I took a short break from EU3 and I just returned to it few days ago. Grabbed the latest D&T and tried Epirus. Lets just say it involved a lot of luck.
So what are folks thinking about this Crusader Kings II business? I've read a review or two and it sounds interesting, but I'm not really an expert on Paradox games. I got into EUIII and really loved it. But when I tried Hearts of Iron II I really found it unfun. They both have a moderate bit of complexity and some odd UI, but with EUIII I felt like I was making interesting choices to rule a nation, while with HoI I felt more like I was middle management in a factory at times. So I'm going back and forth on Crusader Kings II (on the Amazon sale) trying to think if it will be a good fit for me. Any opinions?
I've never seen the AI actually form Italy or Germany, probably because it's not great at dealing with the HRE mechanics. Anyway, I finished my first very hard game with Byzantium, 1410 start:Central Europe is now my bitch, and CONTAINS NEAT BORDERS:
Establishing Germanic puppet states has been gloriously fun. Not sure how, but Bavaria proclaimed itself Germany while under my yoke as soon as I dismantled the HRE, even though I don't think it met the requirements (not nearly enough territories/cores). And now it's sitting on -100 prestige permanently because it has no way of possibly reclaiming all of those cores. SIGH. At least seeing a large Westphalia and Danzig is neat.
I think that I caught some early breaks that would've destroyed most Byzantium attempts. Early in the game, Castille wiped out most of the Ottoman forces for me without actually taking any provinces in the peace deal, so conquering Anatolia was a simple matter. Most of the next hundred years were spent languishing under the oppression of the Golden Horde to the north and the Timurids to the south, but by the mid 16th century, now fully westernized, I conquered the Timurids territory all the way to India and then used the final years of the holy war CB to declare war on Hindustan and the rest of the Middle East.
I wish you could do things like auto-educate though heh.
If you don't educate people, you will get approached by AI characters asking to educate them.
If you don't pay attention to your heirs, though, you could easily wind up with an heir belonging to a foreign culture or non-state religion, which provides big relations hits to the rest of your nation.
I just bought Europa Universalis III Chronicles on the Steam sale and decided to have a go at Tibet. I've zero experience with any Paradox game but I enjoy a good bit of strategy gaming here and there.
I was overrun by the Mongol hordes in five years and made a vassal.
Tonight I'll go through the tutorial mode, lol.
Stay strong! Well answer any Qs you have herein.
is CKII runnable on a 2011 macbook air?
After playing Death and Taxes for a short time, I would have to agree that there are elements of it that are broken, even beyond the infuriating aspect of the thriving colonies popup. I like what the mod does with sliders and national ideas, but somehow it actually manages to make the combat worse. There is something about the game they changed - I'm not sure what - that makes an opponent's manpower inexhaustible. No matter how many troops you defeat, I've noticed that they can rebuild most of their entire army within a year. This basic scenario played out over and over in the game I've been playing. Even when an opponent has high war exhaustion and low stability, the country only falls apart in rare circumstances, because they can keep recruiting more men without any trouble. You literally have to occupy all their provinces before they'll stop. In the vanilla game, I always got the impression, even on the highest difficulty levels, that a country's ability to prosecute a war slowly dwindles as their original armies are defeated, but not in Death and Taxes. Combined with the hyper-aggressive AI and their inherently stingy nature, in that they'll risk personal annihilation before giving you a decent peace deal, every war becomes a tedious life and death struggle.It was circa 5.14/5.
They released D&T 6.0 and it horribly broke a lot of things. They're up to 6.4 now and several things are still quite broken. To give you an example, to form Japan you had to control the Japanese region. That sounds reasonable, until you realize that the uncolonized Japanese islands are part of the Japanese region, and Daimos don't get any colonists. Then, the borders in China and India were totally ruined visually. Like the dividing line between provinces was gone for some reason. It looks horrendous. Then, there is this event called THRIVING COLONIES that appears and lasts for maybe a year before disappearing. That's fine, but when you have a big empire (like my current Rome game), it will drive oyu insane, because when the effect goes away, it has a pop up that you have to dismiss by clicking OK, and its one of those ones where OK is greyed out for a full second and hitting Enter doesn't do anything (like election popups and other similar ones). Because it happens to sometimes north of 50 provinces every 2-3 years, it will drive you INSANE because every 3 or 4 game days a new popup will appear asking you to dismiss it, for a a whole game year!
One of my biggest gaming pet peeves is when a developer compensates for poor AI by giving it advantages that you yourself do not have. Higher difficulty should actually mean better AI, not just larger constraints for the player. And it's not like the AI is "dumb". In fact, it can be improved by just a few changes. For example, the developers should give the AI more limited goals, whereas now the AI enthusiastically fights every war that it find itself embroiled in. As far as I can tell, war capacity is the most important guiding ethos that the AI uses to determine whether to continue with a war (though I think there are other practical concerns at work too). They never appear to consider whether it is in their strategic interests to fight - a factor that would enter into any human calculation.I only play D&T now for it's formable nations and increased timeline. The infinite armies is definitely a problem, and the A.I. has no conception of a limited warfare. Every fight you have with a great power is total-war to the bitter end. The A.I. gets big handicaps in its favor, such as significantly lowered attrition and (I think) increased manpower reserves. They are programmed to support the largest armies they possibly can, frequently going beyond the support limit and almost perpetually minting to support these vast armies, even in peace time! This is ridiculous, and once you move beyond the early game, Bohemia and any other strong European nation will have gargantuan military force, permanently, that they can seem to reinforce indefinitely. They will move their armies in vast blobs that seem to take no attrition unless you scorch the earth, while your smaller stacks take huge attrition that skyrockets your War Exhaustion. When you play these countries, they are somehow HUGELY WEAKER than when the A.I. plays them. Brandenburg w/ control of Pomerania under A.I. control is a very strong nation capable of fielding large armies. Under human control it's a weak nation capable of fielding middling armies. Bohemia and Austria are ridiculous power houses that field twice the men you can ever hope to field at that size when you control these nations.
The game was made by people who think that Very Hard difficulty is too easy, and many of the changes made were to increase the difficulty for the human player in light of this. To me, it just ends up being infuriating and unfair, because you know the A.I. is cheating. But there are some good things too. The A.I. colonization direction and limitations on who can get QFTNW make MUCH neater colonizations of the Americas. That's probably one of my favorite changes actually. I agree Industrialization is laughable, and IMO the game should still stop at 1821 without industrialization (but keep the extended start date of 1356).
The largest changes in Divine Wind are to east Asian (particularly Japan) and horde nations, but even if those things don't appeal to you, I think the graphical improvements alone are worth it. There are also some changes to diplomacy and the HRE mechanics.How does the basic Divine Wind game compare to HttT? I see it's a flash sale now, so I'd be paying $7.49 for the one expansion and platform compatibility.
EU3 = $3.74.
Everyone must buy!
Nah, EU3 = $7.49
Would you really want to go back to In Nomine? Chronicles is the one to get.
Picked up CK2 in one of the Paradox bundles after reading the Somethingawful LP which almost made the game look easy to play... well, I've figured out the interface and mechanics mostly I think, but I'm still a bit overwhelmed by all the characters to keep track of. So many relatives to find wives for...
I'm really interested in this genre so I'm going to keep trying, also got EU3 Chronicles but that looks like it's even more complicated.
The game also looks gorgeous, and I have no idea how it's going to run on my computer.
No, but my computer specs (3 GHz, 4 GB RAM) exceed the minimum requirements. The reason why I wonder is that EU3 always seems to labor a little as the game wanes along, even on the highest speed, and this looks quite a bit more demanding graphically.Have you tried CK2? The graphical engine seems to be almost the same, so that might give you a good idea of the performance.
They only mention that there are "over 300 years of gameplay", which sounds suspiciously like the timeframe of the original EU3 release.I'm hoping it also brings in country-specific piracy. You could seize as much traffic coming back from colonies while giving your target a CB.
Is there any word on the timeline start date? I'm guessing 1453 to make the Byzantine expansion pack attractive (again), but I did see the statement that most games don't go past the first 150 years starting from 1399.
They only mention that there are "over 300 years of gameplay", which sounds suspiciously like the timeframe of the original EU3 release.
Paradox has said no on this. It's not surprise considering what a disaster MMtG was.I wonder if any of the features from the canceled Magna Mundi will be in EU IV. I was really looking forward to the stand-alone game (having never played the mod), and was really bummed when they canceled it.
Just a quick question for you guys.
Regarding tech sliders, do you usually spread them out (ie put some effort into land, government, trade, production and naval at the same time) or focus on one (ie put all your effort into government until you reach the next level). Is one way more efficient than the other?
Just a quick question for you guys.
Regarding tech sliders, do you usually spread them out (ie put some effort into land, government, trade, production and naval at the same time) or focus on one (ie put all your effort into government until you reach the next level). Is one way more efficient than the other?
Just a quick question for you guys.
Regarding tech sliders, do you usually spread them out (ie put some effort into land, government, trade, production and naval at the same time) or focus on one (ie put all your effort into government until you reach the next level). Is one way more efficient than the other?