marvelharvey
Member
UsePostFX=1Do you have post processing on or off?
And in the launcher's video settings Post Effects is set to Ultra.
UsePostFX=1Do you have post processing on or off?
Then you'll need a 144hz 4K monitor!I'm wanting to upgrade to a 7700K+1080ti+16GB RAM so hopefully that would fix any performance issues with racing sims.
It is a pretty awesome drive too 😎
We still doing text edits in rF2? I presume this turns on FXAA instead of SMAA? Jeez I thought we were past thisUsePostFX=1
And in the launcher's video settings Post Effects is set to Ultra.
No worries We have to keep out little sim racing niche within the Gaming Discussion tabWill get into it for sure.
Just like to say, thanks for the constant updates in this thread.
8)
I have no idea what that setting does, I just wanted to turn on as many FX as possible and break rF2.We still doing text edits in rF2?
It turns on FXAAI have no idea what that setting does, I just wanted to turn on as many FX as possible and break rF2.
I have limited frames in my json profile as the video card screams when rendering just the rF2 in-game menus at 900fps!EDIT: and presumably you are using some form of frame limiter. Otherwise the fps will be all over the place.
I consider the Rift to be the better choice for sim racing. The Vive is better at room-scale, which is not particularly relevant to this genre. The Rift is more comfortable, better-supported across racing sims and achieves more consistent performance on lower spec hardware.Looking at selling my PSVR and getting into VR sim racing. Seems like the rift would be the way to go as it's cheaper and less intrusive to setup, do either have any particular advantage in sim racing?
Yes it does. Dirt Rally is a prime example of delivering a better experience on Rift than Vive.Also I own dirt rally on steam, will that work on the rift? Not sure how that stuff works.
Sadly I've never played it! But you can be sure that the Rift is a significant improvement, or at least has the potential to be. The PSVR hardware itself is actually very capable (arguably better than the Rift or Vive in terms of display quality), but it is restricted by PS4 performance. Clearly DriveClub's visuals had to be heavily paired back from the original game, so I strongly doubt it is delivering a render target that is comparable to what can be achieved on the PC. Plus, the arcade nature of the game doesn't lend itself well to a VR anyway, because the movement and handling is so unrealistic. You'll feel much more comfortable simply driving a game that has reasonably true-to-life physics, like any of the current PC sims. On top of that, the game runs at 60fps, whereas the Rift runs at 90fps, which would provide further distance clarity in motion. (A game I have spent a decent amount of time with on PSVR is EVE Valkyrie, which I've played on Rift and Vive too. This had the same framerate difference, and I'm quite certain the Rift and Vive versions look better as soon as any fast movement is involved).Thanks for the reply Betta. Have you played Driveclub VR? When looking at the horizon everything was a blurry mess, is the rift in Pcars, iracing etc a significant improvement?
On PC, there's so much more potential to get the most out of a VR headset, but you need a decent GPU if you want to experiment with higher render targets (supersampling) and more MSAA (very important for VR image quality), ideally a GTX 1070 or above.
If you try to run PCARS on minimum spec hardware, you might need to drop the visual quality to something approaching DriveClub VR levels before it starts hitting 90fps. It is extremely demanding.
I'll have to pull my head from my arse as I missed the it's not fullscreen issue on the rF2 forum.It's not full screen, which is why vsync doesn't work, the second most complained about issue.
Thanks for the reply Betta. Have you played Driveclub VR? When looking at the horizon everything was a blurry mess, is the rift in Pcars, iracing etc a significant improvement?
I've just been listening to the AV Forums podcast and their man reckons the PSVR is better than the Vive.Rift and Vive are better, but things are still difficult to see in the distance, the current resolution just isn't good enough.
I've just been listening to the AV Forums podcast and their man reckons the PSVR is better than the Vive.
Opinions are so subjective
Alan, will we see any rF2 coverage on Team VVV's YT channel?
That i5 is slightly below the original min spec (i5 4590) for Rift and Vive. Oculus have since lowered their min spec, but this is due to the introduction of ASW - not ideal for racing sims. If you want to hold 90fps, then the original min spec is still relevant. But you're close enough, and the GPU is great, so it should just power through. However, PCARS and iRacing in particular seem to benefit from CPUs with higher clock speeds, so you have a bit of a weak link there.Apologies it's actually a 1070 and i5 4570
Should still be ok right?
Also, Dirt Rally doesn't show up in the VR section on Steam, how do I get it running on the Rift?
That i5 is slightly below the original min spec (i5 4590) for Rift and Vive. Oculus have since lowered their min spec, but this is due to the introduction of ASW - not ideal for racing sims. If you want to hold 90fps, then the original min spec is still relevant. But you're close enough, and the GPU is great, so it should just power through. However, PCARS and iRacing in particular seem to benefit from CPUs with higher clock speeds, so you have a bit of a weak link there.
The Steam version of Dirt Rally launches automatically on the Rift headset if it is plugged in.
Yeah that's unfortunate. iRacing shows clear gains from having a CPU well above 4.0GHz, although since its move to DX11 the massive gulf between min and max framerate has been reduced, and perhaps over time it will become more GPU dependant. But the next time you're considering a GPU upgrade you might need to think about a new CPU too.Would it be worth over clocking my CPU? Would it make a meaningful difference in this instance?
Edit- it's not a K so can't OC.
iRacing has offered me a 25% discount for 3 months. Is that a good deal? I feel like I got a year subscription for like $60 once
Greetings gentlemen, quick question. Is anyone working on a version...or has there been released a version of any of the following tracks for rFactor 2:
Isle of Mann TT
Dundrod
Solitude
Rouen Les Essarts
Machwerk
........?
Isle of Mann: completed for rF and GPL. Not converted to rF2.
Dundrod:http://downloads.xtremefactor.es/en...ctor-2-dundrod-1950-sardian-heights-2004.html
Solitude: Available for all isimotor 2 Sims, not for rF2
Rouen: http://www.racedepartment.com/downloads/rouen-les-essarts.8809/
Machwerk: Same as Solitude.
Database: https://docs.google.com/spreadsheets/d/1WiUJ5dgkL9MWsRkGN6r9EQ4F-CDErkOr6s0NJr0EyWQ/htmlview
It worked for me It's only 50MB so I don't believe it'll be a great looking mod.Thank you TJP for your reply much appreciated. Two things....
1)The Dundrod link is not working. Can you please provide an alternative link?
Short answer is Everything SimBin/SMS made together (GTR, GTR 2, GTL) along with rFactor, AMS, Race07 + DLC and a bunch of other sims are running on isimotor 2. Some like RaceRoom use a modded version of isimotor with about 20% original ISI code is used in R3E. I believe SMS did something similar with NFS: Shift and Unleashed. isimotor can be broken to down into gMotor = Graphics engine and pMotor = physics engine.2)What is this ISImotor 2 sim?
It worked for me It's only 50MB so I don't believe it'll be a great looking mod.
Hope this link works: https://ufile.io/gtqfx
Short answer is Everything SimBin/SMS made together (GTR, GTR 2, GTL) along with rFactor, AMS, Race07 + DLC and a bunch of other sims are running on isimotor 2. Some like RaceRoom use a modded version of isimotor with about 20% original ISI code is used in R3E. I believe SMS did something similar with NFS: Shift and Unleashed. isimotor can be broken to down into gMotor = Graphics engine and pMotor = physics engine.
rFactor 2 runs on isimotor 2.5 and is built off the knowledge gained with rFactor Pro (commercial grade simulation for F1, NASCAR and other racing teams). Only rF2 uses this engine.
You can read about ISI here: http://imagespaceinc.com/software.php