Chris Harris on GRID 2, new trailer >
http://www.youtube.com/watch?feature=player_embedded&v=Do0_DIM2PQ8
OK some news:
New iRacing build, release notes for members are here >
http://members.iracing.com/jforum/posts/list/2472116.page
Another R3E licence announced Audi R8 GT LMS Ultra >
http://insider.simbin.com/r3e-licensing-audi-r8-gt-lms-ultra/
Chris Harris on GRID 2, new trailer >
http://www.youtube.com/watch?feature=player_embedded&v=Do0_DIM2PQ8
The thought of someone practicing with GRID 2 out of all games is way too funny. I like the first GRID, but mostly because it was an action racing game. After playing lots of sims it was impossible for me to go back. I literally couldn't drive the cars in that game.
Fuck Codemasters.The thought of someone practicing with GRID 2 out of all games is way too funny. I like the first GRID, but mostly because it was an action racing game. After playing lots of sims it was impossible for me to go back. I literally couldn't drive the cars in that game.
+1 Chris Harris along with the American fellow who hosts Tuned make the Drive channel worth watching.At least Codies hired the right guy. Everyone loves Chris Harris.
Just wait for when they announce that F1 2013 doesn't have cockpit either. Bet that'll go down a treat.I liked the bits that wasn't the game . Based on that clip and the other ones I'm not seeing where this "extra detail" they got from removing cockpit view is going.
bonnet cam>cockpit view
and chris harris is the man but its a shame he couldnt be a part of iracing or something and not that arcade trash
bonnet cam>cockpit view
and chris harris is the man but its a shame he couldnt be a part of iracing or something and not that arcade trash
Bonnet cam is for babies. Imo a proper simulation needs to also "simulate" the visibility (or lack thereof) in the cockpit of certain cars. LeMans prototypes are good examples of this, some of them so little horizontal visibility it's insane (even with a triple screen or TrackIR) and the windshield itself is really far away from the driver.
I got an invite a few days ago to RaceRoom but they refuse to send me the activation email for my beta account so i am still unable to play. Anyone else had this problem?
EDIT: Ok nevermind, the email was sorted as junk
Jeez. I never even thought to look in there (had only 12 items in it). Hauled my wheel out yesterday morning and set everything up, then I never got the confirmation e-mail.
And even before then, had to restart like 5 times (perfectly timing when to disable 3D Vision) to keep from getting just blackness. If the in-game doesn't support 3D, it'll be a big fat pass.
Forget the shoe salesman's dude-bro game, try a demo with sublime FFB: http://www.game-stockcar.com.br/en/downloads.html
Game Stock Car 2012 demo is less than 900MB, features most of the cars and 2 tracks with five different layouts and will run for 30 days. Default FFB is excellent.
Took your advice and downloaded this over the weekend. The FFB is better certainly, but it's still missing something. I don't know if this is because I'm just so used to GT5 or what, but there seems to be no feedback between different levels of traction, driving on tarmac and driving on grass, or locking up for example, the steering never goes 'lighter', if you know what I mean.
I've heard so much about PC sims and how they blow GT away in feedback but I'm just not seeing it at the moment. This isn't me trolling by the way I was hoping to transition to PC only rather than the next-gen so I'm a little disappointed/worried at the moment. Especially as I don't want to spend hours installing mods and the like. Surely if they are releasing 'simulators' the FFB should work properly in the vanilla version? Especially for such a well understood wheel as the G25.
Took your advice and downloaded this over the weekend. The FFB is better certainly, but it's still missing something. I don't know if this is because I'm just so used to GT5 or what, but there seems to be no feedback between different levels of traction, driving on tarmac and driving on grass, or locking up for example, the steering never goes 'lighter', if you know what I mean.
I've heard so much about PC sims and how they blow GT away in feedback but I'm just not seeing it at the moment. This isn't me trolling by the way I was hoping to transition to PC only rather than the next-gen so I'm a little disappointed/worried at the moment. Especially as I don't want to spend hours installing mods and the like. Surely if they are releasing 'simulators' the FFB should work properly in the vanilla version? Especially for such a well understood wheel as the G25.
Your description sounds like a broken wheel. But if it works in GT5 then I guess something is wrong with the driver/game settings.Took your advice and downloaded this over the weekend. The FFB is better certainly, but it's still missing something. I don't know if this is because I'm just so used to GT5 or what, but there seems to be no feedback between different levels of traction, driving on tarmac and driving on grass, or locking up for example, the steering never goes 'lighter', if you know what I mean.
Is your feedback strength a negative value? In ISI-engined games the Logitech wheels need an 'inverted' feedback to feel right. I assume this is the case with GSC.
Thanks Arucardo, Ill try that, I just have it set at whatever the drivers are at when they are installed.
1-D Its not my intention to start an argument about which is more accurate as its not helpful and Im sure the PC is miles ahead in data terms anyway. Im just giving my impressions on the feedback Im getting as a noob to PC sims, and hoping to get good advice on how to reach the PC-based nirvana Ive always heard about
I admit this could very well be because my settings arent right, but as it is at the moment, what I get from GT is much closer to my real life experience in driving (including crashing!).
I have all the aids turned off that I can see and Ill change the spring settings as suggested. Any other tips are gratefully received!
As for the wheel working, thats the question. I moved house about six months ago and so have only just got the wheel out again. Just prior to packing it up it I was having calibration issues in GT5, in that, after a few laps the centre of the wheel was moving to the right, so I was turning left to go straight. I cant really get the wheel to the PS3 at the moment so I thought Id test it on the PC to see if I need to ring Logitech/take it apart, but the weird thing is the calibration seems fine so far...
OK, made the adjustments recommended and it does improve things a lot, so thanks all. Was enjoying myself enough that I'd done quite a few laps of Taruma before I saw the little message in the corner informing me I was going the wrong way. I've never raced the circuit before and I did think that pit exit was a bit strange.
McLaren Racing Pack
McLaren MP4-12C GT3 Special Edition
2 new routes around the Brands Hatch GP Circuit
Special Online Event
GTR Racing Pack
Nissan GT-R Spec road car
Yas Marina daytime circuit
Exclusive online event
This.I'm not touching another Codemasters racing game after F1 2012
That really has no business in the PC Racing Sims thread
I'm not touching another Codemasters racing game after F1 2012
I'm not touching another Codemasters racing game after F1 2012
+1 here. Never forget the unholy mess F1 2012 remains after 12 patches. Good to see Codemasters are following their Dirt 3 DLC plan - I'd wait for the 'complete' edition to be released or mega price drop in a Steam sale. None of our objections will stop Grid 2 from being a huge success though.This.