I'm sure if you liked Super Paper Mario, since it didn't really have partners, then you'll like this? I'm sure the writing is going to be just as good as the other Paper Mario games.
So are the people who are getting stuck not asking Kersty for help? Or is she just not giving good enough hints...?
The one time I got majorly stuck so far, the hint she gave me helped me get out of it. Granted I'm only in world 2 tho...
Well I guess according to most here then, I just suck at gaming, am not observant, and just suck at exploration. Great.
Well I guess according to most here then, I just suck at gaming, am not observant, and just suck at exploration. Great.
Come on, "most" of us aren't saying that.
The progression stuff doesn't sound too bad to me, although I'm still concerned about the worth of regular battles.
Besides loot (coins, stickers, health) drops immediately after battle, the more enemies you defeat during the course of a stage the more cash you receive as a bonus once you complete it. Also, they're fun!
I'm sorry if you don't feel that way, it's just the vibe of the thread I'm getting honestly. :|
Well I guess according to most here then, I just suck at gaming, am not observant, and just suck at exploration. Great.
I'm not posting a review. I'll post a few thoughts, but I wasn't graced with an "official review copy" of sorts. I'm just obeying the press embargo to be proper/polite.
Yees keep the good ones coming! Watching GameXplain's
I will note: I haven't played other Paper Mario games, so do take that into account with my opinions here. Also note, I did not finish the game or come anywhere close to it because I just couldn't figure it out. That's a huge reason why I'm not reviewing this game. Can't really give a full "review" without finishing it (though I was tempted).
So here are a few quick pros and cons which summarize my thoughts:
Positives:
Big stickers can be fun to watch
A few enemies gave me chuckles
Can press start to go to the world map quickly (only if you've defeated a level)
Puzzles can be clever
Negatives:
Battles don't really have weight, to the point they feel like fluff/filler
You can get stickers sometimes and coins
Coins seem superfluous since most stickers can be found around the levels
Most become tedious and in the way of trying to figure out where to go or what to do next
The whole world felt lifeless, no real character development
Kersti isn't great at giving useful hints
Where to go next can be extremely frustrating
Do battles still have an element of skill with timed hits and timed blocks?
I will note: I haven't played other Paper Mario games, so do take that into account with my opinions here. Also note, I did not finish the game or come anywhere close to it because I just couldn't figure it out. That's a huge reason why I'm not reviewing this game. Can't really give a full "review" without finishing it (though I was tempted).
So here are a few quick pros and cons which summarize my thoughts:
Positives:
Big stickers can be fun to watch
A few enemies gave me chuckles
Can press start to go to the world map quickly (only if you've defeated a level)
Puzzles can be clever
Negatives:
Battles don't really have weight, to the point they feel like fluff/filler
You can get stickers sometimes and coins
Coins seem superfluous since most stickers can be found around the levels
Most become tedious and in the way of trying to figure out where to go or what to do next
The whole world felt lifeless, no real character development
Kersti isn't great at giving useful hints
Where to go next can be extremely frustrating
Kotaku review (they say buy it)
http://kotaku.com/5957708/paper-mario-sticker-star-the-kotaku-review
Pretty much."Delightful." Jason Schreier, Kotaku.com
"Frustrating." Jason Schreier, Kotaku.com
Oh, with good ones I refer to GameXplain's, **********'s, GamesRadar's, and even Destructoid's if Holmes is reviewing it. Those are the ones I like, heh.naw we shouldn't want just the good or favorable ones.
It wouldn't be a Mario RPG if it didn't.
Do you not think this makes a great handheld game? Sounds like old Gameboy games, always going back to search new areas etc.?
Tell that to Super Paper Mario.
Not to be argumentative, but look back objectively.
Everything about TTYD was better than PM64. Like, everything. Story, Battle, Badges, etc.
And that does it for me. If Jeremy digs it, I will most certainly dig it as well. The battles sound excellent too.