Twin Tails
Member
Looks so damn good, Day 1.





Is there any knowledge on when the announcement for the release date will be?
I would love some In Rainbows type stuff where they give it a release date next week. Sadly that's not how games work![]()
Hey, I hope we'll get to have a say about that too!
Actually, there's quite a lot of stuff that we cut from the game a year or two into development, simply cause it wouldn't have fit into what we were building. We wanted to keep Ori and the Blind Forest as tight as possible - You'll never really see any level where we're repeating challenges you already went through and even still, the game ended up being a 10+ hour thing.
But I do think that we could have a bit of a Mario Galaxy situation here, where we just prototyped so much stuff at the beginning and we might want to use some of the levels and things we created, but haven't used yet further down the road again.
There's also a gravity mechanic in the game that's unlike anything you've seen so far - I'd like to explore that further, too. We could've made a full game just out of that mechanic, to be honest. But hey, for now, let's make sure we're perfecting this title, so that we make you guys happy and hopefully end up with a financially successful game.
I'm not even all that worried about the critics and the 'hardcore' crowd, cause we've gotten so much positive response from everyone who played it thus far, but sales are something that's awfully hard to predict. I'll be biting my nails around the time of release and i hope you guys see how much value we picked into this game.
Looks so damn good, Day 1.
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so good.Looks so damn good, Day 1.
Every time a thread for Ori is created I just have to post in it. Played and beat the demo at E3, the first 10 mins trailer brought me and my daughter to tears, the game is jaw-droppingly beautiful and the music touches my soul. Buying the game and OST on day one. Thank you for creating this game Moon Studios!
Will there be steam cards? I have to know. You already have my money, but that'll just sweeten the pot
Being released simultaneously on PC? Or after?
according to a fellow gaffer who is working on the game
Being released simultaneously on PC? Or after?
Every time a thread for Ori is created I just have to post in it. Played and beat the demo at E3, the first 10 mins trailer brought me and my daughter to tears, the game is jaw-droppingly beautiful and the music touches my soul. Buying the game and OST on day one. Thank you for creating this game Moon Studios!
This game is coming out to PC? lol. People gloat about Xbone having more exclusives than PS4 but all of their games are being ported to PC.
This game is coming out to PC? lol. People gloat about Xbone having more exclusives than PS4 but all of their games are being ported to PC.
This game is coming out to PC? lol. People gloat about Xbone having more exclusives than PS4 but all of their games are being ported to PC.
If you guys haven't seen this yet, we recently did an orchestral recording for all the tracks in the game:
https://www.youtube.com/watch?v=3ON2EBJkIvE
Gives me chills![]()
Wow wow wow this game's soundtrack is orchestrated??
Ok....I'm now officially HYPED! I was already really excited but this takes it to the next level for me! So cool you guys got to go the extra mile with the soundtrack. : )
If you guys haven't seen this yet, we recently did an orchestral recording for all the tracks in the game:
https://www.youtube.com/watch?v=3ON2EBJkIvE
Gives me chills![]()
I am not feeling the gameplay.
It is like a mobile game, like touch-based angle rotation mechanic in my eyes.
The pause mechanic makes it too easy. You should determine the angle in real time for skill-based aiming gameplay.
Wot?![]()
Watch 9:00+ part.
No tension since you can pause, plan, and aim your ability for the most efficient path.
If there is no pause, you have to plan as you are moving, and track your angle as fast as possible.
Watch 9:00+ part.
No tension since you can pause, plan, and aim your ability for the most efficient path.
If there is no pause, you have to plan as you are moving, and track your angle as fast as possible.
Stupid question - but there is NO chance this is coming to PS4, eh?
Show me a single mobile game that has that level of precision platforming.
You actually don't have an unlimited amount of time when you use Bash - You have a bit of time to aim into a direction, but then you either release the button or it automatically goes off.
And yeah, I don't think it's fair to compare it to a mobile game. You have abilities on basically every single button of the Xbox Controller... it'd be quite a challenge to make this kinda gameplay work on a touch device, to be honest.
Sorry, no. Ori is a Microsoft First Party title. But since we're releasing it on X1, PC and 360, you should hopefully have one of those systems to play it![]()
This game is coming out to PC? lol. People gloat about Xbone having more exclusives than PS4 but all of their games are being ported to PC.
What are the differences between the 360 version and the others?
Watch 9:00+ part.
No tension since you can pause, plan, and aim your ability for the most efficient path.
If there is no pause, you have to plan as you are moving, and track your angle as fast as possible.
Without the pause function how many people would be frustrated and give up on the game, because everything was happening too fast for them to keep up? The challenge looks to be more navigation based in that particular area, rather than reflex/timing based, which isn't a flaw in and of itself.
Yeah. It cost us a all a shit ton and we all have quite a bit of debt now... but it's all about quality, quality, quality. And it's amazing when you get to these story sections in the game and you hear the orchestra performing. It just hits you in a beautiful way![]()
Without the pause function how many people would be frustrated and give up on the game, because everything was happening too fast for them to keep up? The challenge looks to be more navigation based in that particular area, rather than reflex/timing based, which isn't a flaw in and of itself.