Found this is in the description:
"- The obi / spine card is a high-quality, glossy reproduction piece.
(Everything else is original.)"
I guess that explains the price.
Well, even without spine card, these are going at around $150 now.
Found this is in the description:
"- The obi / spine card is a high-quality, glossy reproduction piece.
(Everything else is original.)"
I guess that explains the price.
Found this is in the description:
"- The obi / spine card is a high-quality, glossy reproduction piece.
(Everything else is original.)"
I guess that explains the price.
Stop shitting on MKII, it's a great game, I really don't get the hate...
Ouch, hope the person who bought it didn't buy it off the recommendation assuming the spinecard was legit.
Not really. It's vastly inferior to the imagination, play, and eye-candy of the first Spriggan. I was pumped for Mark 2 - until I played it. Ugh.
Real stupid of someone to fake a Spinecard. I don't understand that at all... I've got quite a few of them (real ones, including Drac X) and they just sit, mid-manual, on my shelf. Completely silly thing to collect. But, then, I don't see a point in SNES boxes due to simple practicality.
I find it a bit shady tbh. The aim is clearly to boost the perceived value of what's on offer.
From the description: "The photos speak for themselves but here are further details.:"
Well, no.... I couldn't see from those pictures that the obi is a repro...
Yes, but you also said there aren't any AAA platformers on the platform apart from Akumajou Dracula X.It doesn't matter if you count those games as platformers or not, the TG16+CD has only a small fraction the number of platformers that the SNES/Satellaview or Genesis/SCD/32X do
Yep, for better or worse that piece of cardboard is worth $30-$60, and is easily fakable.I find it a bit shady tbh. The aim is clearly to boost the perceived value of what's on offer.
From the description: "The photos speak for themselves but here are further details.:"
Well, no.... I couldn't see from those pictures that the obi is a repro...
(and/or Mega Drive is vastly overrated for platformers).
SNES is way ahead of both in top-tier however.
Any list which puts Alex Kidd for the Genesis on it is very, very suspect... that's not a particularly good game. The Genesis has dozens of platformers better than that game.Yes, but you also said there aren't any AAA platformers on the platform apart from Akumajou Dracula X.
Yes there are fewer, but I think my list (Parasol Stars, Son Son II, Jackie Chan, Adventure Island, New Zealand Story, Ninja Spirit) are pretty much as good as almost anything on the Mega Drive (for evidence, I googled 'Best Genesis Platformers' and got lists like this and this). Man, Ninja Spirit is better than Ristar or Alex Kidd! of course those lists also include stuff like Contra and Gunstar Heroes, which are much more shooter than platformer IMO.
No, it isn't. Those lists are okay, but they're missing so many okay, good, and great games! And that's relaly the difference. With four times more games in the genre, of course the Genesis completely overwhelms the TG16.It's not quite in the Mega Drive's league, but there's not nothing either (and/or Mega Drive is vastly overrated for platformers).
Eh, the SNES may have more of the best platformers, but the Genesis has some great ones too, some which rival Nintendo's best (Sonic, particularly 2 and 3&K!), and a lot of good mid-tier platformers, just as much as the SNES has. It's definitely not "way behind" the SNES, no way at all.SNES is way ahead of both in top-tier however.
Well then you're crazy-wrong! Any one of the Genesis Sonic platformers is better than any platformer on the TG16 except for maybe Rondo of Blood. It's not all that close.Keep this opinion far away from the Sonic-fans.
I agree, btw.
Eh, maybe it's slightly under-rated in platformers, but it's still very badly disappointing in the genre compared to the SNES or Genesis. It's got less than a quarter the number of titles in the genre!If anything, the PC Engine is underrated when it comes to platformers, particularly when everybody talks up the shooters when the platformers definitely showed up to play. I guess it doesn't help that some of the better ones didn't leave Japan like Son Son II or Momotarou Katsugeki.
If you can read Japaense, the TG16+CD outdoes the Genesis+CD+32X in number of RPG releases by a wide, wide margin. Sure, I don't know if any of them are as great as Lunar 2 is, but it has far more of them, and it's hard for me to judge a lot of the games since I can't understand much Japanese, and story is important in RPGs. So no, the system is no slouch in RPGs compared to Sega. Of course Nintendo crushes everyone in the genre, but for CD RPGs (with voice acting, etc.) NEC had the most. The TG16+CD almost certainly wins in action-RPGs, too. The Genesis and SCD have some highlights, perhaps most notably Beyond Oasis, Landstalker, and Crusader of Centy on Genesis and Popful Mail on SCD, but the TG16 has more and better, headlined by far more Falcom games. Again, neither one can match the SNES, but the SNES won a dominant victory in Japan that generation, while RPGs were one of the most popular genres, so that is to be expected.The only genre that PC Engine is a slouch in is RPGs, and that's even including the Japanese releases.
My copy has no Obi, I threw it out in 1999ish when I got it
What !?The only genre that PC Engine is a slouch in is RPGs, and that's even including the Japanese releases.
Keep this opinion far away from the Sonic-fans.
I agree, btw.
If anything, the PC Engine is underrated when it comes to platformers, particularly when everybody talks up the shooters when the platformers definitely showed up to play. I guess it doesn't help that some of the better ones didn't leave Japan like Son Son II or Momotarou Katsugeki.
The only genre that PC Engine is a slouch in is RPGs, and that's even including the Japanese releases.
What !?
No no no (if you are including the CD games, otherwise I can see why you said that).
Tengai Makyou 2, Legend of Xanadu 2, Gulliver Boy, Emerald Dragon, YS IV, Anearth Fantasy Stories just to name a few are some of the best RPG that generation (at least that's my impression).
Spriggan MKII ending. Beautiful, just beautiful.
I'm not "The Internet", feeling like Sonic is an overrated platform series created by corporate committee is an opinion I came to on my own years ago thank you very much, and I willingly own my opinion.Oh my god, there's so much wrong here. First, I don't get this whole "Sonic's not a good platformer" kick that the internet is on. That's CRAZY to me. And not in like a rabid fan sort of way; Sonic 3 and Knuckles combined is one of the great highlights of the 16 bit era in so many ways... music, graphical design, actual gameplay design.
I never said the PC Engine was where one should go to for platformers. I said it's underrated for platformers, I never said it could compete with SNES or Genesis, I merely said it's no slouch in that dept. I may be opinionated, but I'm not hyperbolic.Second, the PC Engine isn't where one should go just for platformers. Yes, it has arguably the best platformer of all time, but come on! It just doesn't keep up with the SNES or Genesis in that genre. Are some of the great platformers icing on a delicious Shooter / RPG / Funky other stuff cake? Totally.
I'll give people Tenkai Makkyo, but everybody that keeps bringing up Falcom adventure games, I'm talking straight up RPG's. And even including PC Engine CD and Sega CD, Sega CD has a better showing with RPG'S.As for RPGs, come ON. The PC Engine CD is, especially in Japan, second only to the SNES. The Genesis wasn't as popular in Japan as the PC Engine, and therefore doesn't have as many RPGs. It's a popular genre there, and of course the second most popular system had the second most RPG releases.
.... Yeah. no. That game's okay, but nothing really special. It's about on par with the first Game Gear game or the GBA games, in being okay-ish games that are nowhere remotely near the level of greatness of the Genesis games. The Genesis games are the amazing ones.I'm not "The Internet", feeling like Sonic is an overrated platform series created by corporate committee is an opinion I came to on my own years ago thank you very much, and I willingly own my opinion.
And don't misinterpret that as not being a Sega fan, I love other Sega franchises and their arcade catalog, but IMO Sonic isn't even Sega's best in-house platform game. Heck the best Sonic game isn't even on the Genesis.
Best Sonic game is Sonic Pocket Adventure on Neo Geo Pocket Color. It's a synthesis of everything that works in a Sonic game while stripping away the excess fat that doesn't.
Compared to the SNES or Genesis, sorry, but the TG16+PCE is indeed pretty disappointing as far as platformers go. It's got less than a quarter the number of titles, and far fewer truly great platformers as well. Sure, people often overlook the system because of how terribly it sold in the US and because it never released at all in the rest of the world, but if it is thought of, of course people think of Bonk and Rondo of Blood... but beyond that the library is thin and limited. Yeah, there are some other good ones, but far fewer than on the other platforms, as you'd expect from a system with so many fewer games in the genre.I never said the PC Engine was where one should go to for platformers. I said it's underrated for platformers, I never said it could compete with SNES or Genesis, I merely said it's no slouch in that dept. I may be opinionated, but I'm not hyperbolic.
What? Falcom made a few traditional RPGs -- think of the Dragon Slayer games -- and the rest of their stuff are action-RPGs, not adventure games. Action-RPGs are a subgenre of RPGs, just like how turnbased RPGs are,I'll give people Tenkai Makkyo, but everybody that keeps bringing up Falcom adventure games,
We don't need to be able to read much Japanese to look at a list and see that the Sega CD has at most a third the number of RPGs that the Turbo CD does. And that the Turbo CD has many more exclusives, while outside of the two exceptional Lunar games, most other Sega CD RPGs are ports, either from the Turbo CD or Japanese computers. And sure, I and many others love the Lunar games, but saying that those games are better than a library that's more than triple the size of the Sega CD's RPG library... sorry, that's unlikely.I'm talking straight up RPG's. And even including PC Engine CD and Sega CD, Sega CD has a better showing with RPG'S.
And let's be real here, unless some of you read fluent Japanese, it's not like you can play the PC Engine's RPG catalog and form an actual opinion not based on heresay.
I'm not "The Internet", feeling like Sonic is an overrated platform series created by corporate committee is an opinion I came to on my own years ago thank you very much, and I willingly own my opinion.
Yuji Naka is not a "corporate committee".
I have a hard time considering Castlevania or LA as platformers (but I assume it's just a question of point of view or definition).I'm constantly finding new PCE games I had never even HEARD of before, but to my amateur eye it does seem to have fewer straight up mascot platformers than the 16-bit systems. If we're counting Castlevania as a platformer then Legendary Axe and LA2 count as well.
New Adventure Island is the SHIT however. Best Adventure Island game by leaps and bounds.
Sonic Genesis trilogy and Knuckles for life.
Yeah, but I can form an opinion and as sure as hell PCE CD has a far better showing compared to Sega CD as far as RPG goes (IMO, again if we include japanese CD games ).I'll give people Tenkai Makkyo, but everybody that keeps bringing up Falcom adventure games, I'm talking straight up RPG's. And even including PC Engine CD and Sega CD, Sega CD has a better showing with RPG'S.
And let's be real here, unless some of you read fluent Japanese, it's not like you can play the PC Engine's RPG catalog and form an actual opinion not based on heresay.
Yuji Naka is not a "corporate committee".
Whoa whoa whoa. Naka didn't "create" Sonic. He's completely right here: Sonic was created by corporate committee in one country, then changed by a different committee in another country. Let's call a spade a spade.
Matt Fitsko: So Hudson was developing lots and lots of games by sub-contracting through places like Agenda. Then they would negotiate with other companies, like Riverhillsoft, for the sale and promotion. So you have many games that Hudson was developing, but it would appear that it was multiple companies publishing them.
JS: Just to show that many companies were developing for the PC Engine, so they can encourage others to join them?
KA: Yes, exactly, so Hudson didn't want the consumers to think that Hudson was the only company, and rather many companies were making games for it. So it's a major thing.
JS: So they funded development, and then paid other companies to publish them?
MF: Not necessarily paid, but negotiated with other companies to handle the sales.
JS: Creating a false front to show that everyone loves the PC Engine...
MF: <laughs> I don't know, it's interesting to think about how sinister it might seem, but actually that was fairly common back then. You'd contract out to other publishers.
KA: But this is not what I heard directly from the executives. That's only what I think.
So I can't come to a conclusion based on evidence and history to back up an opinion, I have to make decisions on things in a vacuum?Naoto made him with love, contest be damned! haha for real though, this also isn't a conclusion you come to "all by yourself", you have to read the history on it, and even then it does nothing to diminish the greatness of the series, just like knowing jumpman was a last-minute pinch hitter for a failed popeye license doesn't mean revisionist history about mario games should be indulged, either.
So I can't come to a conclusion based on evidence and history to back up an opinion, I have to make decisions on things in a vacuum?
I'm not "The Internet", feeling like Sonic is an overrated platform series created by corporate committee is an opinion I came to on my own years ago thank you very much, and I willingly own my opinion.
At least with Mario, his creation and evolution was a matter of practicality and problem solving. Can't use Popeye? Come up with a different sprite. Give him a red hat so you can see his head on a black background. Give him a moustache so you can differentiate his nose from the rest of his face. Need to see his arms swinging? Put him in red overalls and blue shirt so you can see the arms moving. Mario comes from a place of problem solving and engineering, not on trying to "sell" a character.
FWIW, I'd still love to play Oshima's original vision for Sonic before SoA watered it down to be more palatable.
apparently, yes
We're talking about the creation of the character, not current times, I'm not going to deny that both Mario and Sonic have been whored out to kingdom come in the last few years. Sonic from the beginning was designed to sell product. Mario was the playable character, called "Jumpman", btw, in an arcade game called...not Mario, DONKEY KONG. That, btw, was believed to be destined for failure by the US branch of the company when they first saw it. Mario wasn't designed to sell initially, it evolved as the series evolved. Sonic from day 1 was a marketing ploy, and you know it!yes, mario's design & many forms were all born of authenticity & practicality, and have never been affected by focus groups, which is why everyone loves the exciting design found in the NSMB series
Yeah man, or Joe and Mac. They're cavemen AND ninjas, so they're rude and crude, but they got attitude.A mascot character's looks were designed to appeal to a broad group of people?
That's the biggest sellout I've ever heard of in my life. They should all keep it real like Chuck D. Rock.
Oh please, so I had an opinion on it before people thought that the internet collectively decided to start dogging on Sonic at the same time, and not because I smelled something rotten in Denmark when Sega and the gaming press for years tried to pitch Yuji Naka as the "creator" of Sonic even though I had seen the early Naoto Oshima sketches years prior.
We're talking about the creation of the character, not current times, I'm not going to deny that both Mario and Sonic have been whored out to kingdom come in the last few years. Sonic from the beginning was designed to sell product. Mario was the playable character, called "Jumpman", btw, in an arcade game called...not Mario, DONKEY KONG. That, btw, was believed to be destined for failure by the US branch of the company when they first saw it. Mario wasn't designed to sell initially, it evolved as the series evolved. Sonic from day 1 was a marketing ploy, and you know it!
The TG16 and TCD have a LOT fewer mascot platformers. Orders of magnitude fewer. The main issue is that in Japan, the TG16 (PCE) had its peak of popularity between 1988 and 1991 -- before Sonic. The system started to fade essentially just as soon as the SNES released. NEC and Hudson changed focus to the TCD, but that never sold as well as the HuCard systems had, and the popular genres were different too -- shooters and RPGs and anime-style visual novels, more so than platformers. This means that the TG16/CD's platformer library is heavily weighted to the earlier years of the generation, before Sonic made the mascot platformer so important (Mario alone didn't do it, that just told people that they needed platformers, not that specific kind).I'm constantly finding new PCE games I had never even HEARD of before, but to my amateur eye it does seem to have fewer straight up mascot platformers than the 16-bit systems. If we're counting Castlevania as a platformer then Legendary Axe and LA2 count as well.
New Adventure Island is the SHIT however. Best Adventure Island game by leaps and bounds.
Sonic Genesis trilogy and Knuckles for life.
This is ridiculous. Who cares why they created Sonic, the character? Lots of characters are created with the intent of making games sell better. Most games for a long time now use focus-testing and are designed around what they think the audience wants. Games are a consumer product, not just something designed purely for fun.Look, I don't care about companies trying to sell product, it's whatever, but it's so bold faced with Sonic, and it's so choreographed, that I can't understand or relate to what people like in the character. Don't make me pull the Poochy card.
Mario is exactly like Sonic in that he became an icon because his early games were fantastic games. If they hadn't been, Nintendo would have moved on and designed more characters. And these days, I'm sure that Nintendo uses focus-testing and characters designed to sell as much as anyone does.So I can't come to a conclusion based on evidence and history to back up an opinion, I have to make decisions on things in a vacuum?
At least with Mario, his creation and evolution was a matter of practicality and problem solving. Can't use Popeye? Come up with a different sprite. Give him a red hat so you can see his head on a black background. Give him a moustache so you can differentiate his nose from the rest of his face. Need to see his arms swinging? Put him in red overalls and blue shirt so you can see the arms moving. Mario comes from a place of problem solving and engineering, not on trying to "sell" a character.
FWIW, I'd still love to play Oshima's original vision for Sonic before SoA watered it down to be more palatable.
The only genre that PC Engine is a slouch in is RPGs, and that's even including the Japanese releases.
Whaaaa? The PC-Engine is a RPG BEAST. Tengai Makyo I, II, Fuun Kabuki Den, Cosmic Fantasy 2,3,4a,4b, Tenshi No Uta I and II, Of the 600+ PC-Engine games (maybe it was 700 at the end) there were at least 50, probably more if you counted action RPGs like Exile I, Exile II, Efera and Jilliora, etc. HUGE amount of RPGs on the system.
Tengai II was the most expensive RPG ever made on any console to that point, with an extravagant budget of over 5 million US dollars in the early 1990s.
Buy Legend of Xanadu 2, language isn't much of a barrier.How many of those can I play with no knowledge of Japanese?
I'm playing Dragon Slayer, and after that I'm gonna play Mysterious Song which was a Homebrew. I have Ys III, but want to play the I&II first.
Buy Legend of Xanadu 2, language isn't much of a barrier.
You will roughly understand the general story, you won't get the dialogues of course.Will I get the story?
You will roughly understand the general story, you won't get the dialogues of course.
You can play it with no knowledge of Japanese.
It's a great game, check it out.
I have yet to finish it, but it shouldn't be too long.Cool, I'll give it shot. How long is it?
I have yet to finish it, but it shouldn't be too long.
New Adventure Island might be slightly better than Super Adventure Island, but neither one is any good, really.
I'd take Master Higgins / Master Takahashi over Sonic any day. Also dat sweet sweet Yuzo score for Super Adventure Island.Beyond lols at this.
Whaaaa? The PC-Engine is a RPG BEAST.