Have to say, the new Assetto dlc was really good fun to drive yesterday.
Nice!Have to say, the new Assetto dlc was really good fun to drive yesterday.
Have to say, the new Assetto dlc was really good fun to drive yesterday.
Can someone explain the situation with automobilista and VR? I read something on their forums about not being able to do it because of DX9? Not even sure what that means, but I sure would like to play Reiza games in VR
So you had lunch bought for you and were driven around in a 911 - you are little more than a shill!Had a good play with the cars/ai then had a real enlightening chat with him for a couple of hrs.
Got a much greater understanding and respect for what they've done and are doing for the future.
Makes me want to visit all the nay sayers and trolls on the ac forums in a Jay and silent bob strikes back style!
GT3 or ADAC series worked on by real world drivers would be my pick because there are lots of good cars that are all different to drive.Looking to buy some DLC for Raceroom but I'm a bit strapped for cash which are the best packs the "must have" if you will
So you had lunch bought for you and were driven around in a 911 - you are little more than a shill!I kid !!!
It is amazing what you can learn when you are able to talk with a developer or team member once the P.R. bullshit is removed and you can talk freely. I've learnt a lot about the sim racing business through testing and the respect shown to other developers and passion the dev's have in their product and for cars, racing and the sim racing genre, often despite a sometimes toxic community, is commendable.
I'm thinking of getting 3 monitors for a triple screen setup. Any of you guys has recommentadions for 1080p monitors for this job? The usual stuff, narrow bezel, low response time...
You can spend as little as $250, or as much as $1400. You're going to have to fall on the spectrum first before anyone can help.
I was thinking 800 - 1000 but I don't mind going higher if I think it's worth it.
I just had a go in the Honda Civic BTCC after the update in rFactor 2.
Why is the "weight off the steering axle = lighter forces"-effect so extreme in that car? It's even happening when I'm taking it slower with hardly any understeer.
Let's say the tire load factor in the FFB is pretty high in rF2 compared to other sims, then still... why in that car so much more?
Do I miss some logical reason why the effect actually should be drastically enhanced in a FWD race car?
This thread might be worth reading: https://forum.studio-397.com/index.php?threads/honda-civic-btcc-v1-3-observations.55619/I just had a go in the Honda Civic BTCC after the update in rFactor 2.
The Civic has always majored on torque steer and there were plenty of similar posts about it when it was first released. It's weird.
Thanks guys.This thread might be worth reading: https://forum.studio-397.com/index.php?threads/honda-civic-btcc-v1-3-observations.55619/
Occasionally good info is posted on that forum. The tl;dr answer is the tyre changes have made the FFB alter, especially on medium compound tyres.
Great, well my answer would probably be the ViewSonic XG2401 which people seem to regard as one of the best TN 144Hz out there. You take an image quality hit on most of these TN panels, but this one is actually supposed to be pretty nice.
I think I'd bail from 144Hz if you wanted to spend less than that. The "gamer tax" is a bit brutal on some of these other crappy 144Hz monitors. I'd rather spend considerably less, and get a lovely picture in a big size. Something like the BenQ GW2760HS. 60Hz won't kill you ;-)
I'm using these. I run them at 72Hz (so that it syncs with a 144fps cap). They're one of the lowest latency VA 60Hz panels, so they feel pretty good for driving, but the pixels don't switch as fast as a TN, meaning it's still fairly blurry in motion. VA is better at colour and contrast however.
But... if you can afford 144Hz panels and your PC is capable of running sims at 144fps at 5760x1080, then you'll get a better driving experience.
I'm using these. I run them at 72Hz (so that it syncs with a 144fps cap). They're one of the lowest latency VA 60Hz panels, so they feel pretty good for driving, but the pixels don't switch as fast as a TN, meaning it's still fairly blurry in motion. VA is better at colour and contrast however.Thanks for this. I'm not sure how much I'll end up using that rig so the BenQ seems like a good compromise. 60 Hz hurts a bit but yeah I should survive.
Been enjoying racing some of the formula styled cars in PCars and curious about trying one of the F1 games. Any suggestions on which one to get? One of the older and cheaper ones? Is the latest F1 2016 good? Kinda liking the career system that game seems to have from the little I've watched. I remember hearing that 2015 was really bad so I guess I'll stay away from that.
Thanks
we now go left with the USF2000 oval package upgrade. Recently we got our hands on some good hard data on the oval package run by the USF2000 series the resulting upgrade package weve developed makes for a more challenging open wheel oval experience. The added adjustments, being in line with the real world data add the proper baseline asymmetry needed, making the car better suited to the sustained wheel-to-wheel and in the draft oval action. Additionally, the provided asymmetrical setup is a great starting point for those daunted by having to make an oval setup, it should be well balanced out of the box for a wide range of ovals so dont be afraid to just jump in start racing. You should see this update early next week.
Over the weekend, we will be at the Jumbo Racing Days, driven by Max Verstappen, which is a spectacular event at Circuit Park Zandvoort. In a partnership with Red Bull, Fanatec, PlaySeat and Team Redline we have setup a large tent in the paddock area with a couple of rigs where you can test your skills against some of the Team Redline drivers on-site. Weve heard that Max Verstappen will drop by himself to set a benchmark lap! He will of course also give a lot of demonstrations with his racing car on the real track throughout the whole weekend.
For us this is a great opportunity to share the first preview of our new Zandvoort track, which will be coming to rFactor 2
Nice sign along the pit straight
Dunno, I only just got home (in Oz here).How is the new AI, and the aggression slider?
Shit just got real in the sound wars within the sim genre.Spy footage of Reiza's 2017 spec F1 chassis Just listen to it!
Spy footage of Reiza's 2017 spec F1 chassis Just listen to it!
I doubt you'll find any laser scanned versions of Aussie tracks for any sim apart from Phillip Island in iRacing (which I keep reading people don't care for which is nuts). There are a few Aussie tracks being made for Assetto Corsa; likely to be using Google Earth and YT clips.I often hear about V8 supercar teams using simulators for training their drivers to learn tracks etc, but what game are they using? Iracing only has a handful of Aussie tracks, AMS doesn't have any and I think RF2 is just modded tracks which aren't even close to the real thing. Reason I ask is I would like to practice on some local tracks (namely Sydney Motorsport park) but I can't find a laser scanned track in any of the current sims. But the supercar teams must have a version of it right?
Unfortunately only the actual V8 teams would know what they use; I'm guessing based off the fact the maker of rF Pro stated F1 and NASCAR teams used rF Pro. The Ferrari F1 certainly team did until a few years back when everything went in house.Ok that's interesting, would it be likely that RF Pro would have the other Aussie tracks? Or would they use mods? Not sure why they would bother with inaccurate tracks though
Also, why wouldn't they just release laser scanned versions of all of their tracks to the consumer model? Some sort of licensing issue?
.I would like to take advantage of this gameplay video to say something. We are a team of crazy, genuine people who love their job, showing some talent but, even more, a genuine devotion for what they do. This makes Assetto Corsa what it is today. But I can't forget to mention that, most of AI&physics algorithms, as well as the tyre model, the netcode and the graphics engine of our game has been programmed by one single person, my teammate in business Stefano "Kunos" Casillo. All the tracks (except for one) have been modeled by one guy, Simone Trevisiol, who takes care also about shaders, post processing effects and gfx fine tuning. Most of the sound environment and effects has been managed by one guy (with some programming support), Luca Sodano. Only one guy, Aristotelis Vasilakos, is behind the car handling, vehicle dynamics and tyre data (that means this lazy guy updated all the hundreds of cars included in the game each time Stefano updated the code behind physics and tyre model). And Gianluca Miragoli is behind the 3D modeling of at least half of the car models and most of the interiors. I should mention all the others that made Assetto Corsa what is today and I thank all of them. But the people mentioned above are with us by the beginning. I'm proud to be part of this team
Stefano is a genius. In fact, I think he is something like the John Carmack of our present time.