People focus on Index (with good reason, I'd buy one if I had the money to burn) but to me the magic happens in the programmed interactions and physics rather than any one controller, this will be sweet as hell even with a Vive or whatever else PC VR one has!
Disclaimer: I recently got a Rift and just upgraded to a 3-sensor setup for 360 degree/room scale and I'm happy with it. I'll upgrade to Index-level when it becomes affordable and after my next PC upgrade to handle future high end VR games. Maybe in 3-5 years or so then.
That's why I can't justify spending that kind of money on the Index. Until the software is there, I just can't.I'm both excited and disappointed. I preordered the Valve Index (and may or may not have gone hands-on with it at great length recently), so my excitement for the hardware is through the roof.
But to be honest, there wasn't a lot in the E3VR presser that got me pumped. The only thing I desperately want is Boneworks. But I can't help feeling that a vast majority of the other games coming out will only hold my attention for a half hour or so.
I don't just want a "killer app" - I think VR has had a few of those, like Beat Saber, Superhot, and RE7 - I just need more consistently good and polished experiences. Most VR games I play feel very much like tech demos or unfinished/unpolished short games.
What have you been working on, Valve? Save me.
I think perhaps that's a wmr issue more than a generic pcvr statement. At least with my og rift I haven't had any real issues.I have a WMR headset, but still play most my VR stuff on PSVR because it's just simpler to use. PC VR is a bit of a mess IMO and even though I spent a few evenings faffing about it still doesn't quite work as I want it to. I mostly bought the WMR headset for racing sims, but sadly the VR integration is a bit of a mess in a number of sims I play. Without helpful advise from racedepartment and reddit I would probably have fired that thing into a volcano by now.
I have a WMR headset, but still play most my VR stuff on PSVR because it's just simpler to use. PC VR is a bit of a mess IMO and even though I spent a few evenings faffing about it still doesn't quite work as I want it to. I mostly bought the WMR headset for racing sims, but sadly the VR integration is a bit of a mess in a number of sims I play. Without helpful advise from racedepartment and reddit I would probably have fired that thing into a volcano by now.
I have this on Quest and it's a good VR game. A little too simple and easy in many respects, but still enjoyable.I got Journey of the Gods PC and played a bit. It's not really Zelda-like but it feels good. Nice yet simple combat systems between the sword and shield, crossbow and god powers you acquire. But it's not at all open (so far), you have a hub with a handful of NPCs and open up new areas in a preset sequence as each area is essentially an old school "stage" with one primary quest to complete before going back to the hub and opening a new area and maybe some bonus items off the beaten path. They mix and match some things but they're heavily combat focused, no real puzzling or anything. It feels good, it looks stylish, but, again, so far, it's not nearly of the caliber you might have expected by all the it's like a VR Zelda hype. It's good, I don't regret getting it and if it ever goes on sale I'd say it's a no brainer as the few things they do here they do them great. The different enemy types with their abilities and how you can counter them or exploit their weaknesses and so on. I've upgraded all my gear once so the sword is longer, the crossbow can fire more bolts in sequence and the shield is also larger so it's easier to block projectiles with it. I hope it does well and maybe a sequel can expand on everything and make it a true Zelda-like with puzzles, dungeons, some melee/humanoid enemies that can match your skill, maybe an interconnected overworld and such to give it some breadth and depth on top.
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