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Overwatch Mafia |OT| Keep Your Vote On The Payload

If AB went to someone who had some sort of protection (like the bulletproof of Ouro) could he have died but his target not?

I'm not sure. There is a lot about the hider ability I'm not familiar with or completely understanding.

I do think that AB knowing his time was limited after claiming did attempt to visit someone. Why that visit didn't happen is either Cabot commuter ability or he was blocked in some way.

Are we sure that both of Dragonz pair are out of the game?
 
I can safely say that we are in a pretty good position.

bwAUN4J.gif
 
Blarg if I don't get a megapost that only somewhat contributes to the discussion while simultaneously making me pull my hair out I will be disappointed
 

cabot

Member
So if Cabot is a commuter: kitty's result makes sense, but AB's death does not. Scum would have to know Cabot is a commuter, either by role cop or because Cabot is scum.

Or AB targeted nin, who is scum.

Or something something switcher.

Cabot, why do you still trust nin?

Mixture of he was always a strong town read and I don't really see his Joat claim as a scum.

Kitty's track makes sense if AB visited me. I posted earlier saying how he'd essentially do nothing if visitng me on my commute


Oh, and he killed eze and no one contested that claim.
 
CURRENT VOTE TALLY:

franconp (5)
Mazre .2752
nin1000 .2753
melonrabbit .2757
Ty4on .2759
Bronx-Man .2785

Blargonaut (1)
*Splinter .2720 .2760
Xamtheking .2795


No active vote for Day 5:
*Splinter (has previously voted)
cabot
franconp
kingkitty
StanleyPalmtree
Blargonaut



Day 5 ends:
red_1477422000.png



7 votes for majority
 

cabot

Member
I'm struggling to come up with credible theories for what went down last night.

1 Scum remains, is role cop. Scum NKed AB after AB hid behind me

- Assuming scum checked me during N1 or N3 where it was possible
- Kitty's track favours the AB side of this
- Plausible, but the bottom line is the AB kill was still dependant on a 50/50 chance. Big risk in a game where scum have their backs against the wall.


2 Scum remain, one is role cop, the other is switcher. Scum NKed AB, switched AB with me

- I came up with this when trying to find plausible scenarios
- Scum would have known my role as they had to check me on an odd night
- Role cop would forgo ability to kill AB.



I hate switchers.
 
Blarg if I don't get a megapost that only somewhat contributes to the discussion while simultaneously making me pull my hair out I will be disappointed

OVERWATCH is a sordid extension of modern Blizzard's design ethos; to swaddle mediocrity with such creative streamlining, to the point that the mediocrity is so creatively smooth that the majority cannot help but perceive that mediocrity as a pearl, and shallowly enjoy it as such. Yet the pearl's lustre is only of its surface; inside, it's nothing but polished dust.

The character designs may be colourful and visually appealing, and the backgrounds of these characters may be varied and interestingly written, but what does Overwatch have to offer with these soulful assets to its gameplay, beyond being used by Blizzard in the most asinine surface-level aesthetic way? The gameplay itself is as trite as a kid mashing their action figure collection together while ululating 'pow', 'kick' and 'You're a hero, but you have to leave' noises. Accessories sold just as separately!

Overwatch's soul is an entirely separate entity from the body of its game; it is present on the internet in the fan-made connections, rather than in its servers where it's supposed to be enriching the gameplay itself, straight from the heart. Overwatch's soul? It is present in the separate 'character study' videos in the model of Team Fortress 2, rather than being harnessed and integrated into the multiplayer gameplay as an actual mechanic that could have been made to dynamically affect how characters handle when encountering other characters, that they may have a story-based history with. Blizzard is all about balance-tweaking and balancing, especially in the multiplayer aspect of their games; imagine if their habit of constant tweaking & patching towards perfection, was actually utilized as a story-based gameplay mechanic?

For example, imagine that Overwatch's overarching story was divided into Acts. In the beginning Acts, Tracer and Widowmaker have a rivalry (as was boringly displayed via Youtube cutscene in our current reality). And, in online gameplay, this rivalry translates to bonuses in damage done against each other. But, as the Overwatch story continues and we progress into new Acts at Blizzard's behest, events have occurred that force these two to get along with each other, possibly unite in a common cause. This new story, this new development in the characters' relationship, then translates to the online gameplay as a new patch: if on opposing teams to one another, their rivalry damage bonus against each other is still in effect; however, if Tracer and Widowmaker are on the same team, they do bonus damage to a particular character(s) if they attack that target together.

This 'story-influencing-multiplayer' type of gameplay would no doubt make for a more emotionally-satisfying and entertaining gameplay experience if executed right, and I think Blizzard would've been the perfect developer to do it. Their experience with WoW and the MMO-style of game, would have lent perfectly to developing and handling such an testy innovation to multiplayer shooters. The audience/players would be invested in the game's story, because the events of the continuing story directly tweak and rebalance the online gameplay. You'd be interested in keeping up-to-date with how the characters' dramas and their relationships develop with each other, because any changes in their relationships would directly affect how you play and fight online.

And if the multiplayer community doesn't like a certain story-based rebalance? Let them vote on how characters' relationships will progress in the next upcoming Act; thereby, letting the players simultaneously shape the Overwatch story's path AND rebalance the gameplay according to Blizzard-provided multiple choice, just like a Choose-Your-Own-Adventure. It would be all the fun of arguments over soap operas; and, more enjoyable yet, it would be directly inviting the fan-shipping aspect to actively play a part in how the multiplayer experience develops every few weeks. It would merge Overwatch's soul, the Blizzard-written character backgrounds and the fan-work that expands on those, with Overwatch's body, its slick visual design and polished online combat. It would've been the perfect package of emergent online gameplay by a developer fully capable of handling the task... once upon a time.

We have none of that now. Nothing similar or otherwise, not much in the way of new, of innovation. Because Blizzard chose to make Overwatch, at its core, be nothing but a 'good looks gun range'.

Is that a bad thing? Not necessarily. Yes, you take away the experience of tense exhilaration at your fingertips from such a place, and it's enjoyable while you're there, so much so that you want to return and shoot some more. Yet, just like any range of action figures worth its plastic and its marketing, the Overwatch universe has the lore bones AND the technical prowess behind it, to be so much more. And just like with all their properties, old and new; modern Blizzard is squandering their creations in favour of streamlining them into WoW-alike theme parks, right down to the visual design and storytelling beats.

What was once a company that offered such diverse gameplay experiences such as the spooky, gothic, low-adventures Diablo 1 & 2 compared to the grounded-yet-colourful campaigning of Warcraft compared to the seedy, propagandastic spaciness of Starcraft & Brood War; we now have Diablo 3, Starcraft 2 and Overwatch unified by WoW-alike visual design and storytelling, all traces of these games' once-unique identities utterly erased, and reformed into three look-alike archetypal fantasy operas for the sake of "brand recognition".

Being ever truer and truer to its name with each passing game, Blizzard is reducing visibility to zero; the 'Almighty Zero', because it's not with a storm of snow, it's with a flurry of money. And in such blinding green setting the industry standard to one just as absolute as temperature's, all I can make out in both sight and sound is, "WoW!"



*
DISCLAIMER: I've never played Overwatch.
 
Can we all like chill out for a bit
I think there are much more scummy targets than fran, and while yes, his flip would provide information, I'd rather go after potential scum and just win this damn thing.
 
Xam's Long Winded Megapost Catchup for Blargonaut, the one true God and Savior of Gafia
-------------
D1: Typical D1 bickering with no information as we lynch a Town PR AGAIN (a Roleblocker this time) in the form of Ynnek7
N1: Scum attempted to emulate Love Boat, no apparent kills
D2: Ouro grew balls the size of the twin suns that orbit the planet that you come from, Blarg, claiming cop and claiming that Verelios is scum, leading to Verelios dropping more balls than a blind basketball player with 8 arms and just going completely into the "panic and then leave" mode that scum does sometimes. We activate the NOS and Turbo Verelios until he explodes, and he was a scum mass doctor or something, it's 4:45 in the morning
N2: Some dudes do a thing and apparently both ouro and ezekial (I spelled this wrong on purpose) die, which was nice because ezekial turned out to be scum who could act as a second kill for mafia, and ouro was actually just a armorsmith/modified doctor. Haly is also targeted for a kill but survives because DORITOS.
D3: Fran claims switcher and I generally lost the plot but then we all decided to lynch Mazre but then Mazre used the power of the CALVARY and didn't die. Then Haly finally died because she lost the power of DORITOS.\
N3: The Mercy/Genji ship dies like my Gafia 2039 fanfiction, leading to Burbeting and Sophia biting it and WAMD died as well because just like any good fanfiction writer, she couldn't deal with having the plot be devoid of romance.
D4: Cherry Bomb doesn't show up and we lynch her and she was a Mafia Strongwoman and that is basically D4 except someone tried to get a ty4on lynch going I think
N4: AbsolutoBrofist dies proving that he was a Town Hider which I forgot to mention because it's 5 in the morning and this shouldn't actually be taken as a proper summary and is more just me running on lack of sleep
D5: People want to lynch the switcher who might be town instead of the dude who hasn't said a peep since he subbed in
 

franconp

Member
I'm always bad on switchers. Doesn't this mean kitty saw mazre?

No. My ability switches who the actions are directed to. All the actions directed TO KK will be directed to Mazre and viceversa. All the actions KK did will be directed to his objetives. That's why I could do anything to AB as I would need to switch his target to work. Even then it doesn't matter has, if KK isn't lying, he didn't move.
 

franconp

Member
I'm struggling to come up with credible theories for what went down last night.

1 Scum remains, is role cop. Scum NKed AB after AB hid behind me

- Assuming scum checked me during N1 or N3 where it was possible
- Kitty's track favours the AB side of this
- Plausible, but the bottom line is the AB kill was still dependant on a 50/50 chance. Big risk in a game where scum have their backs against the wall.


2 Scum remain, one is role cop, the other is switcher. Scum NKed AB, switched AB with me

- I came up with this when trying to find plausible scenarios
- Scum would have known my role as they had to check me on an odd night
- Role cop would forgo ability to kill AB.



I hate switchers.

1- It's not a 50/50 chance if nin is the scum role cop. If he knew you are a commuter he would know that either AB wouldn't move or move to him. In both of the possibilities AB is killed. Or there is a roleblocker in play.

2- I don't think it would work as he didn't move. I don't know how it would work but it would make sense that if AB was switched it would count as a move to KK. Maybe he can ask Sorian about this.
 

franconp

Member
Can we all like chill out for a bit
I think there are much more scummy targets than fran, and while yes, his flip would provide information, I'd rather go after potential scum and just win this damn thing.

Nin or KK flip would give a lot of more info than mine.
 

cabot

Member
Sure, nin the scum role cop.

Why did he clear me specifically, and why did he shoot the scum partner who gave them 2 kills every 2 nights?
 

franconp

Member
Sure, nin the scum role cop.

Why did he clear me specifically, and why did he shoot the scum partner who gave them 2 kills every 2 nights?

Town credit. And we don't know if he killed, he just said that he did.

Don't you find weird that both Splinter and nin are JOAT and nin is way more powerful than Splinter? Nin had an investigation, a kill and a medic and no condition to use his abilities. Splinter powers aren't so important (a roleblock, a protect and something else) but he has a mayor condition to use them. Why the difference in powers?
 

cabot

Member
Town credit. And we don't know if he killed, he just said that he did.

Don't you find weird that both Splinter and nin are JOAT and nin is way more powerful than Splinter? Nin had an investigation, a kill and a medic and no condition to use his abilities. Splinter powers aren't so important (a roleblock, a protect and something else) but he has a mayor condition to use them. Why the difference in powers?


No one else in the game has contested nin's kill, and we've yet to see evidence of this SK you brought up before.

I've had a problem with Two JOATs when it was first claimed by Eze, though we've seen flips to and fro since that has made me decide to ignore what I think is 'balanced'.


I'm going on evidence and gut reads, which has gone reasonably well so far for me. No convincing evidence has nin as scum, and 'town cred' is not enough for me to see a scum waste his own team mate like that.
 

nin1000

Banned
Town credit. And we don't know if he killed, he just said that he did.

Don't you find weird that both Splinter and nin are JOAT and nin is way more powerful than Splinter? Nin had an investigation, a kill and a medic and no condition to use his abilities. Splinter powers aren't so important (a roleblock, a protect and something else) but he has a mayor condition to use them. Why the difference in powers?

Will you at least apologize if you were wrong ? At this stage you lynch either fran or me. I dont have any issues with it since it will clear Cabot.

But damn I would be lying if I would not like to see you dead fran. You and your switcher shinenigans. You trying to vote me out even though I did a lot more for town than you did.
Killing my own scum partner for town credit ? Come on. Even your most retarded conspiracies made more sense than this shit right now.

But again if town wants to see me dead I don't have any issues with it. We are at a good position.
 
They even thought about the phonetics with regards to naming it while still remaining relevant to the product's gimmick

Wii, Wii U, Switch

S"Wii"tch

So practical, so elegant
 

cabot

Member
As for Splinter specifically, really not sure what to think. Part of me thinks a potential Godfather but only because he posts stuff like this:

Cabot is clearly town anyway. I didn't need a cop check to tell me that.

only to suspect me on a cop check the following day.


I've never heard of a Hider false-positive before, so I'm just going to assume Splinter was lying here. Which is hardly an outrageous belief.
 

cabot

Member
Also contemplating the situation of 'town cred' killing Ezekel, this was after a No Kill N1, so having that extra scum kill was even more important.

The logical argument in the counter claim fiasco on day 2 was to lynch Ouro or Eze, and yet nin still voted Vere in the end. A day which nin did not place a vote on either Ouro or Ezekel.

Now scum nin would know for certain Ouro was bullshitting about being Widowmaker, and showed no suspicion towards him.


This doesn't add up.
 

nin1000

Banned
Also contemplating the situation of 'town cred' killing Ezekel, this was after a No Kill N1, so having that extra scum kill was even more important.

The logical argument in the counter claim fiasco on day 2 was to lynch Ouro or Eze, and yet nin still voted Vere in the end. A day which nin did not place a vote on either Ouro or Ezekel.

Now scum nin would know for certain Ouro was bullshitting about being Widowmaker, and showed no suspicion towards him.


This doesn't add up.

A true hero
 

franconp

Member
Will you at least apologize if you were wrong ? At this stage you lynch either fran or me. I dont have any issues with it since it will clear Cabot.

But damn I would be lying if I would not like to see you dead fran. You and your switcher shinenigans. You trying to vote me out even though I did a lot more for town than you did.
Killing my own scum partner for town credit ? Come on. Even your most retarded conspiracies made more sense than this shit right now.

But again if town wants to see me dead I don't have any issues with it. We are at a good position.

I have nothing to apologize. You want to lynch me, are you going to apologize when I flip town?

I'm just pointing out the contradiction between yours powers and Splinter. Either the game is not to balanced or one of you is lying.

And killing Eze for town credit is not retarded at all. After Vere flipped scum Eze was next to go for sure. Even more if they did try to kill Ouro the first day and couldn't. If they couldn't kill Ouro again there was no way to save Eze. It would be a good idea to throw him under the bus. It wouldn't be the first time. I even did that with Hobodobo in the AC game!!!! So, it's not a long shot at all.
 
I have nothing to apologize. You want to lynch me, are you going to apologize when I flip town?

I'm just pointing out the contradiction between yours powers and Splinter. Either the game is not to balanced or one of you is lying.

And killing Eze for town credit is not retarded at all. After Vere flipped scum Eze was next to go for sure. Even more if they did try to kill Ouro the first day and couldn't. If they couldn't kill Ouro again there was no way to save Eze. It would be a good idea to throw him under the bus. It wouldn't be the first time. I even did that with Hobodobo in the AC game!!!! So, it's not a long shot at all.
Two things
1. This is a role madness game
2. This is also being run by Sorian
Balance does not exist within this tiny realm
 

cabot

Member
And killing Eze for town credit is not retarded at all. After Vere flipped scum Eze was next to go for sure. Even more if they did try to kill Ouro the first day and couldn't. If they couldn't kill Ouro again there was no way to save Eze. It would be a good idea to throw him under the bus. It wouldn't be the first time. I even did that with Hobodobo in the AC game!!!! So, it's not a long shot at all.

Now scum nin would know for certain Ouro was bullshitting about being Widowmaker, and showed no suspicion towards him.


This doesn't add up
.

This is the key right here. Scum nin had a perfect motive to go after Ouro who was bullshitting about his claim. He pushes it hard, convinces Town and Town lynch Ouro.

Ouro flips armourer and while Vere will be under some heat no doubt on Day 3, it's hardly certain he's dead. Ezekel will be vindicated as Widowmaker. While not alignment specific, it certainly makes the whole Ouro vs Ezekel thing appear less like a scum bro saving another scum bro and more a 'He claimed my role, kill him'. Vere and Ezekel come out objectively better in that scenario.


There was no push by nin, tell me why.
 

nin1000

Banned
I have nothing to apologize. You want to lynch me, are you going to apologize when I flip town?

No. Why should I ? I mean I am a very nice player. I did something for town. You on the other hand were acting like a king looking down at us.

For real now.
I want to see you dead because I don't believe you to be town.
 
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