RoryDropkick
Member
Pretty pleased, my friend has been walking the booths at Classic Game Expo over in Vegas this weekend, and he's bought a few PCE games for me
so...is it really pretty but disappointing?
That's why I didn't say the namewell, more than 3 people talked about it here, so it's now at least $150
Fantasy Star Soldier actually leaked out years ago. It's a port of the Japanese game, but with a new title screen and some stuff cut out. Amusingly you still have a PC Engine as a ship, they didn't redraw it as a Turbografx...
Intro: https://www.youtube.com/watch?v=Lcrx5xWGnSw
Wow, mind blown. Will have to watch this, wonder what they cut. I can understand keeping the PCE the same as a rectangular, flying TG-16 would have made for an oblong and awkward looking sprite. CDROM add on could have worked easily though.
Edit: Ok I found a longplay video and not seeing what they cut so far. That boss battle which takes place in a giant Bomberman maze is brilliant.
Just no.
Not the best but definitely in the top ten IMHO.
Also am I the only one who didn't care much for Sapphire, the horrible sound effects made my ears bleed.
Shmups that must be played, we all know the soldier series and gates/lords but these are others to check out
Spriggan
Spriggan MkII <--------------this is one of THE best PCE shmups period
Magical Chase, sadly it costs a fortune
Image Fight I/II
Rayxanber II/III
Download(1 is ok but 2 is awesome)
Star Parodier, so cute
Cotton, again so cute
Alzadick/Nexzr
Air Zonk (not the CD version, yucky)
Those IMHO are the tops of the tops
Download 1 is way better than the second game! Sure, the second game has a crazier story, but the gameplay was changed for the worse, and almost all challenge was removed from the game -- the first game is moderately challenging, but the second is almost insultingly easy. And there are no options, either.
Add Gradius II and Zero Wing too.
I think the intro is entirely missing?
I managed to find one of the Gates of Thunder 4-in-1 compilations for $50! Yay
Oh hey I have a few more questions that I hope some people might be able to answer.
I've seen 3 button PC engine controllers online, does Street Fighter 2 work with them at all? I mean, 6 button would be ideal, but they're very pricey, and a 3 button would be an ok alternative for me if it actually used the third button.
Speaking of which, does the 6 button controller function as a 3 button controller for games that support the 3 button layout? I presume it at least functions as a 2 button controller, but it'd be nice just for clarification.
Since I ordered a TurboDuo R, am I going to need to replace the capacitors? I remember hearing horror stories, and what are the tell tale signs I need them replaced?
It's clearly an unfinished game which fell short of its true potential.
It's a shame really.
That's why I didn't say the name
It's cheap and it's interesting so no problem in trying a new experience.Well, I'm guilty. I just bought a copy. I expect very little from it other than nice pixel art and an interesting premise. I find myself getting things like this often for artistic value; a lot of how I play games now is trying interesting things in my collection with other folks; showing people things they haven't seen. If the opening is interesting, that might be enough.
Man these games are hard, I forgot how tough they can be. Playing Dragon spirit and Monster lair and it's basically memorize everything with enough continues or lives.
Here's my 'retro setup' right now.
It's only the Duo, but I should have my mini SNES soon.
Are you running your Duo at an angle? You really shouldn't. That will cause friction that could damage the drive over time.
Next up, gotta get copies of Neutopia 2, Xanadu 2 and the Tenshi no Uta series. And the original Legend of Heroes which apparently got a US release?? Really want to expand my Turbo collection.
Yep. It did.And the original Legend of Heroes which apparently got a US release??
I'm really diggin Dragon Slayer, nice old school MMO, a lot of grinding tho.
The horrible voice acting makes it even better.
?So which version of Castlevania for the PCE/TG16 in the best?
?
There's only one. Japanese only. But it's one of the best action platformers ever made.
No, it's a multi-path level based action game, like Castlevania III.Oh you mean Rondo? Cool. Is it a metroidvania or did IGA only start doing that with SOTN?
No, it's a multi-path level based action game, like Castlevania III.
Igarashi didn't 'start it' with SOTN either, though he later ran it into the ground. His first Metroidvania was the third one, the awful Harmony of Dissonance. SOTN was created by Toru Hagihara, and the second Metroidvania was Circle of the Moon, by another team, Konami Kobe.
No, it's a multi-path level based action game, like Castlevania III.
Igarashi didn't 'start it' with SOTN either, though he later ran it into the ground. His first Metroidvania was the third one, the awful Harmony of Dissonance. SOTN was created by Toru Hagihara, and the second Metroidvania was Circle of the Moon, by another team, Konami Kobe.
Metroidvania came up as a term describing the CV games that directly clone Super Metroid, with keys masked as weapon upgrades, blue map and all. Which SOTN and the GBA/DS games certainly do.Well, depending on how you look at it/your definition of the genre, the Metroidvania genre has always sort of been there in the Castlevania series, except maybe for the very first game on Famicom/NES, which was pretty much a linear action game. Vampire Killer on MSX, which released a mere 2 months or so after the first game, however already had you searching the levels for keys in order to be able to progress. And there were merchants and items to manage.
So, the groundwork was lead from the very beginning and I feel like it sort of naturally expanded on that by allowing you to go back to previously visited areas in later entries. I don't feel like the genre was "invented" by someone, but I think it grew incrementally with every new entry in the series.
(see also: http://gaming.wikia.com/wiki/Metroidvania)
I guess he was a self-promoter who was in charge of Castlevania for a decade, but only ever cloned SOTN or created very poor 3D action games. He made a couple of good ones (Aria was good), but most of his games were not good.I'm a novice on this subject, but why does Igarashi get so much credit for the 'metroidvania' idea then? Seems strange everyone links his name to those games when he didn't create it, or the sequel?
I agree, SotN was clearly something different from any previous Castlevania game, and the formula was Metroid.Metroidvania came up as a term describing the CV games that directly clone Super Metroid, with keys masked as weapon upgrades, blue map and all. Which SOTN and the GBA/DS games certainly do.
As someone who has actually played through the MSX game, it's not even as sophisticated as Goonies 1 - a basic level based puzzle platformer. It's certainly no Metroid. Castlevania II is more like it, but it's obviously not a Metroid clone, just a non-linear action adventure.
EDIT: That link is someone's opinion, and I think it's silly to call anything except a Metroid-formula Castlevania game a 'Metroidvania' - Castlevania deserves no 'naming rights' on the Metroid formula just because there were a glut of Castlevania games released that followed it. Anything in that style is either 'Metroid-a-like' or simply a non-linear action adventure.
Yeah, this is definitely the main reason. He promoted himself as the guy in charge of Castlevania, he chose what was in canon and what wasn't, etc.I guess he was a self-promoter who was in charge of Castlevania for a decade,
His two 3d games were awful, but the five 2d Metroidvanias are perfectly good games. I quite liked Portrait of Ruin... sure, it probably helped that it was the first Metroidvania game I got, but still. I definitely like the classic Castlevania games more than the Metroidvanias, but Iga's 2d games were fine. Derivative, but fine.but only ever cloned SOTN or created very poor 3D action games. He made a couple of good ones (Aria was good), but most of his games were not good.
Super Castlevania IV is slightly better, but Rondo of Blood is my second favorite Castlevania game. The worst thing about it, really, is that it's the only truly great AAA platformer on the TG16/CD; the next-best stuff, probably the Bonk games, isn't on that level, and otherwise the platform is pretty lacking in platformers compared to the SNES or Genesis.Anyway, back on topic, Akumajou Dracula X is the best Castlevania game and the best PC Engine game IMO. It's just beautifully designed from every perspective. Nothing is wasted. I've played it through to 100% dozens of times.
Metroidvania came up as a term describing the CV games that directly clone Super Metroid, with keys masked as weapon upgrades, blue map and all. Which SOTN and the GBA/DS games certainly do.
As someone who has actually played through the MSX game, it's not even as sophisticated as Goonies 1 - a basic level based puzzle platformer. It's certainly no Metroid. Castlevania II is more like it, but it's obviously not a Metroid clone, just a non-linear action adventure.
EDIT: That link is someone's opinion, and I think it's silly to call anything except a Metroid-formula Castlevania game a 'Metroidvania' - Castlevania deserves no 'naming rights' on the Metroid formula just because there were a glut of Castlevania games released that followed it. Anything in that style is either 'Metroid-a-like' or simply a non-linear action adventure.
CV4 is pretty awesome, but it's no-where near as focused and stylish as ADX. It's a rough beauty, very uneven.Super Castlevania IV is slightly better, but Rondo of Blood is my second favorite Castlevania game. The worst thing about it, really, is that it's the only truly great AAA platformer on the TG16/CD; the next-best stuff, probably the Bonk games, isn't on that level, and otherwise the platform is pretty lacking in platformers compared to the SNES or Genesis.
Everything is someone's opinionIf you want to interpret it in a more purist way, like you seem to do, thay's perfectly fine though. But keep in mind that that is your opinion too (unless you have a link for me with the inventor of the word 'metroidvania' explaining it), just as the piece on my link is "someone's opinion".
Oh damn. Why you so expensive, Spriggan?Spriggan MKII ending. Beautiful, just beautiful.
Oh damn. Why you so expensive, Spriggan?
I know there are some people who dislike SCIV, but they are wrong. It's a fantastic game and the best Castlevania game..CV4 is pretty awesome, but it's no-where near as focused and stylish as ADX. It's a rough beauty, very uneven.
It doesn't matter if you count those games as platformers or not, the TG16+CD has only a small fraction the number of platformers that the SNES/Satellaview or Genesis/SCD/32X do.RE-platformers, depends on definition of platformer. There's Parasol Stars, Son Son II, Jackie Chan, Adventure Island, New Zealand Story, and most of the Ninja (eg Gaiden, Spirit) games are as much platformers as Castlevania.
If you're talking about the first, pony up - it's a great ride. If you're talking about the second, it's one of Compile's worst efforts, you're not missing anything.
If anyone's interested, this went up recently:
http://www.ebay.com/itm/CASTLEVANIA...0510?pt=Video_Games_Games&hash=item1e91f6348e
That is an INCREDIBLE price for a copy with a spine card with shipping. I don't see any photos of the flip side of the disc, but it certainly seems legitimate.
If anyone's interested, this went up recently:
http://www.ebay.com/itm/CASTLEVANIA...0510?pt=Video_Games_Games&hash=item1e91f6348e
That is an INCREDIBLE price for a copy with a spine card with shipping. I don't see any photos of the flip side of the disc, but it certainly seems legitimate.