I've tested that one. It did the job and was stable, but the build quality was disappointing.Will have a look tomorrow.
Also found one called dxracer racing sinulator table that is sturdy and pretty easy to get into the closet when not in use.
I hope nobody is using mobile data on here...66.5MB GIF
I hope nobody is using mobile data on here...
Tried out the new Porsche in iRacing and oh my god. What a car.
Honestly I think it's the best sim car I've ever driven in a sim. At the very least the best iRacing car & tyre model imo. Totally blown away. The brakes are going to take me a while to get used to, especially given that I need to shake off all the rust anyway, but god I might just try and come back to iRacing now for the 911.
Damn you!! The GT3 Cup is my favorite series in the real world, and the Ruf Cup was my favorite series in iRacing. I haven't played since April and my subscription is lapsing in March.
I guess I'll have to give it a try this week, GT3 + Nordschleife is too good to pass, but I just can't see myself going back to iRacing permanently. It's too time consuming and I'm not even sure I enjoy it that much in the long run. But it has those moments that are better than any other game.
My impression is that they're generally similar in balance, which is great! But jumping from one sim to another is confusing, as all of the differences in the input-output loop have a bigger impact on 'feel' than any of the differences there might be with the way they've reproduced the car. In particular, the FFB delivery of the two sims is very different, with AC having a lighter, 'springy' feel off centre at lower speeds and loading up more at higher speeds. Then there is the complex matter of tyre characteristics over the limit, where iRacing remains less forgiving, but AC arguably provides just as much challenge to extract pace right at the top of the 'window'. And there are a bunch of other more subtle differences like head movement, diff modelling, tyre audio, and so on.The GT3 Cup is very good in Assetto Corsa aswell. Have not tried it in iRacing.
Any of you tried both? What's the difference?
In case you haven't seen it:
leaked pCARS 2 placeholder trailer
Lots of info within for those on the outside.
This is quite an old video, but apparently* there's a different official launch trailer coming in early Feb.
*according to a GTP 'insider'.
And the other thing is, iRacing's version seems to accelerate faster - it was particularly noticeable through 4th and 5th gear, so this is not due to traction out of corners. It just seems to have more torque, or is more slippery through the air. This acceleration advantage, combined with iRacing still having too much grip overall (imo), means that it's quite a bit faster than the AC version. Stick iRacing in overcast conditions, and it's wayyyyy faster.
I've done a couple laps at each track I've raced them at, with the setup directly off the real racecar. And my answer to that is.... Holy Fuching Sh!t Oh My God YES! Every tendency that I've picked up to drive this car properly works exactly as is on here. Little quirks that happen at Watkins or Sebring happen the exact same way. I'm in absolute love with this car.
2011 Mazda MX5 Cup Shootout Winner
2012-2013 Playboy Mazda MX5 Cup
2014 Porsche Young Driver Academy Winner
2014 RaceSpot Spa24h C3 Class Winner
2015 IMSA GT3 Cup Champion
2015 Porsche North America Junior Driver
2016 Conti Tyre ST class
My impression is that they're generally similar in balance, which is great! But jumping from one sim to another is confusing, as all of the differences in the input-output loop have a bigger impact on 'feel' than any of the differences there might be with the way they've reproduced the car. In particular, the FFB delivery of the two sims is very different, with AC having a lighter, 'springy' feel off centre at lower speeds and loading up more at higher speeds. Then there is the complex matter of tyre characteristics over the limit, where iRacing remains less forgiving
"On the limit? This car is pretty good on the limit as is. I'd say a more aggressive release point though. There's a 5* yaw window here that really lets you save a slide, and that's non existent in the real car. Needs a point of no return (sorry iRacers who think it's too snappy)"
I hope SMS finally nail their design brief and provide the sim community a properly modern GTR 2 style release. They were two-thirds there with pCARS as some cars feel sublime and many others far less complete. I'd also like less issues at launch this time around too as in I hope Ian Bell pays a bit of attention to QA testing 8)In case you haven't seen it:
leaked pCARS 2 placeholder trailer
Lots of info within for those on the outside.
This is quite an old video, but apparently* there's a different official launch trailer coming in early Feb.
*according to a GTP 'insider'.
I hope SMS finally nail their design brief and provide the sim community a properly modern GTR 2 style release. They were two-thirds there with pCARS as some cars feel sublime and many others far less complete. I'd also like less issues at launch this time around too as in I hope Ian Bell pays a bit of attention to QA testing 8)
Excited to see pCARS 2 at some point in 2017.
Just look at what Elliott Skeer said about the GT3 Cup on iRacing's forum:
I set up my wheel (G29) this morning for a day of racing games.
I played a bit of Dirt Rally, amazing, really fun tense driving.
I tried out Forza Horizon 3 with the wheel for the first time - It was horrible! It feels like I have very little control over the car, it is loose, I am spinning and cant turn properly. I was driving much worse than with controller where it is hard to avoid winning. Is this all me, or is this a known issue with Forza? is it a game best played with a controller?
The Forza series is awful with a wheel if you're comparing it to good PC sims. It's not just you. You can try putting the steering mode to normal instead of sim which does make it playable but it's still never great.
I tried normal and sim, all bad!
First driving game I have tried where the wheel didn't improve my driving.
GRID Autosport is pretty bad too. I guess bad ffb kind of enforces the feeling that you are playing an arcade racer instead of a simulation. With ffb you better notice what's wrong with the handling when playing with gamepad you maybe won't.
I tried normal and sim, all bad!
First driving game I have tried where the wheel didn't improve my driving.
I tried normal and sim, all bad!
First driving game I have tried where the wheel didn't improve my driving.
It does seem like many of the big names will be racing the Porsche from now on.
Speaking of iRacing though, I'd forgotten I'd actually bought a sub until 1-1-2019 hahaha.
I heard on VVV podcast though that Turn 10 is supposedly working closer with Fanatec to make the FFB better in the next Forza Motorsport. Definitely looking forward to the demo.
I heard on VVV podcast though that Turn 10 is supposedly working closer with Fanatec to make the FFB better in the next Forza Motorsport. Definitely looking forward to the demo.
Yes that was interesting observation, and not one that many people critical of PC sims want to hear... racing cars are supposed to be easy apparently!He says that the iRacing version is too forgiving
I set up my wheel (G29) this morning for a day of racing games.
I played a bit of Dirt Rally, amazing, really fun tense driving.
I tried out Forza Horizon 3 with the wheel for the first time - It was horrible! It feels like I have very little control over the car, it is loose, I am spinning and cant turn properly. I was driving much worse than with controller where it is hard to avoid winning. Is this all me, or is this a known issue with Forza? is it a game best played with a controller?
Does anyone here use the Playseat Evolution? I'm very tempted to buy one as mounting my wheel to the desk isn't quite ideal.
I have a T300RS and Clubsport V2's, I'm wondering if the Playseat Evolution is sturdy enough to support them both.
From the Forza forums: https://forums.forzamotorsport.net/...FFB-Center-Deadzone-Fix--UPDATE--10-7-16.aspx
I don't have a G29 so I can't tell you how good it will be, but the similar settings for my G27 made it kinda alright.
Yep, at some point in 2018 on PC and console. Both versions to have similar skill modes to RaceRoom.
During the visit to the Manchester HQ, I was lucky enough to join the very small handful of people who have viewed the very very early "proof of concept" video featuring a car and track from RaceRoom in the Unreal 4 engine, and I'm seriously impressed. Despite the short video only having been created to see how the engine works in a racing environment, and having been created as a low profile R&D exercise, the footage I witnessed was simply mind blowing. With RaceRoom sounds, PCars graphics and Simbin attention to detail, GTR3 could well turn out to be the racing game we've all been waiting for.
It'll be exactly like the skill settings in RaceRoom. Lowest skill setting is full TC and ABS, auto brake and steer assist & Pro level where you're on your owm and one can adjust TC and ABS levels in vehicles that allow it.Great news but casual and simulation? I'll wait and see on that one.