ViewtifulJC
Banned
*joins team*
*offense*
*widowmaker, torb, symmetra, bastion, and McCree*
why did God allow this to happen
*offense*
*widowmaker, torb, symmetra, bastion, and McCree*
why did God allow this to happen
*joins team*
*offense*
*widowmaker, torb, symmetra, bastion, and McCree*
why did God allow this to happen
Tracer time for me usually! Might as well have fun racing around.That's when you pick a hero you're just trying to get better at and focus on improving yourself.
There's been a lot of discussion recently about the console controls for this game being trash. The link below offers a good review.
https://www.reddit.com/r/Overwatch/comments/4lu9re/for_ps4_players_of_overwatch_can_we_please_talk/
I'm inclined to agree, anyone here have any thoughts on this? For me, the game's control options are great, but the feel of moving the analogue stick around just doesn't quite feel natural. Call of Duty, Destiny, Rainbow Six Siege, Halo, these games all feel better to control.
Also, the aim assist on PS4 really irritates me. It doesn't feel like it's helpful, as it never feels like slow across my target in any way when sweeping the cursor (as you do in Call of Duty, etc) however it is significant enough to drag my aim off my target when aiming at turrets or stationary targets like snipers. It's extremely irritating, and I suppose you can turn it off but then you place yourself at a disadvantage in certain scenarios, I'm sure.
They really need a rework in my opinion, both the aim assist and analogue responsiveness (specifically in regards to deadzones).
There's been a lot of discussion recently about the console controls for this game being trash. The link below offers a good review.
https://www.reddit.com/r/Overwatch/comments/4lu9re/for_ps4_players_of_overwatch_can_we_please_talk/
I'm inclined to agree, anyone here have any thoughts on this? For me, the game's control options are great, but the feel of moving the analogue stick around just doesn't quite feel natural. Call of Duty, Destiny, Rainbow Six Siege, Halo, these games all feel better to control.
Also, the aim assist on PS4 really irritates me. It doesn't feel like it's helpful, as it never feels like slow across my target in any way when sweeping the cursor (as you do in Call of Duty, etc) however it is significant enough to drag my aim off my target when aiming at turrets or stationary targets like snipers. It's extremely irritating, and I suppose you can turn it off but then you place yourself at a disadvantage in certain scenarios, I'm sure.
They really need a rework in my opinion, both the aim assist and analogue responsiveness (specifically in regards to deadzones).
*joins team*
*offense*
*widowmaker, torb, symmetra, bastion, and McCree*
why did God allow this to happen
I played the open beta on both and I own the game on PC now.Having said that, he is a bit afraid that he might dislike the controls on console, since he expects to bounce around between PC and PS4 depending on which group of friends are playing. I also share some of this doubts, because I have a hard time imagining a character like Tracer doing all the same incredible manouvers on a controller compared to the mouse and keyboard combo.
Would anyone out there who happens to have experience with both versions care to give an opinion?
After seeing this and Seagull's recent video with him as Zarya, kids will say she's OP.
This post comes at an opportune time for me, because I was just going to question my fellow GAFfers about this very subject. A good friend of mine is loving the game on PC, and is considering double-dipping on PS4 when manage to get a copy for myself, since my gaming PC does everything but gaming -_-
Having said that, he is a bit afraid that he might dislike the controls on console, since he expects to bounce around between PC and PS4 depending on which group of friends are playing. I also share some of this doubts, because I have a hard time imagining a character like Tracer doing all the same incredible manouvers on a controller compared to the mouse and keyboard combo.
Would anyone out there who happens to have experience with both versions care to give an opinion?
Stonehardt, without question.
The first Legendary I bought with Blizzard bucks.
Was he getting pocket healed the whole time again? His videos annoy me a bit, cause while he is definitely a good player, he always seems to have a Mercy on him. Feels disingenuous.
If I may ask you all, what is the proper reaction to pulling off a great use of an ultimate that should have been the thing that turned the tide of the battle for your team but instead is wasted because they don't adapt to the other team and get pushed into a corner BECAUSE THEY CAN'T DO ANYTHING!?!
Played as Genji earlier, popped my ult, got a quadrakill, we got the payload started and went on to fucking lose because none of my teammates would change heroes while I kept getting kills thinking it would help.
I've realized good strategy/gameplay does nothing if the team has no capability of adapting on the fly. One match on King's Row the defense had us at a choke point and my team just kept charging in from the same direction every time. I switched to Pharah, took a long route in and destroyed the team from the back, sacrificing myself hoping it would give my team enough time to get to the payload, move it, and get past the choke point.
Instead after I revived I found my team stuck in the exact same place, fighting a lone Reinhardt that was left over and nobody had moved the payload an inch so the team set up the same defensive strategy but now we're keeping an eye on how I got in as Pharah.
I don't know if it's some sort of mentality left over from other FPSes or what, but it seems a majority of random solo queues are just "I'm going to throw myself at the exact same spot over and over again until I win" instead of exploring other options/switching strategies on the fly.
Jason Oestreicher ‏@unastrike 5m5 minutes ago
So that Overwatch stream was fun... and humbling.
welcome to the grind Jason, git gud ;_;
I've given the PC version a go also, and it is easier to hit targets, obviously dependent on your own skill level with each input too, that's the biggest difference. It plays differently though and not in a way that is better or worse because everyone is more accurate, and characters like tracer actually feel more vulnerable.
On console, you can't react to things as quickly, or be as accurate, so that might seem like a disadvantage for tracer, but it's not. For instance, you're not going to be sniped randomly, or headshot by something like Mei's right click. It's just very unlikely, and in general it affects gameplay balance a lot. Tracer can get away with a hell of a lot more on consoles because her hard counters are less effective and players are slower to react to her teleports.
Inherently, the reduced accuracy on console makes non-accuracy dependent characters more viable as they do not suffer as much from their low damage output, benefiting more from the fact that they consistently, easily hit their targets. This makes characters like Mei and Winston more effective as console players strip their health slower (reduced accuracy) but their damage remains constant due to easy to use primary fire.
As I say, in terms of what you can actually do with each character it's not better or worse but different, and the controls, while they do feel a little bit off, it's not glaring, it's not as if the game suffers input lag or anything of that sort, it just doesn't feel as natural or as nice to play as the best the industry offers on console platforms. Hopefully if enough people complain about it, they fix that element of the controls then I'm sure the differences wouldn't be as significant. If you have seen some of the better Call of Duty players, they certainly come close to the accuracy achieved on PC, but a large part of that is that the game is designed to control really well, and it offers an appropriate level of assistance to compensate the less accurate controller.
That kind of crap would drive me mad. How do people not think about trying something new after their current plan of attack isn't working? Ugh.I've realized good strategy/gameplay does nothing if the team has no capability of adapting on the fly. One match on King's Row the defense had us at a choke point and my team just kept charging in from the same direction every time. I switched to Pharah, took a long route in and destroyed the team from the back, sacrificing myself hoping it would give my team enough time to get to the payload, move it, and get past the choke point.
Instead after I revived I found my team stuck in the exact same place, fighting a lone Reinhardt that was left over and nobody had moved the payload an inch so the team set up the same defensive strategy but now we're keeping an eye on how I got in as Pharah.
I don't know if it's some sort of mentality left over from other FPSes or what, but it seems a majority of random solo queues are just "I'm going to throw myself at the exact same spot over and over again until I win" instead of exploring other options/switching strategies on the fly.
It drives me nuts when you need to make a final push with the payload, and your team doesn't switch from their heroes who are clearly not working in the given situation.
It doesn'tDoes 76's ult shoot through walls or did it happen as a case of wide hitboxes?
it's so hard to get good barrages in pub games just because it makes you so vulnerable and your team will never, ever help you with a shield or heal
Come to the PotG....and it's Torbjorn's turret while Torbjorn runs around kinda shooting at things and mostly missing while his turret racks up kills.
it's so hard to get good barrages in pub games just because it makes you so vulnerable and your team will never, ever help you with a shield or heal
Torbjorn isn't even that bad, Zarya should ruin his day or one Soldier 76 and Bastion, but we haven't gotten tot he point yet where people have learned counters so instead we'll just have Torbjorn with PotG because people keep running into his bullets.Torb definitely needs a nerf. Either a decrease in turret range or a delay in turret lock-on speed.
He's also super low rank if you didn't notice, and the people he plays with don't seem to match his skill level, both allied and enemy.
I remember getting 20+ killstreaks quite frequently when I was rank 20 or so. But that stopped as the game sorted everyone into their skill brackets.
widowmaker missing all her shots? better not switch xD
I can't really blame people for taking the shortest route back to the obj. There's a very real feeling of pressure to return to the fray when you die, leading to silly mistakes until you step back and analyze what's happening.
Good stream... was Overwatch 101 for new players. A humbling, surprisingly educational experience as the enemy team systematically shuts you down.
Oh, to be level 20 again.