Fbh
Member
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Square Enix management when they realize the gamers who played Final Fantasy VII in 1997 might want to play something made for grown ups in 2025.
Square aseems to still hold this outdated view that they can't challenge their players or make games too complex (at least the AAA ones), because it will scare away the casual players and it won't appeal to literally everyone on the planet and they will sell less because of it.
Meanwhile more complex games that actually trust their players enough to challenge them and give them more in depth mechanics, like Elden Ring and Baldur's Gate 3 , are selling gangbusters. It's almost as if the main audience playing on traditional consoles and/or PC and willing to spend $70 on an RPG is more experienced players, and not people who saw an ad on youtube and decided to jump from Candy crush to FF16.
Even fucking Zelda, a franchise known for exhausting tutorials and treating players like retards, realized they could ease up a bit and make a more challenging game that allows players to figure out some stuff on their own (and sold better than ever doing so). But Square seems to double down on building mainline FF games from the ground up to be as "accessible" as possible.
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