I don't think palword devs give a shit. but some peole especially outside gaf were saying that Pokeworld's hype was going to be unstoppable, the inevitable acquisition for MS. heck even Sarah Bond name dropped it in the business update.Other devs: “We sold millions of copies!”
Some Gaffers: “Congratulations! This means more sequels and more new games from this studio after we finish this one.”
Palworld Devs: “We sold millions of copies!”
Same Gaffers: “Yea…but your game won’t last though. In the end, you still lose because you’re just a fad.”
Palworld Devs:
I would sincerely hope they don’t give a shit, because they’ve already won.I don't think palword devs give a shit. but some peole especially outside gaf were saying that Pokeworld's hype was going to be unstoppable, the inevitable acquisition for MS. heck even Sarah Bond name dropped it in the business update.
they said that was totally normal for the game to loose players. and I think they are working on updates.The whole playerbase loss argument feels like copium.
Yes, 99% of games are going to lose most of their players over time, not everyone can be Counter-Strike.
And no, Helldivers 2 will be no exception.
Kind of, but also because it was heavily "inspired" by another IP and was released on a platform that the former big IP isn't available on.Like most videogames then?
Things like these usually spark a huge interest at the start because of word of mouth, but they often die on their own as they lack genuine creativity and fun elements.
Otherwise, if the devs were creative enough to make a sustainable long-term game, they would have just created a genuinely original IP on their own, without resorting to "heavy inspirations."
So it seems to be a absolute Masterpiece Nintendo must be scared of
Kind of, but also because it was heavily "inspired" by another IP and was released on a platform that the former big IP isn't available on.
Things like these usually spark a huge interest at the start because of word of mouth, but they often die on their own as they lack genuine creativity and fun elements.
Otherwise, if the devs were creative enough to make a sustainable long-term game, they would have just created a genuinely original IP on their own, without resorting to "heavy inspirations."