Overwatch 21:9 support has arrived*!!!!!111!!1!11!!

Good job Blizzard. don't give them advantages.

Not far enough. They need to lock the game at 60FPS next. Hell, even 30; not everyone can afford discrete graphics.

It's also an advantage to live closer to the Blizzard servers. Minimum 100 ping for everyone. Don't give them advantages.
 
The exact same thing that Counter Strike, TF2 and Call of Duty do.

Guess how many professional players use 21:9 monitors for those games?

None. Because it's not a substantial advantage, especially compared to things like 144hz.


That said, it's Blizzard's right to do this, even if they're wrong about it being a major advantage. It's their game.

It is not their right to blatantly lie about supporting 21:9, then release a 'fix' that just crops wide resolutions to an unplayable vertical FOV.

I bought this game thinking it'd support 21:9. I didn't complain or refund it when it was locked to 16:9, because they promised a fix. This is pretty goddamn obviously not a fix.

You're making an argument that it doesn't matter to have a slight loss of visual information, so why don't you just leave it at 21:9 and accept the small loss of vertical visual information? Oh, you're indignant that you'd see less than the other folk? Funny how that works.

Nothing. That's the point. Hardware has always given some an advantage over others and it still does in Overwatch with or without 21:9.

And they cater it towards what the overwhelming majority of people have. Not a problem.
 
You're making an argument that it doesn't matter to have a slight loss of visual information, so why don't you just leave it at 21:9 and accept the small loss of vertical visual information? Oh, you're indignant that you'd see less than the other folk? Funny how that works.



And they cater it towards what the overwhelming majority of people have. Not a problem.

Lol there are even larger issues though. Because this stretched and cropped view is actually given some people headaches and motion sickness.
 
You're making an argument that it doesn't matter to have a slight loss of visual information, so why don't you just leave it at 21:9 and accept the small loss of vertical visual information? Oh, you're indignant that you'd see less than the other folk? Funny how that works.

You should finish reading posts before responding to them. At least make fewer insinuations.
 
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?

This is the right call from Blizzard.

The standard in PC FPSs is that you can adjust your FOV and/or it scales to display aspect ratio. Which is what pretty much every other game does, and decades of competitive play in other games shows that people at high levels of play are not getting an advantage from high FOV. So this is a disgustingly stupid decision from Blizzard. They aren't leveling the playing field for high level competitive players - they are just making gaming less comfortable and less immersive for players with big displays.

Blizzard shouldn't "support 21:9" any more than they should "support 4K" or "support 120FPS". Aspect ratio, FOV, refresh rate and resolutions should all just be unlocked. It's actually less work, and Blizzard has already done what little work there is to support everything (menu adjustment, etc.).
 
Screw that.

Provide proper support for the players and lock the tournament's to specific hardware if need be.

Half asses implementation like this only frustrates the consumer.
 
Seems a bit paranoid of players to worry whether their opponent has a wider FOV when internet speeds, tick rate, and balancing factor more readily into the final result, IMO. Plus I doubt the 21:9 community is so numerous that the competitive scene will just crumble before Blizzard's eyes.

Personally, Blizzard should just do right by the available technology and let the market arrange itself accordingly. Restrict 21:9 use from official events if you want, but it's a tad aggressive to gimp the support intentionally.
 
Well this is horseshit. it's amazing to me how many old PC games in my collection natively support 21:9 but none of the newer games seem to :/
 
You should finish reading posts before responding to them. At least make fewer insinuations.
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.
...So are they going to start locking frame rates at 60 then...or nah?
Sorry, they don't control every aspect of everyone's hardware, but you guys trying to act like 60 fps is such a big disadvantage in comparison is a joke. Regardless of anything else, framerate doesn't represent a substantial tactical advantage. Yeah you can play better with a higher framerate, but a wider fov actually affects your knowledge of the fucking gamestate. it's huge. It's also VERY easily controlled on their end, and is not something where everyone has slightly different numbers, but rather where a vast vast overwhelming majority of players would be the 'disadvantaged' purely because some hardcore folk refuse to admit that their 21:9 monitor is a niche purchase.
 
Im amazed that even today theres always someone applauding less options in a PC game.

It's not an 'option' though, it's just giving a free advantage to a tiny percentage of the population for no reason other than to justify their monitor purchase. It harms the playability of a game like that to have different people seeing vastly different amounts of information.
 
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.

Sorry, they don't control every aspect of everyone's hardware, but you guys trying to act like 60 fps is such a big disadvantage in comparison is a joke. Regardless of anything else, framerate doesn't represent a substantial tactical advantage. Yeah you can play better with a higher framerate, but a wider fov actually affects your knowledge of the fucking gamestate. it's huge. It's also VERY easily controlled on their end, and is not something where everyone has slightly different numbers, but rather where a vast vast overwhelming majority of players would be the 'disadvantaged' purely because some hardcore folk refuse to admit that their 21:9 monitor is a niche purchase.


So this guy clearly has never played in 144hz G-Sync.

And apparently you haven't gotten the memo, but 21:9 is fairly common in AAA titles now.
 
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.


1: Calm down.

2: You have absolutely no evidence that ultrawide aspect ratios matter more in Overwatch than in CS:GO, Call of Duty, TF2, or any of the other FPS that support ultrawide. None.

3:

framerate doesn't represent a substantial tactical advantage.

This is hilarious.
 
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?

This is the right call from Blizzard.

Except every other game supports it. This type of comment is so ignorant.

It's not an 'option' though, it's just giving a free advantage to a tiny percentage of the population for no reason other than to justify their monitor purchase. It harms the playability of a game like that to have different people seeing vastly different amounts of information.

Sure.. this is why CS Go, LoL, dota, COD, etc players are flocking to buy 21.9 monitors.. oh wait.. they're not. Almost all new AAA games are supporting 21:9 even all those I just listed. Stop apologizing for a company.

Seems a bit paranoid of players to worry whether their opponent has a wider FOV when internet speeds, tick rate, and balancing factor more readily into the final result, IMO. Plus I doubt the 21:9 community is so numerous that the competitive scene will just crumble before Blizzard's eyes.

Personally, Blizzard should just do right by the available technology and let the market arrange itself accordingly. Restrict 21:9 use from official events if you want, but it's a tad aggressive to gimp the support intentionally.


Well said, what they implemented was almost a 'fuck you'.
 
Latency and frame rate help with any game requiring aiming and fast twitch.

Yet they do fuck all to certain ultimates which is my point here.

Comparing latency to 21/9 in Overwatch is kinda ludicrous don't you think? Should Blizzard send a brand new computer and relocate people as well for them to play competitively?
 
. Regardless of anything else, framerate doesn't represent a substantial tactical advantage.

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Baffling.

HotS and WoW already expand the FOV in 21:9 and nobody cares. So does Diablo, although its support is mostly accidental.

Talk to your sister teams a little, Kaplan.
 
None of the things you listed would impact certain ultimates, how hard is it to understand?

I was expecting fullscreen ultimates to act in the same way as they would at 16:9, even if it's not intuitive at wider resolutions. I believe that's how they functioned in the beta.

I do agree that the existence of "full screen" moves is one of the best reasons to not include ultrawide support in the game. The game was clearly designed around 16:9, and I accept that any 21:9 fix would have been sloppy. Aiming a full-screen move that doesn't actually hit your entire screen sounds obnoxious, and I would completely understand if Blizzard refused to support 21:9 to avoid having awkward scenarios like that.

Basically, I'm not whining because I believe every game should have ultrawide support. I'm whining because promising to release an ultrawide fix that's actually a 16:9 crop is an incredibly shitty thing to do to your customers. Doing it because of misguided 'competitive balance' reasons just makes it worse.
 
I still think this is the best way to implement 21:9

I told in older topics and got crushed by some fanboys who sent me to Hell (or consoles).

The game is meant to be played at 60 fps, 16:9 and over 720p. This puts every player in the same level of gameplay.

Anything above that gives an advantage, sure, but nothing that a regular player with the status above can't compete. Just a slightly advantage in my opinion.

21:9 with increased field of view is something that could break the balance.
 
I was expecting fullscreen ultimates to act in the same way as they would at 16:9, even if it's not intuitive at wider resolutions. I believe that's how they functioned in the beta.

I do agree that the existence of "full screen" moves is one of the best reasons to not include ultrawide support in the game. The game was clearly designed around 16:9, and I accept that any 21:9 fix would have been sloppy. Aiming a full-screen move that doesn't actually hit your entire screen sounds obnoxious, and I would completely understand if Blizzard refused to support 21:9 to avoid having awkward scenarios like that.

Basically, I'm not whining because I believe every game should have ultrawide support. I'm whining because promising to release an ultrawide fix that's actually a 16:9 crop is an incredibly shitty thing to do to your customers. Doing it because of misguided 'competitive balance' reasons just makes it worse.

Oh no doubt, on that we agree.
They should have been giving to you straight from the start on how 21/9 support would take form.
 
This obsession with trying to be fair is absurd. It's absurd when it's brought up as a benefit of console multiplayer, and it's absurd here.

Homogenizing the experience is a terrible idea. It limits the available options the player has to choose how they want to play. One standard may benefit one person, while disadvantaging another. In this case the 21:9 player is playing at a disadvantage to 16:9 players, because that makes any sense...

Not only that, but it can't be properly controlled as is. Players can play at varying frame rates, use a 120Hz+ displays, use open headphones, and have a better internet connection to name a few. Funny enough, all of these produce an advantage on par or greater than adding screen real-estate.
 
144hz is okay though?
Well yeah. Even without 144hz, you've got the option to deal with screen-tearing if the additional framerate is worth it to you.

Whereas 21:9 with additional FOV is a legitimate advantage.

This obsession with trying to be fair is absurd. It's absurd when it's brought up as a benefit of console multiplayer, and it's absurd here.

Homogenizing the experience is a terrible idea. It limits the available options the player has to choose how they want to play. One standard may benefit one person, while disadvantaging another. In this case the 21:9 player is playing at a disadvantage to 16:9 players, because that makes any sense...

Not only that, but it can't be properly controlled as is. Players can play at varying frame rates, use a 120Hz+ displays, use open headphones, and have a better internet connection to name a few. Funny enough, all of these produce an advantage on par or greater than adding screen real-estate.
But with how little 21:9 is used at the moment, it's a legitimate concern the developers have.

Please provide us a list of standard hardware.
16:9 monitors for a start.
 
This obsession with trying to be fair is absurd. It's absurd when it's brought up as a benefit of console multiplayer, and it's absurd here.

Homogenizing the experience is a terrible idea. It limits the available options the player has to choose how they want to play. One standard may benefit one person, while disadvantaging another. In this case the 21:9 player is playing at a disadvantage to 16:9 players, because that makes any sense...

Not only that, but it can't be properly controlled as is. Players can play at varying frame rates, use a 120Hz+ displays, use open headphones, and have a better internet connection to name a few. Funny enough, all of these produce an advantage on par or greater than adding screen real-estate.

This argument is still stupid, 21:9 players ahve the option to play at exactly the same level as 16:9 players. If 21:9 were allowed as you guys want it to be, it would be 16:9 players at a 'disadvantage'..how does that make any more fucking sense?

Simply put, 21:9 devotees have no right to bitch that they included the option but that the fov isn't giving them a wider view/advantage over other players, you're literally asking them to do to other players what instead you are OPTING to do to yourself.
 
This argument is still stupid, 21:9 players ahve the option to play at exactly the same level as 16:9 players. If 21:9 were allowed as you guys want it to be, it would be 16:9 players at a 'disadvantage'..how does that make any more fucking sense?

Simply put, 21:9 devotees have no right to bitch that they included the option but that the fov isn't giving them a wider view/advantage over other players, you're literally asking them to do to other players what instead you are OPTING to do to yourself.

Okay. But instead they literally made it more of a disadvantage to people using 21:9 lol. They told people something was coming, and they literally just did something we could already do in our monitor's settings.

Blizzard isn't showing up at your birthday party bro. It's okay to call out companies for being stupid.
 
This argument is still stupid, 21:9 players ahve the option to play at exactly the same level as 16:9 players. If 21:9 were allowed as you guys want it to be, it would be 16:9 players at a 'disadvantage'..how does that make any more fucking sense?

Simply put, 21:9 devotees have no right to bitch that they included the option but that the fov isn't giving them a wider view/advantage over other players, you're literally asking them to do to other players what instead you are OPTING to do to yourself.

Worrying about what is an advantage or disadvantage is the problem, and your problem apparently.

21:9 should be supported (correctly) the same way high refresh rates, better pings, open headphones, better mice, side buttons on mice, and every other possible advantage out there is. Locking down an experience is a terrible idea.

I don't own a 21:9 display, and have no immediate plans on buying one, but I still believe in this.
 
Another middle finger too us 21:9 users

I don't see how it provides that much of an advantage tbh, Ive never been like WOAH IM SO MUCH MORE AWESOME IN THIS FPS because I can see a little bit more
 
Another middle finger too us 21:9 users

I don't see how it provides that much of an advantage tbh, Ive never been like WOAH IM SO MUCH MORE AWESOME IN THIS FPS because I can see a little bit more

Apparently it makes you god like.. All those poor CS Go players getting rekt by 21:9 owners. Someone think of the children.
 
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