This is a great little game Dukope. It's done so well already!
A few notes though --
With such a minimalist design approach the cards and the shutter lever having no purposes felt underused. I'd get rid of them or give them purpose. I thought that weird guy was a suicide bomber as he was talking about the greatest of the country so much I slammed the shutter closed. The problem is your game makes so much ado about minor details that when you give frivolous options my first thought is they must be important.
Also it'd be great to get rewarded for detaining vs denying. Detaining makes guards work harder, maybe they give you a kick back.
Lastly, I lacked attachment to the meta game. You play each round for 10-15 minutes and then see your dying family for 30 seconds. All while on a black menu screen vs a beautifully bleak work day world. So for me, unless everyone dying causes me to game over I just don't care because I don't put the time in to care. And having them game over would be tough to swallow unless you're going for a rogue-like experience. I'd rather they die and that bothers me, than it makes me replay from the start.
But if I did care about my family it could lead to all kinds of new options... If I cared about my family by watching them slowly die, that would open up options for bribery. Obviously with a nasty chance of getting caught and losing money. Also would be interesting to use the shutter to stop people pulling guns/bombs on you as I discussed early, and if you don't you can miss work as a penalty as you recover.
Overall the game was very fresh and well executed.
Anyway, just some fun ideas. Feel free to completely ignore everything I said... You're the artist!
I'll definitely be pimping this game out to others to check out for sure.