They really were not.
Famicom: July 15, 1983
PC Engine: October 30, 1987
Over four year later.
Yeah wikipedia classes it as a fourth generation system
They really were not.
Famicom: July 15, 1983
PC Engine: October 30, 1987
Over four year later.
What makes it unappreciated is simply that it's the only console successful in Japan but not overseas. So there's a treasure trove of quality Japanese developed games that most people in the west have not played. As someone who loved Japanese games much more than western games (especially from that era), it's one of my favourites.
Yup, there are a couple examples of that. I'm sure all Microsoft systems are underappreciated in Japan as well.
Ekkkkkk that yellow PC-Engine look!!.....
And after 48hrs in 15% Hydroperoxide.....
Thats quiet a transfomation!!
Scart port installed....
That's a super cool mod, Lettuce. Do you offer modding services?
Ekkkkkk that yellow PC-Engine look!!.....
And after 48hrs in 15% Hydroperoxide.....
Thats quiet a transfomation!!
Scart port installed....
The soaking is that that thing D.Lo recommended?
PC Engine's place in Japanese history was secured by the CD rom^2 expansion too.In fact, that basically is the PC Engine's place in Japanese history, as a decently successful stop-gap in the long time period between the Famicom and Super Famicom, since it launched at roughly the mid-point between the two.
Only?What makes it unappreciated is simply that it's the only console successful in Japan but not overseas. So there's a treasure trove of quality Japanese developed games that most people in the west have not played. As someone who loved Japanese games much more than western games (especially from that era), it's one of my favourites.
Not sure, i found the info on assemblergames forums about 2 years ago when i got a AV Famicom which was yellowed
Ekkkkkk that yellow PC-Engine look!!.....
And after 48hrs in 15% Hydroperoxide.....
Thats quiet a transfomation!!
Scart port installed....
Good job I couldn't believe it earlier when you was asking if a genesis power supply would work on this console and then you pulled out your RGB work!
Anyway I want to ask if you can do any re-capping along with RGBing ? I got a white pc engine that used to work fine but then the sound started to have popping as if there was static and now the sound has cut out, I think only the picture works now.
Yes only, the closest would be Saturn, but while it had lots of good Japan only releases, it sold half its consoles outside Japan.PC Engine's place in Japanese history was secured by the CD rom^2 expansion too.
Only?
Heh... I'm sure for many that's true, but my personal list wouldn't have a lot of Square on it, I'm not really a fan of their games for the most part.I see a list like this and think "Yeah, that's a damn fine list that summarizes a lot of the great classics for that generation." Then realize that the only two devs on the list are Nintendo and Square. You used to be able to list off Nintendo and Square's output, and have it be a reasonably workable list of the classics from that gen. How the mighty have fallen...*sigh*
As for best shooter from the gen, that's a good question. What did the SNES bring to the table, Axelay? Gradius III? Not too familiar with the SNES' shooter lineup.
True, though do remember that over half of PCE HuCard-compatible system owners in Japan never had a CD drive for the system -- the numbers we have are 3.92 million HuCard systems sold in Japan, 1.92 million CD systems (about half Duos and half CD addon drives). The system's peak of popularity there was 1988-1990, and for HuCards not CDs. Namco, probably the system's top third party on HuCards for example, abandoned the PCE in '92 without ever releasing a CD game, for example, probably because of falling sales. And worldwide the Sega CD sold a little better, even by the lowest credible totals we have for the system (2.26 million).PC Engine's place in Japanese history was secured by the CD rom^2 expansion too.
There are a bunch of consoles that didn't release outside of Japan, or didn't release in the US, of course, but I guess you'd say they weren't successful enough. Certainly none sold anywhere near the TG16 or Saturn, but something like the SG-1000 is worth mentioning. It sold what, a few hundred thousand in Japan, but only also released in Australia, Italy, and maybe a few other European countries, and not the Americas, UK, or other major markets.Yes only, the closest would be Saturn, but while it had lots of good Japan only releases, it sold half its consoles outside Japan.
Yes, none are in the same league as the PCE. PCE had major third party support from most big players and was at one point (maybe 1989?) the highest selling console in Japan.There are a bunch of consoles that didn't release outside of Japan, or didn't release in the US, of course, but I guess you'd say they weren't successful enough. Certainly none sold anywhere near the TG16 or Saturn, but something like the SG-1000 is worth mentioning. It sold what, a few hundred thousand in Japan, but only also released in Australia, Italy, and maybe a few other European countries, and not the Americas, UK, or other major markets.
Yes, none are in the same league as the PCE. PCE had major third party support from most big players and was at one point (maybe 1989?) the highest selling console in Japan.
Hard to know real numbers, but the SC3000 was relatively successful in Australia and in some Euro markets, ebay has as many non-japanese game listings as japanese ones for example. So it isn't really a Japan-only thing. It also sold for longer outside japan, where it was superceded within two years by the M3 (itself proof it wasn't very successful). But again, overall sold a fraction of PCE.
Konami jumped on the Mega Drive late too.Ah man one of those third part supporters was Konami who made their 1st game for the pc engine back in November 1991 Gradius followed by Salamander in December 91. They were the first company to push out an 8megabit card which is parodius DA!?! If only they jumped on the pce bandwagon earlier who knows what other magical games they could have brought out for the pc engines library.. I just can't help but think of all those MSX 1 and MSX 2 games like Space Mambo that could have gotten ported over to the little pce system.....Still games like Snatcher CD-ROMantic, Tokimeki Memorial and Dracula X were a huge draw to the pce library.
I just can't help but think of all those MSX 1 and MSX 2 games like Space Mambo that could have gotten ported over to the little pce system.....Still games like Snatcher CD-ROMantic, Tokimeki Memorial and Dracula X were a huge draw to the pce library.
Space Manbow. ;-)
(Was supposed to be 'Mambo', but they ended up naming it Manbow.)
ah sorry it's been a very long time since I last played any MSX emulators and games. Unfortunately I don't think any of the MSX2 games are on the saturn compilation.
Man rainbow or something like that I assume.Not sure how that got you to Ai Cho Aniki,
Forget MSX emulators, just like all other consoles, real hardware via RGB is the only way to go for a pro.
You think PCE games can be expensive? MSX is another world of pain.
As a massive old school Konami fan, that one will always remain out of reach for me.Quoted for truth, lol. I'm looking to get a complete Konami set, and I'm getting close, but those last few missing pieces are going to sting hard.
Even the hardware has gotten really expensive in the last 2 or so years.
As a massive old school Konami fan, that one will always remain out of reach for me.
I have a complete in box Konami PCE set, I'm two games away from a complete in box Konami Famicom/FDS set (82 games! This one is epic), Super Famicom is pretty easy, but MSX will forever remain out of reach.
That's all their PCE games, apart from the demo Snatcher Pilot Disc and Martial Champion. Not many to go, and both are cheap.Well, if it's any consolation. I don't have all Konami PCE games yet, I think, and I have ZERO Famicom/FDS Konami games, lol. I do own a PAL copy of Metal Gear NES. I thought Konami had created a lot of games for the MSX (depends on which ones you count and which you don't), but 82 trumps that number.
Konami PCE games I got:
Akumajou Dracula X: Chi no Rondo
Detana!! TwinBee
Gradius
Gradius II: Gofer no Yabou
Parodius Da! Shinwa kara Owarai e
Salamander
Snatcher CD-ROMantic
Tokimeki Memorial
That's all their PCE games, apart from the demo Snatcher Pilot Disc and Martial Champion. Not many to go, and both are cheap.
Speaking of PAL Metal Gear, I actually have a complete NES silver box Konami set too, one of every game released in a silver box in any territory - so stuff like Turtles and Metal Gear which were Ultra releases in the US, I have the PAL copies. That's probably my coolest set, because the silver boxes were so classy.
Going to have to look for those two remaining Konami PCE games, it seems.
^lookin good, tight work!
also would those sleeves work for hucards, don't some materials do them harm? feel like i read something like that once on PCEFX
My card storage solutionIt probably right I suppose I have to look for acid free archival safe etc. Its got me hunting for a for some kind of card storage solution where I can store those hucards safely because right now I'm getting fed up taking those cards out of their plastic sleeves and then I have to hunt down and find the right sleeve to put them back in.
Updated image without flash
I use the turbo everdrive for most of my actual playing for connivence, so most games stay on the shelf.
Actually my PC Genjin 2 and Salamander cards no longer work, they just died and I can't get them to work. So the everdrive is perfect, I can still play games I own, even though they died.
Yeah Martial Champion is pretty crap. It does have a chick called Titi though which is mildly amusing.
You can see the core of Turtles Tournament Fighters in it, it's like a beta for that game.
Yeah I know what I'm doing with this stuff and have tried everything, and multiple machines, they're just dead unfortunately. Most likely a broken pin internally.Have you tried using some kind of white spirit or even WD40 to wipe the contact points along with some cotton or tissue? I do it every now and then a card just gives me a white screen and it goes back to playing fine even though some guys would probably frown at this idea. Just wipe it as dry as you can before inserting and switching on.
yes I am quite happy playing all my games with stretched screen.
A beta for TMNT Tournament Fighters, really? But didn't both games release in the same year? Martial Champion does stand out in Konami's small TG16/TCD release library, yes; it's by far the weakest game they released, most of the others are great.
Yes only, the closest would be Saturn, but while it had lots of good Japan only releases, it sold half its consoles outside Japan.
Saturn
9503 9509 9603 9609 9703 9709 9803 9903
NA - 0.60 1.40 1.70 1.75 1.80
EU - 0.90 0.95 1.00
OT - 0.16 0.26 0.53
In - 0.90 2.25 2.76 2.96 3.20 3.33
JP 0.84 2.50 3.50 4.80 5.20 5.60 5.75
WW 0.84 3.40 5.75 7.56 8.16 8.80 9.08
Yes the closest is the Saturn, but to a significantly lesser extent in both sales and impact. Which of course makes sense, the Saturn was coming off the successful Mega Drive/Genesis and had a much larger percentage of its games (and importantly its good and impressive games) released in the west, especially early in its life.Sega Saturn's sales (to retailers) in America and Europe combined were just a fraction of Japan.
Just like PC Engine before it, Saturn was a console whose main market was the japanese one.
They made 700,000 Turbografx-16 systems for the US market (I think that's the number from that article), but failed to sell all of them. Apparently late in the generation, as much as 100 to 200 thousand were shipped overseas; the article said 'to Brazil' but there is speculation that they may have been turned into Korean-market systems, since those do have Turbografx internals.Yes the closest is the Saturn, but to a significantly lesser extent in both sales and impact. Which of course makes sense, the Saturn was coming off the successful Mega Drive/Genesis and had a much larger percentage of its games (and importantly its good and impressive games) released in the west, especially early in its life.
Do we even have any idea how many consoles the Turbografx sold outside Japan? It can't have been many. <1 million?
Yeah, those character-select menus clearly are more than a little bit similar, you're right about that. Considering how good TMNT Tournament Fighters for SNES is, though, it's surprising that Martial Champion isn't better...They share assets, style, feel, and many design cues. Likely a test game for their engine, Like Vampire was for Street Fighter Zero. Arcade version of MC plays almost exactly like Mutant Warriors/Tournament Fighters on SNES (not counting the crappy Mega Drive/NES versions), PCE version is pretty crappy and scaled down.
oo I see kaze kiri in there I was thinking about purchasing it later on but the stages and action seem a bit too samey for my liking.
I'd definitely recommend it. The point of the game is mastering the very expansive moveset, and taking out enemies as quickly as possible. Just trying to hack up every ninja you confront doesn't always work, so you have to get clever and figure out what stategy works against which enemies. The bosses work the same way too. Where the first few bosses can be taken out by running up to them and hacking away, later bosses do require more strategy and timing because of higher defense or stronger attacks that will decimate your health bar in a matter of seconds.
The game also encourages multiple replays once you unlock the kunoichi after beating the game the first time.
As you can probably tell by this post, I've really been enjoying this game, and most of the Youtube playthroughs or clips do NOT do this game justice for how deep and thoughtful the move list actually is in this game.
Modded my Core Grafx system for RGB now also. It was easier to mod than the white PC-E, no shielding to unsolder, no RF box to remove and only 6 points to solder to rather than 10.
Got one of these 8 pin din pbc sockets....
cut the rear 3 legs of so it sits flush with the pcb....
Removed the original 5 pin din socket....
line up the replacement 8 pin din socket for drilling hole for extra support....
and mark with a pen....
Holes drilled....
scrap away to the copper so the solder can adhere....
and new 8 pin din socket fitted....
wires soldered for R, G B and csync
trace cut for the original 'video sync' so 'csync' can be used....
RGBAMP fitted and wired up....
Looks nice a neat!...