Zen_Arcade
Banned
If you have a shitty game it doesn't matter what character you play as.You guys want to avoid toxic talk? Usually playing Lucio or Mercy lets me avoid reading/hearing it thrown my way. What about the rest of you?
If you have a shitty game it doesn't matter what character you play as.You guys want to avoid toxic talk? Usually playing Lucio or Mercy lets me avoid reading/hearing it thrown my way. What about the rest of you?
Why does everyone let littering get to them?Why does anyone let shit talkers get to them? Laugh it off, got a "pussy boy" message while playing Zarya today on PS4, I love it. lol
Hero stacking is my only concern, there are certain setups that just zap the fun out of the game.
You know what's weird?
I talk during these kinds of games. All the time. Constantly.
I almost never run into the toxicity that y'all are always complaining about. Those rare times when I do, I just mute them. This applies to most of the online games I play, like Rainbow Six Siege, Rocket League, ARMA, etc. (although I don't fuck with CSGO and MOBAs and I know from fucking with them in the past that they are bonafide chock full of toxic motherfuckers)
What's cool is that doing that lets me still communicate and be a solid asset to my team. I think being more of an active participant and winning more often is more fun than avoiding chat altogether because of a few mutable bad apples, but that's just me.
No talk of increasing the dismal tick rate? What about hero stacking?
"We're listening to you guys." Yet you didn't address the two biggest complaints.
They've discussed the tick rate, 60 just doesn't work ATM. They want people to test it in custom games and post feedback.
After the most recent patch it works well with a few bugs in play of the game. They have also said during beta that they have no plans to bring 60 hz to competitive mode so...
I think they should clarify that hero switching isn't a must first. So many people get hung up on the idea that they NEED to constantly switch heroes mid match, when it is more of an option instead of a must. It is a great thing to switch to Widowmaker/Pharah/Junkrat to deal with that pesky Bastion, but you don't need to switch heroes every time someone kills you. This game would be even more fun if the idea that you need to switch heroes 20 times in a match weren't so deeply ingrained within the community.I've been thinking that the amount of hero swapping might need to be looked at during different game modes, as it's far too easy to turtle up on certain maps and offense is basically screwed.
Hard to get more toxic than it already is.Nice, been wanting to play Overwatch a bit more competitively lately. I just hope the community doesn't get too toxic with it. I've been pleasantly surprised so far.
Hard to get more toxic than it already is.
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."The people that put in the work should be recognized as such. I'm sure you'll get a participation award player icon. Let people shine if they've deserved it. Stop hating on success.
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."
it's just a way to show off for the higher skill players, like the gladiator title and mount in wow (fixed at top .5% of arena teams) or the legend cardback in hs (not fixed, but typically also top .25% to .5% of players)
i don't know if i'll be one of the top .5% of players in overwatch but it's nice to have goals to work towards
Surprised they didn't address the hero stacking especially after he opened with "quick play is for 4 Meis and 2 Hanzos vs. ...". Really sounded like he would address this, maybe later.No talk of increasing the dismal tick rate? What about hero stacking?
"We're listening to you guys." Yet you didn't address the two biggest complaints.
Surprised they didn't address the hero stacking especially after he opened with "quick play is for 4 Meis and 2 Hanzos vs. ...". Really sounded like he would address this, maybe later.
I wonder if people will continue to complain about clueless teams nearly as much when they're similarly placed in MMR.
I'm not sure why they would disable hero stacking for competitive. Team composition is something that should be decided by a team, right? Either players pick a comp that works for them or they don't. That's another aspect of the game with risk/reward to it.
I understand that with random teammates this could lead to frustration, but won't that eventually weed itself out (barring intentional trolling) as a player progresses?
I'm not sure why they would disable hero stacking for competitive. Team composition is something that should be decided by a team, right? Either players pick a comp that works for them or they don't. That's another aspect of the game with risk/reward to it.
I understand that with random teammates this could lead to frustration, but won't that eventually weed itself out (barring intentional trolling) as a player progresses?
You'd think that, but people are worried that Competitive Play won't be any different than Quick Play.
Aside from more angry people in chat it probably won't be.
there are some infuriating comps afforded from hero stacking like the infamous double winston offense comps or the double tracer, double lucio, double winston that took over king of the hill in professional overwatch play
You'd think that, but people are worried that Competitive Play won't be any different than Quick Play.
The people that put in the work should be recognized as such. I'm sure you'll get a participation award player icon. Let people shine if they've deserved it. Stop hating on success.
I'm sort of torn on the issue. I'm a good player. I'm probably better than average. But I know for a fact that I'll never be the very best. I accept that. No amount of 'git gud' will bridge the gap between myself at the pro players. But when you know that you can't actually compete for the top tier stuff it lessens the desire to participate in the activity.
All of this sounds great, but I'm probably going to stick to casual matches. While I pretty much only play ranked in fighting games, I avoid it like the plague in team-based games with randoms. Unless I hear good things about Overwatch's competitive community, the same will probably be true here.
This got me good.Gold plated Ls
Love those words!This. Reports are taken seriously. : )
Exclusive content isn't the way to reward people for being tryhards, especially in a $60 games. I agree with Red Arremer, "Hope Blizzard makes them available to everybody else later on."
No talk of increasing the dismal tick rate? What about hero stacking?
"We're listening to you guys." Yet you didn't address the two biggest complaints.
Adding ranked play will be the end of the honeymoon period. Get ready for League of Legends-level toxicity.
Overwatch has pretty comprehensive prefer/avoid/block/report tools, and people should use them. I report every single person who harasses over chat.
It won't be that bad. Part of the problem with DoTA and LoL is that they are free to play.
Nah, it's gonna be bad. Look at how people react in quick game to minor stuff.
I have seen waaaaaaaaaaay less grief in this game than I saw in my 300 hours of DoTA2. Almost every other game had someone raging in all chat. In overwatch maybe one in every 10 games will someone do something more than have one comment about how his team sucks.