No, it's a lot more like hoping New Coke crashes and burns so they'll go back to making Coke Classic.
And then they go back to making Coke Classic, and you hope that crashes and burns too, because "fuck them they may try to make New Coke again at some point in the future", despite New Coke not even making it onto store shelves.
Well, they did introduce online multiplayer fee, started the DLC timed exclusive deals (feel free to correct me on that), ... The original vision of the Xbox One was pretty scary too. Their tendency to contract external studios or buy out exclusivity deals rather than building up their own studio portfolio could also be considered as a bad thing...
There are plenty of acceptable reasons to think that way. I don't necessarily agree with those, but it's not that stupid.
Complaining about contracting external studios is stupid though. That's complaining about giving talented studios work. Mistwalker, Remedy, Insomniac, Platinum, Sega, From Software, Bizarre Creations, Playground Games and so on are some amazing studios that have been contracted to work on projects for first-party development. The industry would not be better for cutting them off.
Yeah I meant that temporary ban. I know he's still around but I do recall him getting banned before which was my point.
Being wrong whilst calling the developers liars about their own product, directly on this forum isn't really the same thing as making a harmless prediction.
News flash, online gaming has existed WAY before Xbox Live did. On both consoles & on PC.
Yes it existed before XBL, but not in a similar form to what XBL provided. Before that the best the console space had seen was the DC, and the PS2 didn't even match up to that very well, let alone what Xbox Live provided. If anything, even PC gaming with Steam is more like Xbox Live than the old Pingtool, Gamespy, All-Seeing Eye stuff that preceded it. I'm wary of anybody that tries to downplay what Xbox Live brought to gaming overall.