus on affordability in 2023 and isn't going to had on their current headsets outside the flow, and everyone else is niche.
There's a chance the influx of new headsets coming in 2023, many in the first half of the year, might be able to get some interest but almost none of the new headsets are coming out with games to spark new interest in the market, at least so far, some will have conferences showing the game and general software applications the headsets will offer, and some will just be advanced versions relying on existing libraries.
All in all though it seems people are expecting Apples entry to shakeup the market, I also think TCL and HTC if executed right, might be able to cause a few ripples in the water with their Quest 2 price targeting headsets.
But it is also true that so far VR seems to be having problems staying in the minds of consumers, after the first handful of year the best that has gained traction was the Quest 2 headset, but that's been getting old hat without any drivers for awhile and is soon to be replaced. I think we will be seeing the end of Zucker dominance in VR next year, unless he strikes it out the park with the Quest 3.