madstarr12
Member
Lol. Too bad the FOV is simply zoomed in instead of seeing more stuff on the side.
Good job Blizzard. don't give them advantages.
Unless 21:9 becomes the new standard I'm not sure what else they could really do.
Good job Blizzard. don't give them advantages.
whats wrong with 4:3 lolGood call. Force 4:3 instead.
whats wrong with 4:3 lol
The exact same thing that Counter Strike, TF2 and Call of Duty do.
Guess how many professional players use 21:9 monitors for those games?
None. Because it's not a substantial advantage, especially compared to things like 144hz.
That said, it's Blizzard's right to do this, even if they're wrong about it being a major advantage. It's their game.
It is not their right to blatantly lie about supporting 21:9, then release a 'fix' that just crops wide resolutions to an unplayable vertical FOV.
I bought this game thinking it'd support 21:9. I didn't complain or refund it when it was locked to 16:9, because they promised a fix. This is pretty goddamn obviously not a fix.
Nothing. That's the point. Hardware has always given some an advantage over others and it still does in Overwatch with or without 21:9.
You're making an argument that it doesn't matter to have a slight loss of visual information, so why don't you just leave it at 21:9 and accept the small loss of vertical visual information? Oh, you're indignant that you'd see less than the other folk? Funny how that works.
And they cater it towards what the overwhelming majority of people have. Not a problem.
You're making an argument that it doesn't matter to have a slight loss of visual information, so why don't you just leave it at 21:9 and accept the small loss of vertical visual information? Oh, you're indignant that you'd see less than the other folk? Funny how that works.
And they cater it towards what the overwhelming majority of people have. Not a problem.
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?
This is the right call from Blizzard.
Lol fuck those guys. Not playing this crap anyway.
Sorry thats just how i feel about it.
Said ragefest....
An equal playing field is definitely more important in my opinion.
So it's agreed we're all playing at 60FPS, 100 ping, medium settings?
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.You should finish reading posts before responding to them. At least make fewer insinuations.
Sorry, they don't control every aspect of everyone's hardware, but you guys trying to act like 60 fps is such a big disadvantage in comparison is a joke. Regardless of anything else, framerate doesn't represent a substantial tactical advantage. Yeah you can play better with a higher framerate, but a wider fov actually affects your knowledge of the fucking gamestate. it's huge. It's also VERY easily controlled on their end, and is not something where everyone has slightly different numbers, but rather where a vast vast overwhelming majority of players would be the 'disadvantaged' purely because some hardcore folk refuse to admit that their 21:9 monitor is a niche purchase....So are they going to start locking frame rates at 60 then...or nah?
Said ragefest....
An equal playing field is definitely more important in my opinion.
Im amazed that even today theres always someone applauding less options in a PC game.
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.
Sorry, they don't control every aspect of everyone's hardware, but you guys trying to act like 60 fps is such a big disadvantage in comparison is a joke. Regardless of anything else, framerate doesn't represent a substantial tactical advantage. Yeah you can play better with a higher framerate, but a wider fov actually affects your knowledge of the fucking gamestate. it's huge. It's also VERY easily controlled on their end, and is not something where everyone has slightly different numbers, but rather where a vast vast overwhelming majority of players would be the 'disadvantaged' purely because some hardcore folk refuse to admit that their 21:9 monitor is a niche purchase.
So it's agreed we're all playing at 60FPS, 100 ping, medium settings?
None of the things you listed would impact certain ultimates, how hard is it to understand?
You posted bitching that you wanted 21:9 support, but that it's not ok to"crops wide resolutions to an unplayable vertical FOV" RIGHT after you posted that the extra view doens't matter in competitive games, if it doesn't matter then fucking play with 21:9, you donj't want to because it's hugely disadvantageous - I get that, but it's also the argument for why it isn't going to be supported the way you want it to be also. Similarly, you try to make arguments about CS:GO, sorry Overwatch is not CS:Go, overwatch is a VERY fast paced game with lots of flanking and quick moving people coming from all angles, having a hugely wider view is absolutely a large advantage.
framerate doesn't represent a substantial tactical advantage.
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?
This is the right call from Blizzard.
It's not an 'option' though, it's just giving a free advantage to a tiny percentage of the population for no reason other than to justify their monitor purchase. It harms the playability of a game like that to have different people seeing vastly different amounts of information.
Seems a bit paranoid of players to worry whether their opponent has a wider FOV when internet speeds, tick rate, and balancing factor more readily into the final result, IMO. Plus I doubt the 21:9 community is so numerous that the competitive scene will just crumble before Blizzard's eyes.
Personally, Blizzard should just do right by the available technology and let the market arrange itself accordingly. Restrict 21:9 use from official events if you want, but it's a tad aggressive to gimp the support intentionally.
Latency and frame rate help with any game requiring aiming and fast twitch.
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?
This is the right call from Blizzard.
. Regardless of anything else, framerate doesn't represent a substantial tactical advantage.
Baffling.
HotS and WoW already expand the FOV in 21:9 and nobody cares. So does Diablo, although its support is mostly accidental.
Talk to your sister teams a little, Kaplan.
None of the things you listed would impact certain ultimates, how hard is it to understand?
Do people really buy non-standard hardware expecting it to be supported as if it's the standard?
This is the right call from Blizzard.
I was expecting fullscreen ultimates to act in the same way as they would at 16:9, even if it's not intuitive at wider resolutions. I believe that's how they functioned in the beta.
I do agree that the existence of "full screen" moves is one of the best reasons to not include ultrawide support in the game. The game was clearly designed around 16:9, and I accept that any 21:9 fix would have been sloppy. Aiming a full-screen move that doesn't actually hit your entire screen sounds obnoxious, and I would completely understand if Blizzard refused to support 21:9 to avoid having awkward scenarios like that.
Basically, I'm not whining because I believe every game should have ultrawide support. I'm whining because promising to release an ultrawide fix that's actually a 16:9 crop is an incredibly shitty thing to do to your customers. Doing it because of misguided 'competitive balance' reasons just makes it worse.
Well yeah. Even without 144hz, you've got the option to deal with screen-tearing if the additional framerate is worth it to you.144hz is okay though?
But with how little 21:9 is used at the moment, it's a legitimate concern the developers have.This obsession with trying to be fair is absurd. It's absurd when it's brought up as a benefit of console multiplayer, and it's absurd here.
Homogenizing the experience is a terrible idea. It limits the available options the player has to choose how they want to play. One standard may benefit one person, while disadvantaging another. In this case the 21:9 player is playing at a disadvantage to 16:9 players, because that makes any sense...
Not only that, but it can't be properly controlled as is. Players can play at varying frame rates, use a 120Hz+ displays, use open headphones, and have a better internet connection to name a few. Funny enough, all of these produce an advantage on par or greater than adding screen real-estate.
16:9 monitors for a start.Please provide us a list of standard hardware.
I wish Overwatch would support 16:10.
Actually they are. https://www.reddit.com/r/Overwatch/comments/4r54e9/dear_blizzard_soldier_76s_gun_is_broken_due_to/
Also given how ridiculously lenient hit boxes are in OW, it's bizarre that they're choosing this hill to die on in terms of competitiveness.
This obsession with trying to be fair is absurd. It's absurd when it's brought up as a benefit of console multiplayer, and it's absurd here.
Homogenizing the experience is a terrible idea. It limits the available options the player has to choose how they want to play. One standard may benefit one person, while disadvantaging another. In this case the 21:9 player is playing at a disadvantage to 16:9 players, because that makes any sense...
Not only that, but it can't be properly controlled as is. Players can play at varying frame rates, use a 120Hz+ displays, use open headphones, and have a better internet connection to name a few. Funny enough, all of these produce an advantage on par or greater than adding screen real-estate.
This argument is still stupid, 21:9 players ahve the option to play at exactly the same level as 16:9 players. If 21:9 were allowed as you guys want it to be, it would be 16:9 players at a 'disadvantage'..how does that make any more fucking sense?
Simply put, 21:9 devotees have no right to bitch that they included the option but that the fov isn't giving them a wider view/advantage over other players, you're literally asking them to do to other players what instead you are OPTING to do to yourself.
This argument is still stupid, 21:9 players ahve the option to play at exactly the same level as 16:9 players. If 21:9 were allowed as you guys want it to be, it would be 16:9 players at a 'disadvantage'..how does that make any more fucking sense?
Simply put, 21:9 devotees have no right to bitch that they included the option but that the fov isn't giving them a wider view/advantage over other players, you're literally asking them to do to other players what instead you are OPTING to do to yourself.
Another middle finger too us 21:9 users
I don't see how it provides that much of an advantage tbh, Ive never been like WOAH IM SO MUCH MORE AWESOME IN THIS FPS because I can see a little bit more