Hmmm!
Sim Racing For Life FB Page said:
Zandvoort is confirmed to be released as official content said by Marcel Offermans according to SRVN (Dutch Simracing Association).
Also DX11 with graphical updates and the new UI should be ready next month according to the same source who talked with Marcel Offermans from Studio 397.
Edit: news from here:
http://www.srvn.nl/nieuws/1286/20
It was a beautiful weekend in Loosdrecht. Our General Assembly we, because we have (over) 5 anniversary expanded to a multi-day LAN. But we were especially honored that Marcel Offermans wanted to come to this special occasion to tell you about Studio 397 and the development of rFactor 2.
In practice, we could already see what the future would bring us rFactor 2, the virtual reality capabilities in conjunction with DX11.
It was interesting to hear how the 'acquisition' of rFactor 2 came about: it started as a partnership, but a piece of bluff poker made Studio 397 could take over the entire Toko. ISI wanted to actually easier from then on she had thought at S397. And so could be developed full. One of the main objectives is to make it easier rFactor 2. So we saw previews of the new User Interface, which makes tools like Live Racers are shortly unnecessary, and for us more important: the results system that can be easily embedded in our new website. Also as admin much easier to manage a server instance and weight penalty or other matters assigned to users within the server.
In addition, it was of course the transition to DX11, the complete infrastructure has to be rebuilt, but that is the standard (former) ISI jobs not so much work. This is because rFactor 2 in the base actually be if it were made for DX11, but the development of the packages came to be in the way, priority is given to the packages and so rFactor 2 was released with DX9.
What followed were some very nice screenshots, without filters, pure adaptation of DX9 to DX11 without too many tweaks to the existing content. What stood out was the beautiful light, both the low-hanging sun and its reflection on the cars. Even details like rear lights and shadows that dynamically move across the surface. Or dynamic light from artificial lighting along the path. This was until now a texture, now it really is a lamp.
We also saw something else: DOF, ie, Depth-of-Field. Something is still missing when the TV cameras in rFactor 2. iRacing and Assetto Corsa have this well and gives a pretty realistic picture from the TV cameras where the subject (the car) is sharp, but the background and the foreground more vague , such as a lens works. You would think this would weigh heavily in terms of performance, but an added benefit is that since you just blurs the background, you can load a lower LOD by car. On balance: better graphics, and less stressful for the PC. Anyhow DX11 is lighter than DX9, which could already show the first tests. Incidentally, many worked with some graphics specialists, who do a lot for Assetto Corsa. So it's not surprising that these simulations more graphic will go together.
New content Marcel could give a tip, but very carefully. There is a large number of tracks and cars available this year. There probably will be a high-end Formula car, but the last licenses have yet to be signed. Behind the scenes, the car is ready for a while. There is a deal with the Circuit Zandvoort, so we can soon be on an official version S397 drive dune circuit. Incidentally, there was a conscious decision to keep the name rFactor 2 and example not to rFactor 3, because of the current contracts with the various licensees. There is also talk about so-called DLC content, which will come probably, for sale on Steam.
All in all, lots of nice developments, the first update to DX11 we would already have seen coming next month. This, coupled with the new user interface and new graphical updates, be sure rFactor 2 in the coming years is the ideal simulator for SRVN