PCVR Game Discussion |Thread| Knocking down the (virtual) walls

I'm starting to worry about FO4VR. The VR integration seems like it's shaping up to be not nearly as fully-featured as I was hoping. At this point I'm assuming weapon reloads are done with a button-press, which would fucking suck.
 
This port seems so half baked, no hand models, you can't grip weapons with both hands to steady it and to interact with objects you press a button rather than actually interacting it with motion controls.

That's a deal breaker, didn't care about no dlc but the lack of those features just makes the whole thing sound like a rush job, especially with the price tag on it too. I expect this kind of vr implementation from a mod, not from developers who have the resources to make a complete package. Really bizarre when compared to Doom VFR.
 
https://www.vrfocus.com/2017/08/fallout-4-vr-will-not-include-dlc/

Full priced and doesn't include the DLC, seriously Bethesda?

This port seems so half baked, no hand models, you can't grip weapons with both hands to steady it and to interact with objects you press a button rather than actually interacting it with motion controls.

Bethesda gonna Bethesda. Making this full priced is pretty fucked, at the most it should be DLC for the normal Fallout 4 game.
 
That's a deal breaker, didn't care about no dlc but the lack of those features just makes the whole thing sound like a rush job, especially with the price tag on it too. I expect this kind of vr implementation from a mod, not from developers who have the resources to make a complete package. Really bizarre when compared to Doom VFR.

Hopefully, it will have mod support and someone can just fix these issues soon after release.

I'm starting to worry about FO4VR. The VR integration seems like it's shaping up to be not nearly as fully-featured as I was hoping. At this point I'm assuming weapon reloads are done with a button-press, which would fucking suck.
That would suck.

One thing I can't stand about a lot of current VR shooters is the lack of actual reloading for weapons. It's always pressing a button or waving the gun down to your belt. It just feels so damn lame.
 
One thing I can't stand about a lot of current VR shooters is the lack of actual reloading for weapons. It's always pressing a button or waving the gun down to your belt. It just feels so damn lame.

Agreed. After playing a bunch of H3VR, I want every weapon in every game to have simulation-style reloads. It's so much better to have to really acquaint yourself with a weapon to use it effectively.
 
Also going back and forth on Dead Effect 2 VR. It has some things going for it like real locomotion, semi-long campaign and a loot system, but it also looks kind of basic gameplaywise and somewhat rough around the edges.

i'm also waffling over this.... seems like a full "game", loot system seems like a fun time waster

but wasn't dead effect a mobile game, if i'm not disremembering?

man this is what sucks most about current VR. lots of stuff on the radar, little to no impressions to draw from
 
i'm also waffling over this.... seems like a full "game", loot system seems like a fun time waster

but wasn't dead effect a mobile game, if i'm not disremembering?

man this is what sucks most about current VR. lots of stuff on the radar, little to no impressions to draw from

It is a mobile port, and I also think Dead Effect 2 VR is pretty bad. Not worth its regular price, I got a deal by getting the non-VR cheap then buying the cheap VR upgrade they offer(ed?). I still feel a bit ripped off.

Buggy, progression soso motion control implementation, TERRIBLE voice acting, generally ugly graphics. Just not much going for it at all.

Play every high profile VR shooter and every user made classic game VR port (Quake 2 & Doom 3 especially) before you give DE2 the time of day.



Anyways also really skeptical about Fallout 4 VR. I have a feeling it's going to be one of the most barebones VR ports, akin to what a user could do.
 
I'm starting to worry about FO4VR. The VR integration seems like it's shaping up to be not nearly as fully-featured as I was hoping. At this point I'm assuming weapon reloads are done with a button-press, which would fucking suck.

Thats exactly what it is, there is no weapon interaction whatsoever.... Hell the minigun is held like a pistol.

I just wanted to crank the laser musket :(

As for other shooters not having reloads, it really depends on what game it is if it is suitable or not. If you want to make a dualwield shooter having more complex reloading isn't really feasible. But more games could definitely use slightly more involved reloading that just tapping a button, they don't need H3VRs full physics because that is just mostly awkward as (but fun). Pavlov and Onward strikes a pretty good balance of manual reloads, and gameplay that still models things like bolt release/charging handles but without the fiddly physics. Sometimes they might be a bit too fast though completely killing the traditional "switching to a side arm is faster than reloading" mechanics of FPS but eh.

Edit: Dead Effect 2 VR was mostly worth it to see their VR implementations, the game itself is really bad. But they did a pretty good job of having a lot of options for VR and stuff like semi manual reloads, touch screens, a motion detector you hold in your hand etc.
 
Idk if its still an option but around E3 GreenManGaming had Fallout 4 VR + Doom VR for $66.40 total.

If Fallout 4 VR isn't great, that still kinda sucks but if someones interested there might still be a discounted option there.
 
Thats exactly what it is, there is no weapon interaction whatsoever.... Hell the minigun is held like a pistol.

I just wanted to crank the laser musket :(

As for other shooters not having reloads, it really depends on what game it is if it is suitable or not. If you want to make a dualwield shooter having more complex reloading isn't really feasible. But more games could definitely use slightly more involved reloading that just tapping a button, they don't need H3VRs full physics because that is just mostly awkward as (but fun). Pavlov and Onward strikes a pretty good balance of manual reloads, and gameplay that still models things like bolt release/charging handles but without the fiddly physics. Sometimes they might be a bit too fast though completely killing the traditional "switching to a side arm is faster than reloading" mechanics of FPS but eh.

Edit: Dead Effect 2 VR was mostly worth it to see their VR implementations, the game itself is really bad. But they did a pretty good job of having a lot of options for VR and stuff like semi manual reloads, touch screens, a motion detector you hold in your hand etc.

Yesss, exactly with the laser musket. Doing those kind of actions is precisely what I want out of VR. Hell, I want to have to physically open doors! Little things like cracking open a door to peek out is what really elevates VR over standard games.

VR integration should be more than just a different way of looking at the same game.
 
Ouch the Fallout VR port seems kind of lazy, even the fanmade doom 3 vr mod has more interactable stuff by the sounds of it. Guess Bethesda is going to Bethesda.

It is a mobile port, and I also think Dead Effect 2 VR is pretty bad. Not worth its regular price, I got a deal by getting the non-VR cheap then buying the cheap VR upgrade they offer(ed?). I still feel a bit ripped off.

Buggy, progression soso motion control implementation, TERRIBLE voice acting, generally ugly graphics. Just not much going for it at all.

Play every high profile VR shooter and every user made classic game VR port (Quake 2 & Doom 3 especially) before you give DE2 the time of day.

Thanks for the impressions, I'll probably stay away from it unless I can get it heavily discounted. I think I'll just just save up for the more high quality experiences like Lone Echo, Mage Tales, Chronos etc for now. My favorite game so far is definitely Batman because of its quality and the immersion it brings, these indie games just isn't doing much for me at all. Sairento for example is neat but the low budget really shows and there just isn't a lot of content. Might make an exception with Raw Data which looks pretty well made.
 
Raw Data is really well made and the PvP mode is a blast (i think the playerocunt for EU is not great but still lively for NA) but it IS a wave based shooter. It just has more going on that most wave shooter but it is still a wave based base defense thing and is best with 2 players. Its really cool and a has a few levels that really changes things up though so well worth the time and money imho especially if you have someone to play with.
 
Thats exactly what it is, there is no weapon interaction whatsoever.... Hell the minigun is held like a pistol.

I just wanted to crank the laser musket :(

i mean what the hell even the team working on that half life 2 vr mod are adding in advanced weapon handling and reloading get on it bethesda not having any interaction with the weapon you are using is major immersion breaking
 
Ha, way back I said something like "If they don't have proper motion controls then that's because they are trying to keep the VR versions technically similar to avoid extra work/difficulties. Meaning they have a PSVR Version of the game in the works and want to keep it simple VR control wise."
 
mini notes

-H3VR is fantastic to kill time in aimlessly

-Sairento is fantastic and way more game than I expected

-I haven't done any Rec Room quests yet o.o
 
New game announced called Taproom VR which is a VR bartending simulator where you serve dwarves.

Some pre-alpha footage

HandyDizzyIzuthrush.gif


mini notes

-H3VR is fantastic to kill time in aimlessly

-Sairento is fantastic and way more game than I expected

-I haven't done any Rec Room quests yet o.o

Are we friends on Steam? I'm on pretty infrequently, but I'd love to do the quests with some VRGAF.
 
Hadn't anyone had a chance to check out chroma lab?
 
man this is what sucks most about current VR. lots of stuff on the radar, little to no impressions to draw from

I just picked up my 300th VR game Forgotten Chambers and I've been planning on doing some weekly reviews of lesser known titles for this exact reason :D

I've played many games that were really good only to check the store page and see that there wasn't even a single review so I want to give back to the VR community by going through every game I own and try to give some attention to the titles that I feel deserve to stand out.

I'm aiming for 2 games reviewed per week and my first should be ready by the end of this week so I hope it turns out well :D
 
Played quite a bit of Neverout. Initially I was interested because of the cube like design, watched the movie quite a bit back in the day.
It never goes as far as the movie (doesn't even have other people as far as I can tell, so no gore or psychotic tension) and the rotate-room-to-move-boxes mechanic, while interesting and fun in the beginning, starts to wear a bit thin later in the game. It becomes a tad too samey overall.
Still not a bad purchase for what is there in the game, graphics are sharp, good textures. Not sure I'm going to finsih this game, I'm at a part where there are doors to every wall of the cube and if this is a puzzle then I'm not a fan of it (I guess I have to go through every of those doors and get through the rooms behind all of them but I'm not sure) Itäs the part where feel the sameyness starts to get a bit heavy for me. Maybe I just have to be in the right mood and then I will return and play through it.

-
Edit:

There is a KFC Escape Room Game
 
I feel like I can't trust anyone's opinions anymore.

I value polish a lot... and people keep saying things are polished when they have weird bugs or other minor oddities that just make a game feel thrown together.
 
I feel like I can't trust anyone's opinions anymore.

I value polish a lot... and people keep saying things are polished when they have weird bugs or other minor oddities that just make a game feel thrown together.

which games did you try out of curiosity?
 
I feel like I can't trust anyone's opinions anymore.

I value polish a lot... and people keep saying things are polished when they have weird bugs or other minor oddities that just make a game feel thrown together.

There are things in VR that will be extremely hard to solve in a "polished" way. For example animations on other players.

But you should probably reign in your expectations on polish unless you are only playing the 2-3 "high" budget oculus games. (high budget in this case still means not anywhere close to a high budget AAA game)

Edit: But it would help to know what you tried and what you found unpolished.
 
Refunded Sairento so I can spend the money on something I'll enjoy more. At the moment it's between Gorn, Superhot VR and Arizona Sunshine. Gorn seems like a good use of my 3 sensor setup and a nice change of pace with melee weapons instead of guns. I wasn't the biggest Superhot fan but have heard very good things about this version, should also make good use of room scaling. Arizona Sunshine has that more focused campaign/story that I tend to enjoy. Tough choice.
 
This is a pretty awesome time management/action puzzle game.

A conveyor belt of blocks with different attachments on the sides is constantly running, and you need to grab blocks off it and combine the correct sides. Great use of motion controls, and there is quite a bit of strategy once you understand how to create combos.

Super frantic, had a great time with it

http://store.steampowered.com/app/636220/CubeWorks/
 
The Mage's Tale promo

Two months ago, inXile Entertainment released our first VR title: The Mage's Tale. Despite releasing just as Oculus' Summer Sale was beginning, our game spent most of the next few weeks in the #1 sales spot. That is amazing and, especially for the developers who worked hard on the game, gratifying. Because of your support, both of The Mage's Tale and in your early adoption of VR hardware, our first title was a success and it helped us secure an opportunity to continue expanding the potential of VR gaming.
To celebrate the game's success, we would like to offer our Mage's Tale supporters free copies of our cRPG titles Torment: Tides of Numenera and Wasteland 2: Director's Cut on Steam. This limited time promotion runs through Monday, September 4th 2017. If you would like to participate, please send us the following:
• A picture of you playing the game.
• A copy of your e-receipt from the Oculus Store (with your financial details blocked out)
• The email address you used for the purchases.
• Friend us (username "inXile") on the Oculus app.
Please send that along to community@inxile.net. For those eligible entries, we will be in touch after the promotion ends with your codes. If you don't have an Oculus Rift+Touch, their recent steep discount of their hardware represents a perfect time to jump into the world of VR and take part in this offer.
This is our way of welcoming The Mage's Tale fanbase into the larger inXile community and a small way of delivering a big "Thank you!" for taking a chance on VR gaming and our first title in that space! The Mage's tale is #1, and it is thanks to you!

Has anyone here tried the Aircar demo? Been seeing lots of buzz about it but haven't tried it yet. A word of warning though, I'd be careful if you're susceptible to VR sickness, I've heard some of the movement is nausea inducing.
 
So my VR cover for the Oculus Rift with the extended glasses interface arrived. Still nowhere close to wide enough to fit larger frames. Dissapointed. I guess onto the lens and 3D printed adapter piece.
 
The Mage's Tale promo



Has anyone here tried the Aircar demo? Been seeing lots of buzz about it but haven't tried it yet. A word of warning though, I'd be careful if you're susceptible to VR sickness, I've heard some of the movement is nausea inducing.

I'm wondering if I should scrounge up the $$$'s for Mage's Tale now. Don't have any of the games they're giving away. Does anyone have anything bad to say about Mage's Tale to keep me away?

Anyways, I tried Aircar. It's very neat. The music adds a lot. I don't really get VR sickness but Aircar did make me feel a little dizzy. But the style and vibes are amazing.
 
The Mage's Tale promo

Has anyone here tried the Aircar demo? Been seeing lots of buzz about it but haven't tried it yet. A word of warning though, I'd be careful if you're susceptible to VR sickness, I've heard some of the movement is nausea inducing.

It's a tech demo with nothing to do beside fly around in a airship/car. fun for a bout 5 minutes. I used it to test my sickness level, started doing sharp u turns everywhere and it felt uncomfortable. XD The environments look ok from far, but upclose they look really bad.


I'm wondering if I should scrounge up the $$$'s for Mage's Tale now. Don't have any of the games they're giving away. Does anyone have anything bad to say about Mage's Tale to keep me away?

Anyways, I tried Aircar. It's very neat. The music adds a lot. I don't really get VR sickness but Aircar did make me feel a little dizzy. But the style and vibes are amazing.

For mages tale check my mini review on it, on the previous page for this thread:
http://www.neogaf.com/forum/showpost.php?p=246552406&postcount=675
 
It's a tech demo with nothing to do beside fly around in a airship/car. fun for a bout 5 minutes. I used it to test my sickness level, started doing sharp u turns everywhere and it felt uncomfortable. XD The environments look ok from far, but upclose they look really bad.

This is neither here nor there, but Lakuza, you have gone from (IIRC) not having a VR headset before the Oculus sale to being one of if not the most active community member in VR threads. You have played everything and give very thorough answers. Please accept 1 month of NeoGAF Gold
which definitely exists
.
 
This is neither here nor there, but Lakuza, you have gone from (IIRC) not having a VR headset before the Oculus sale to being one of if not the most active community member in VR threads. You have played everything and give very thorough answers. Please accept 1 month of NeoGAF Gold
which definitely exists
.

Thanks :) Did have the gear vr for a year atleast before i even got accepted as a member here (which i havent used since getting rift haha), if it wasnt for the oculus sale I would have been active in the gear vr thread lol.
 
Thanks :) Did have the gear vr for a year atleast before i even got accepted as a member here (which i havent used since getting rift haha), if it wasnt for the oculus sale I would have been active in the gear vr thread lol.

If you want to test sickness levels, there is an enviroment for steam VR home that someone made to test "weapons", but the more interesting part is the locomotion methods he was testing. Theres suction cups that you cna use to climb walls, theres a jetpack, theres those head eating things from half life that you can use to swing around like spiderman, etc etc. Almost all of these feel great until you screw up and fall and feel like you're going to die. :P reccomended if you have a strong stomach for VR
 
If you want to test sickness levels, there is an enviroment for steam VR home that someone made to test "weapons", but the more interesting part is the locomotion methods he was testing. Theres suction cups that you cna use to climb walls, theres a jetpack, theres those head eating things from half life that you can use to swing around like spiderman, etc etc. Almost all of these feel great until you screw up and fall and feel like you're going to die. :P reccomended if you have a strong stomach for VR

I was blown away by how awesome the locomotion method in VINDICTA is.

I think it's a variation of the "Freedom Locomotion" system where you swing your arms while holding down the touchpad to walk through the world.

It's been a few days since I played any VR games that make use of locomotion at all and when that happens I basically lose my "VR legs" and become way more susceptible to VR sickness.

Despite that the first game with locomotion that I played was Vindicta and I played for an hour straight without ANY sickness at all, it was amazing.
 
Hadn't anyone had a chance to check out chroma lab?

It's kind of basic, to me. Also annoying that since it has native Oculus support, it's difficult to pop out and play some music (if I'm using SteamVR it's so convenient to just go to desktop view with 2 button presses).

Also, I bought Form on Steam due to the sale. A bit hyped from everyone's chat, and it looked really good to me all along too.
 
Ended up getting Hot Dogs, Horse Shoes & Hand Grenades, and played for almost two hours straight xD. Really neat game, I love super detailed interactable stuff like this in VR. It's just so much fun figuring out how stuff works and then getting better at it with practice. The developer is apparently not a big oculus fan, but he supports the touch controllers to keep the fans of the game happy which is pretty cool.
 
Ended up getting Hot Dogs, Horse Shoes & Hand Grenades, and played for almost two hours straight xD. Really neat game, I love super detailed interactable stuff like this in VR. It's just so much fun figuring out how stuff works and then getting better at it with practice. The developer is apparently not a big oculus fan, but he supports the touch controllers to keep the fans of the game happy which is pretty cool.

huh, I never would have know re: Oculus stuff.

It's an amazing firearms simulator. Nothing else comes remotely close. It literally just lacks the recoil, noise, and weight of a real firearm... and I suppose the gunpowder smell and the occasional casing bouncing off your head.
 
Skyrim VR lacks artificial locomotion. On the psvr version with PS Move at least. Not cool when you have fast paced combat and large landscape to travel, according to vr focus, but at least it also support gamepad, so you have to choose either motion control or analog for artificial movement on the PSVR, not both. Cant think of how they can rectify this as it is due to the PS move lacking an analog. Vive wand and Oculus Touch has got analogs so hopefully it features motion+free artificial locomotion on Vive/Rift.

https://www.vrfocus.com/2017/08/pre...ls-are-both-your-best-friend-and-worst-enemy/

Ign is saying the same thing too.
http://m.ign.com/articles/2017/08/23/gamescom-2017-skyrim-is-pretty-rough-on-psvr
 
Alright, I finally got down to try out ChromaLab. Its well worth the 5$ price. Its awesome.
At one point I set the gravity high so all the particles fell to the ground.. man that would be such a killer app for the foot tracking pucks.. I was down on my hands and knees splashing around the particles. It was awesome. Thats a good one! Get it!

Also, I bought Form on Steam due to the sale. A bit hyped from everyone's chat, and it looked really good to me all along too.

Form is freakin awesome. Enjoy it.
 
Skyrim VR lacks artificial locomotion. On the psvr version with PS Move at least. Not cool when you have fast paced combat and large landscape to travel, according to vr focus, but at least it also support gamepad, so you have to choose either motion control or analog for artificial movement on the PSVR, not both. Cant think of how they can rectify this as it is due to the PS move lacking an analog. Vive wand and Oculus Touch has got analogs so hopefully it features motion+free artificial locomotion on Vive/Rift.

https://www.vrfocus.com/2017/08/pre...ls-are-both-your-best-friend-and-worst-enemy/

Ign is saying the same thing too.
http://m.ign.com/articles/2017/08/23/gamescom-2017-skyrim-is-pretty-rough-on-psvr

Doesn't the DualShock 4 have built in tracking for PSVR?
 
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