More Fun To Compute
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and remember that "a game" (as long as people don't leave and fuck it up) consists of one team on attack, THEN that team on defense.
what sucks about pub games in Overwatch is getting stuck on a shit team, and leaving.. it's frustrating, yeah. But a big part of Quick Play (and presumably competitive) is staying in the same game. It should go:
Game 1: Map A, Team A = attack, Team B = defend
Game 2: Map A, Team A = defend, Team B = attack
shuffle players to new Team A and B
Game 3: Control Map B
shuffle players to new Team A and B
Game 4: Map C, New Team A = attack, New Team B = defend
Game 5: Map C, New Team A = defend, New Team B = attack
or at least something close to that...
A game on quick queue is one round attack or defence and it's Blizzard's design that all maps should have approx 50% chance of winning either way.
But when you get to comp their rules are that you should play a map both ways and a win either way is one point. The problem here is that comp players believe that the 2 capture point bases should almost always end up in a victory for the attacker so playing them is a waste of time when it comes to finding a winner.
The idea of stopwatch matches comes in and roughly says that if both complete the attack then the fastest team wins. Blizzard don't support this rule in any way in game design and would not allow it in official tournaments.