I watched one of Matt's attempts this year, and half the field got taken out before turn 1. Not good!
So any simrig people around here?
I have the option of buying an RSEAT RS1 for 400€. No keyboard/mouse tray or any other special stuff. Just the rig + shifter mount. Rig seen here: https://www.rseat-europe.com/rseat-rs1/rseat-rs-1-white-black
Anyway, anyone here sat in one? What's it like? I'm a 177cm 77kg male so I'd say it should be good for me since I guess i'm averagely shaped person.
I wonder how it would work with my screen setup. I run triples and 2 of them (side screens) do NOT have VESA mounts. So I wonder if I had my screens on my desk for now and sat in the RSEAT, I wonder how far i'd have to leave my screens. Right now my face is 65 to 75cm from my middle screen that is the furthest. Would hate to even double that.
Thoughts?
So any simrig people around here?
I have the option of buying an RSEAT RS1 for 400. No keyboard/mouse tray or any other special stuff. Just the rig + shifter mount. Rig seen here: https://www.rseat-europe.com/rseat-rs1/rseat-rs-1-white-black
Anyway, anyone here sat in one? What's it like? I'm a 177cm 77kg male so I'd say it should be good for me since I guess i'm averagely shaped person.
I wonder how it would work with my screen setup. I run triples and 2 of them (side screens) do NOT have VESA mounts. So I wonder if I had my screens on my desk for now and sat in the RSEAT, I wonder how far i'd have to leave my screens. Right now my face is 65 to 75cm from my middle screen that is the furthest. Would hate to even double that.
Thoughts?
...It's comfortable but worth putting in a cushion to support the lower back.
What are you guys opinions on karts in sims so far?
I don't know, they have leaning animations too; too design a "shift CoG within a certain leaning radius in favor of what the player is doing" doesn't sound so hard especially since body leaning is slow and smooth compared to other things that sims do over 300 times a second, but I don't actually know if rFactor for example is simulating that.Karts in sims do not happen because you drive karts with your body acting as weight transfer. I'd imagine it's very hard to simulate this kind of weight transfer in a sim. I think it's the same issue as simulating motorbikes.
Yea, lot of tiny physic wonkiness is probably swallowed by longer suspension travel. Higher simulation frequencies would probably help too.Seriously though, I feel that perhaps the purity of kart physics gives poor simulation nowhere to hide. Your physics engine needs to be very flexible, and humming on all cylinders to simulate something as un-car like as a kart.
Man, they didn't think to use cockpit view, a wheel, and/or a better driver? They made that look pretty bad tbh.
As already mentioned, probably more of a video to promote the graphics for all of those who favour eye candy above everything else; I'm not suggesting that is all pcars 2 has going for it 8)Not sure if it's because a controller was used but that jerky steering looks horrible to play with
Man, they didn't think to use cockpit view, a wheel, and/or a better driver? They made that look pretty bad tbh.
Over at Race Department (I think, I can find you links if you can't find them) there are some Assetto Corsa mods for both carts and cart tracks. They are ok.So... Karts in sims.
Shifter karts in Automobilista are the most fun you can have with karts in any sim in my opinion. Yet again, similar issues! But less pronounced, it feels like Reiza gave karts in particular more thought than other developers.
There are also probably good reasons why Assetto Corsa and iRacing don't have Karts... and I doubt it's just that they don't want to make extra tracks for the small crowd that wants to drive karts in a sim, when it's the only "race car" they could just as well drive in real life without having to win in the lottery first.
That my Thrustmaster TX doesn't have the torque to give real kart feeling (and my T500 not the weightlessness and speed) probably doesn't help either, but my money is on something with tire simulation and the high caster angles karts have... tire-shoulder grip/deformation etc. idk
Over at Race Department (I think, I can find you links if you can't find them) there are some Assetto Corsa mods for both carts and cart tracks. They are ok.
Seen those, but hard to believe that they are good. I would believe that some new physics options would need to be added to the engine just for karts to get a simulated kart right. Also... modding a kart without any sources like "how did the devs mod their karts" or "I have this real world telemetry from a kart to compare the mod to" would be extremely hard.
I wonder how important the "leaning" actually is. You don't lean that much and mostly just pushed outside and lean to the wrong side. A stiff simulated body, that doesn't need muscle strength to not lean to the wrong side, shouldn't be too far off the real world behavior... just model the CoG a little lower than it actually is in a kart with driver and I guess it would be ok. Or at least not a major problem.
Man, they didn't think to use cockpit view, a wheel, and/or a better driver? They made that look pretty bad tbh.
I wonder if this is the right place to ask. I just bought a Logitech G29 and a gearshifter but is now looking into a seat as the wheel doesn't fit my computer table. Is the Playseat Revolution worth it?
And is there a way to have a keyboard easily available, maybe a mount for it? So that I can have shortcut keys and all that in my PC racing games.
Playseat is just stupid because they have that huge steering wheel pole between your feet.
I'd recommend a GT Omega seat instead. Similar pricerange: https://www.gtomegaracing.com/gt-omega-pro-racing-simulator-cockpit
So something like the basic bundle? It comes with a mount for a drink and keyboard which I like.
Basic bundle is fine but honestly you want to get your screen closer to you. Having a screen far away makes you lose sense of speed and it's hard to be precise. You wouldn't drive a real car from the backseat either.
https://www.gtomegaracing.com/gt-om...ga-pro-racing-simulator-professional-rs6-seat
This has the single monitor stand that you can attach your monitor into as long as your monitor supports Fits any monitor with VESA holes of 75mm x 75mm, 100mm x 100mm, 200mm x 100mm, 200mm x 200mm
Hmm, I just don't have much space in my 1-room apartment of 43m2, so I'm looking to minimize as much as I can while still having a driving seat. I'm thinking of using a Vive VR headset for my racing games.
Basic bundle is fine but honestly you want to get your screen closer to you. Having a screen far away makes you lose sense of speed and it's hard to be precise. You wouldn't drive a real car from the backseat either.
https://www.gtomegaracing.com/gt-om...ga-pro-racing-simulator-professional-rs6-seat
This has the single monitor stand that you can attach your monitor into as long as your monitor supports • Fits any monitor with VESA holes of 75mm x 75mm, 100mm x 100mm, 200mm x 100mm, 200mm x 200mm
Well then, looking forward to comments here on the new iRacing update:
- GT3 is exactly the same to drive fast as it was before. As someone who understands the limits of the car, this update changes nothing except you need to tweak your old setups a bit. Oh and the FFB is much more vague now and I dont like it at all. More on this on the next part. BoP is all over the place but that's expected.
- They ruined the GT1 corvette. The FFB feels like a flaccid dick and when you go faster it goes into full state of limpness/liquid. For me this is one of my favourites ruined. Sigh.
I'm up to a 3.84 D rank in iRacing ovals. Is there any reason why I haven't been promoted to a C yet? In my profile it has said ready to be promoted since I hit 3.0 and I was a D then.
I just did a couple laps each in the MX5, Audi R8, Vette, and DBR9.
- The Audi was, imo, just plain better. No more balancing the rear on a pillow of air if you step over the line. Very drivable. I really liked it.
I wonder if this is the right place to ask. I just bought a Logitech G29 and a gearshifter but is now looking into a seat as the wheel doesn't fit my computer table. Is the Playseat Revolution worth it?
And is there a way to have a keyboard easily available, maybe a mount for it? So that I can have shortcut keys and all that in my PC racing games.
Promotion/demotion happens at the end of week 13. One of the reasons why there are still official races happening during the week is so people can work on getting their SR up if need be. You can get a fast track (immediate) promotion at 4.0 however. You should just aim for that.
I know it must sound weird that I say that it's just like the 2017 S1 build but the Audi is literally the same feel in this new build. The FFB just lost some force during cornering for me. Driving the car fast is an identical experience to the old build as is catching slides. You can save a bigger moment a bit easier but it's still the same movement I did with the old tire.
I've been running the K&N Pro Series lately but a new event is not showing for me. Matter of fact, no new events (except the ones below my MPR) are showing for me.
Week 13 happens four times each year iRacers have a chance to participate in special week-long official and unofficial series for fun, to advance a step on the license ladder . . . or both . . . as well as in several official year-long NASCAR series.
The official Week 13 oval series, the Week 13 Street Stock Series consists of 30 lap races for the iRacing Street Stock Chevy on the Charlotte Motor Speedway Legends track as well as Lanier, Oxford Plains, South Boston and Thompson International Speedway. On the road side the Week 13 Mazda Global MX-5 Series runs 20 lap races at Charlotte (road), Lime Rock, Mazda Raceway Laguna Seca, Okayama (short and long) and Summit Point Raceway (full course and Jefferson reverse).
Meanwhile, the NASCAR iRacing Series Open and Fixed continues with the digital Monster Energy Cup cars visiting Las Vegas Motor Speedway in concert with the NASCAR iRacing Class B and Class C Series for the Xfinity and Camping World trucks, respectively.
Safety Ratings and iRatings are in effect in these official series, offering competitors the opportunity to boost their license ratings before promotions for 2017 Season 2 are finalized at week's end. Likewise, rookies who have yet to complete the category-specific minimum participation requirements for graduation to a D license (two official races or four time trials in each category) can do so.
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The unofficial (aka fun) series in Week 13 provide iRating- and Safety-Rating-free sim racing action including the Carburetor Cup (featuring the Monster Energy Cup Chevrolet SS, Ford Fusion and Toyota Camry) at Talladega, the Dallara Dash with the 2011-spec Dallara at Charlotte, the PickUp Cup with the original Chevrolet Silverado at Daytona ‘circa 2007 and the Industriefahrten Fun Series for the GT3 Audi, BMW, Ford GT and Mercedes at the Nürburgring.
Porsche-files can get their licks in competing in the Porsche Cup with the new Porsche 911 GT3 Cup on the Daytona, Charlotte and Indianapolis road courses, as well as Okayama (full), Barber Motorsports Park, Circuit of the Americas and Bathurst. There's something just for open wheelers as well, namely the Battle of the Little Wings for the Pro Mazda and the Renault 2.0 at Barber, Oran Park, Zandvoort, Mid-Ohio, Interlagos, Donington and Brands Hatch. Sports prototypes aficionados can also have their fun in the French Connection series with the Corvette C7 Daytona Prototype and the HPD ARX-01c at Le Mans.
Those looking for something completely different will have a couple of options: The Figure GR8 featuring the spectacular turbocharged Nissan at Irwindale Speedway and the Tube Frame Twister with the GT1 Corvette and Aston Martin, the Street Stock, Late Model and Super Late Model and the Radical SR8 at Circuit Gilles Villeneuve, Oulton Park, Zolder, Homestead b, Imola, Monza and the Nürburgring GP Strecke. And last but by no means least, once the new build is released, we'll unleash the Super Late Model on our newest track – The Bullring at Las Vegas Motor Speedway - in Bulls on Parade
Thanks, still trying to figure out how all of it works. I'll wait till next week then.