Overwatch New Competitive Play System Detailed

Why does anyone let shit talkers get to them? Laugh it off, got a "pussy boy" message while playing Zarya today on PS4, I love it. lol

Hero stacking is my only concern, there are certain setups that just zap the fun out of the game.
Why does everyone let littering get to them?

I'd assume because it's an annoying behavior that makes the environment crappier? It doesn't need to directly hurt me to think the guy tossing cig butt on the ground is a douchebag I'd rather be without. Same with trash talkers.
 
You know what's weird?

I talk during these kinds of games. All the time. Constantly.

I almost never run into the toxicity that y'all are always complaining about. Those rare times when I do, I just mute them. This applies to most of the online games I play, like Rainbow Six Siege, Rocket League, ARMA, etc. (although I don't fuck with CSGO and MOBAs and I know from fucking with them in the past that they are bonafide chock full of toxic motherfuckers)

What's cool is that doing that lets me still communicate and be a solid asset to my team. I think being more of an active participant and winning more often is more fun than avoiding chat altogether because of a few mutable bad apples, but that's just me.
 
No talk of increasing the dismal tick rate? What about hero stacking?

"We're listening to you guys." Yet you didn't address the two biggest complaints.
 
You know what's weird?

I talk during these kinds of games. All the time. Constantly.

I almost never run into the toxicity that y'all are always complaining about. Those rare times when I do, I just mute them. This applies to most of the online games I play, like Rainbow Six Siege, Rocket League, ARMA, etc. (although I don't fuck with CSGO and MOBAs and I know from fucking with them in the past that they are bonafide chock full of toxic motherfuckers)

What's cool is that doing that lets me still communicate and be a solid asset to my team. I think being more of an active participant and winning more often is more fun than avoiding chat altogether because of a few mutable bad apples, but that's just me.

I've seen very few games where someone talks on voice chat, but of the ones I've seen, most are one person with tips and heads-ups (i.e. "turret left side!"). A small percentage are people who don't talk until halfway through the match or later, when they start to order people around and get salty about that Widow who can't hit anyone for shit. Then there's my favourite voice chat situation: a bunch of people who had mics but weren't talking at all until something funny happens, and then they all remark on it, and then they're all like "oh hey everyone's actually talking and friendly here, let's all go Soldier 76 next round and make old man jokes."

(this has only happened to me like twice)
 
No talk of increasing the dismal tick rate? What about hero stacking?

"We're listening to you guys." Yet you didn't address the two biggest complaints.

They've discussed the tick rate, 60 just doesn't work ATM. They want people to test it in custom games and post feedback.
 
They've discussed the tick rate, 60 just doesn't work ATM. They want people to test it in custom games and post feedback.

After the most recent patch it works well with a few bugs in play of the game. They have also said during beta that they have no plans to bring 60 hz to competitive mode so...
 
Lmao the salt is gonna be sooooooo real especially with shiny cosmetics on the line.

I'll never forget the perfectly positive community of Destiny Gaf absolutely losing their goddamn minds when Trials of Osiris launched and people couldn't get the high level rewards without the carry.
 
After the most recent patch it works well with a few bugs in play of the game. They have also said during beta that they have no plans to bring 60 hz to competitive mode so...

That was then, their stance is different now.
 
Sounds good, can't wait. Does 2.5 months seem a little long to anyone? Maybe it's just because of the annoying ranking/matchmaking in Rocket League, but in that game it's incredibly hard to climb when playing with randoms.
 
I've been thinking that the amount of hero swapping might need to be looked at during different game modes, as it's far too easy to turtle up on certain maps and offense is basically screwed.
I think they should clarify that hero switching isn't a must first. So many people get hung up on the idea that they NEED to constantly switch heroes mid match, when it is more of an option instead of a must. It is a great thing to switch to Widowmaker/Pharah/Junkrat to deal with that pesky Bastion, but you don't need to switch heroes every time someone kills you. This game would be even more fun if the idea that you need to switch heroes 20 times in a match weren't so deeply ingrained within the community.
Nice, been wanting to play Overwatch a bit more competitively lately. I just hope the community doesn't get too toxic with it. I've been pleasantly surprised so far.
Hard to get more toxic than it already is.
 
The people that put in the work should be recognized as such. I'm sure you'll get a participation award player icon. Let people shine if they've deserved it. Stop hating on success.
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."
 
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."

it's just a way to show off for the higher skill players, like the gladiator title and mount in wow (fixed at top .5% of arena teams) or the legend cardback in hs (not fixed, but typically also top .25% to .5% of players)

i don't know if i'll be one of the top .5% of players in overwatch but it's nice to have goals to work towards
 
it's just a way to show off for the higher skill players, like the gladiator title and mount in wow (fixed at top .5% of arena teams) or the legend cardback in hs (not fixed, but typically also top .25% to .5% of players)

i don't know if i'll be one of the top .5% of players in overwatch but it's nice to have goals to work towards

I don't mind it being stuff like titles or card frames or whatnot. Skins is what I'm mostly concerned about.
 
No talk of increasing the dismal tick rate? What about hero stacking?

"We're listening to you guys." Yet you didn't address the two biggest complaints.
Surprised they didn't address the hero stacking especially after he opened with "quick play is for 4 Meis and 2 Hanzos vs. ...". Really sounded like he would address this, maybe later.
 
Surprised they didn't address the hero stacking especially after he opened with "quick play is for 4 Meis and 2 Hanzos vs. ...". Really sounded like he would address this, maybe later.

That's what I was expecting when he mentioned that. I really hope it isn't in competitive play.
 
I wonder if people will continue to complain about clueless teams nearly as much when they're similarly placed in MMR.

I'm level 115 and every few games I'll see a level 9 or level 20-something in one of my games. I take it as a reminder that I'm terrible at the game and I shouldn't blame losses on my teammates, because my level of play and MMR is likely near the bottom.
 
I'm not sure why they would disable hero stacking for competitive. Team composition is something that should be decided by a team, right? Either players pick a comp that works for them or they don't. That's another aspect of the game with risk/reward to it.

I understand that with random teammates this could lead to frustration, but won't that eventually weed itself out (barring intentional trolling) as a player progresses?
 
I'm not sure why they would disable hero stacking for competitive. Team composition is something that should be decided by a team, right? Either players pick a comp that works for them or they don't. That's another aspect of the game with risk/reward to it.

I understand that with random teammates this could lead to frustration, but won't that eventually weed itself out (barring intentional trolling) as a player progresses?

there are some infuriating comps afforded from hero stacking like the infamous double winston offense comps or the double tracer, double lucio, double winston that took over king of the hill in professional overwatch play
 
I'm not sure why they would disable hero stacking for competitive. Team composition is something that should be decided by a team, right? Either players pick a comp that works for them or they don't. That's another aspect of the game with risk/reward to it.

I understand that with random teammates this could lead to frustration, but won't that eventually weed itself out (barring intentional trolling) as a player progresses?

You'd think that, but people are worried that Competitive Play won't be any different than Quick Play.
 
Aside from more angry people in chat it probably won't be.

I guess the one silver lining in all of this is that they will display the skill level of everyone playing in the (Competitive) match. Sure the first few weeks might be rough, but after that, everyone should be settled into their skill level, so you should know beforehand if your team is good or really bad.
 
there are some infuriating comps afforded from hero stacking like the infamous double winston offense comps or the double tracer, double lucio, double winston that took over king of the hill in professional overwatch play

Right but again why limit that? If competitive has team comp restrictions is that even Overwatch anymore? Team comp was never restricted in beta and doing so would create, I think, two very different feeling games within Overwatch even beyond the MMR segregation and sudden-death-extended-time maps.

People will still find the best comp (ie. copy what the pros are doing) and cheese that way. Personally, while I agree with the sentiment behind disallowing stacking, I enjoy that my team can run two (or more) of the same character if we so wish. Sometimes it works, sometimes it doesn't.


You'd think that, but people are worried that Competitive Play won't be any different than Quick Play.

I expect the people I'm playing with and the type of play (read:teamwork) to change more (not completely). I'm not expecting the mechanics to differ as much.
 
Server tweaks are sorely needed before this. Game feels way too inconsistent way too often.
 
The people that put in the work should be recognized as such. I'm sure you'll get a participation award player icon. Let people shine if they've deserved it. Stop hating on success.

I'm sort of torn on the issue. I'm a good player. I'm probably better than average. But I know for a fact that I'll never be the very best. I accept that. No amount of 'git gud' will bridge the gap between myself at the pro players. But when you know that you can't actually compete for the top tier stuff it lessens the desire to participate in the activity.
 
All of this sounds great, but I'm probably going to stick to casual matches. While I pretty much only play ranked in fighting games, I avoid it like the plague in team-based games with randoms. Unless I hear good things about Overwatch's competitive community, the same will probably be true here.
 
I'm sort of torn on the issue. I'm a good player. I'm probably better than average. But I know for a fact that I'll never be the very best. I accept that. No amount of 'git gud' will bridge the gap between myself at the pro players. But when you know that you can't actually compete for the top tier stuff it lessens the desire to participate in the activity.

That's why you play support and get carried by actually skilled players ^^
 
kinda nervous about the ranked mode but will give it a go.

hm, hope randoms dont go up against a full party.

All of this sounds great, but I'm probably going to stick to casual matches. While I pretty much only play ranked in fighting games, I avoid it like the plague in team-based games with randoms. Unless I hear good things about Overwatch's competitive community, the same will probably be true here.

yeah I've only been doing ranked in Heartstone for that reason. Now I do have some friends that play that I can party with. but might only play with them in ranked. Randoms are fine in casual matches
 
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."

yeah I think Kaplan hints to that. He was just saying the skilled people would get access to the items first- which sounds fair. Achievers need some kinda way to show they're top dog I guess
 
No talk of increasing the dismal tick rate? What about hero stacking?

"We're listening to you guys." Yet you didn't address the two biggest complaints.

They addressed tick rate previously. Most death that people attribute to tick rate are actually due to latency.

So yeah.
 
Nah, it's gonna be bad. Look at how people react in quick game to minor stuff.

I have seen waaaaaaaaaaay less grief in this game than I saw in my 300 hours of DoTA2. Almost every other game had someone raging in all chat. In overwatch maybe one in every 10 games will someone do something more than have one comment about how his team sucks.
 
I have seen waaaaaaaaaaay less grief in this game than I saw in my 300 hours of DoTA2. Almost every other game had someone raging in all chat. In overwatch maybe one in every 10 games will someone do something more than have one comment about how his team sucks.

I think it's because of the control scheme and short respawn timers. There's less time to rage on the keyboard.
 
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