I am still hoping Sisters VR and Face Your Fear will be releasing on HTC Vive and Oculus Rift one day.
I am still hoping Sisters VR and Face Your Fear will be releasing on HTC Vive and Oculus Rift one day.
sisters vr is pretty bad, there are better horror options (when I played it on gear vr, it was just a doll teleporting everywhere until it sits to your right and screams. lasts about 5 minutes at most).
Face your fears is a weird situation since it is available on the rift store but I only just found out that there are no dlc doors, just the original 2. Checking their forums out the devs are focused on the gear vr version as the platform priority, so we probably won't see any of those doors on the rift this year (spider, snake, crows, buried alive & sci fi trash compactor).
sisters vr is pretty bad, there are better horror options (when I played it on gear vr, it was just a doll teleporting everywhere until it sits to your right and screams. lasts about 5 minutes at most).
Face your fears is a weird situation since it is available on the rift store but I only just found out that there are no dlc doors, just the original 2. Checking their forums out the devs are focused on the gear vr version as the platform priority, so we probably won't see any of those doors on the rift this year (spider, snake, crows, buried alive & sci fi trash compactor).
Organ Quarter is delayed for at least several weeks due to incoming hurricane irma. hopefully Outer Brain Studios will see it through.
https://www.kickstarter.com/project...ic-survival-horror-adventure-ga/posts/1984157
Not on techmeme ATM.So i saw on a couple tech sites that Google is in the final stages of buying HTC.
What do yall think that will mean for HTC Vive.
From what I read even if that were to happen they wouldn't buy the Vive part.So i saw on a couple tech sites that Google is in the final stages of buying HTC.
What do yall think that will mean for HTC Vive.
Just tried Minecraft VR for the first time and holy shit, this changes so much about how I feel about VR
Just tried Minecraft VR for the first time and holy shit, this changes so much about how I feel about VR
Is there a convenient way to switch between refresh rates? I'm constantly in the NVIDIA Control Panel swapping between 144hz for regular gaming on a gsync monitor and 60hz for Oculus. There has to be a better way! I notice there are some per-application settings, but I could not find a workable solution taking that route either. Am I missing something here?
Also the NVIDIA Control Panel is starting to feel ancient.
https://labrodex.com/projects/
Labrodex is creating some VR games. But no titles yet
has anyone had any experience with creating steam environments (or steamVR environments) to be used as the home environment?
I've tried a few interesting ones that are featured when using steam vr (but just to visit them) like the Doctor's Tardis. Kinda inspired to make one myself as my next "free time" project (currently working on a vr animation using animVR so can't start straight away).
The screenshots of their sci fi shooter look pretty good and its nice to see another rpg game on the horizon tooTried to see what else they've worked on but their site doesn't list any so not sure how good these devs are (they seem like a company that others outsource work to so these vr games could be their first games?)
Gather round, folks: announcement day!
We are happy to announce that our mythical adventure #Theseus will launch on PC this Fall, on #OculusRift and #HTCVive. Formerly released for #PlayStationVR, Theseus focuses on atmosphere and storytelling, with a 3rd person Virtual Reality format that can engage the players in new and innovative ways.
To have a taste of what's coming to your computers, take a look at the comparison shot below: this new version of the game comes with several improvements to shadows, textures and overall resolution, with adjustable settings for high-end performance!
Learn more on Theseus on our website: http://www.theseus-vr.com
Theseus coming to Vive and Rift with several graphical improvements.
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Artkika.1 is now available for pre-order on Oculus Store - $29.99 USD with 10% pre-order discount. Releases October 10.
Oculus had promised a big title every month, but looks like we'll get none in September and two in October instead. Brass Tactics releases October 19.
Artkika.1 is now available for pre-order on Oculus Store - $29.99 USD with 10% pre-order discount. Releases October 10.
I have a 144Hz monitor and Rift connected at the same time. What problems are you experiencing that's making you have to switch back and forth? Are you just worried about the potential extra perf hit from apps being displayed on the screen at high FPS while in the headset?
Just tried Minecraft VR for the first time and holy shit, this changes so much about how I feel about VR
Wow. Yeah I finally tried Vivecraft thanks to this post and it was awesome. Really immersive. I made a little hut underground and put gate around the entrance. I got the shit scared out of me by a spider. Which was not cool at all. Gonna go spelunking in a few minutes.
Whenever I try to use the Rift w/ monitor set to 144hz the performance is usually so bad that it is unplayable! Fortunately, switching to 60hz always resolve this issue. Is this a non-issue for most people?
Gangnam Style - PSY - Quite happy with this one, I actually used the gangam dance for the chorus as part of the beatmap lol XD
Not gon' lie you might have just sold me on a copy of Soundboxing. That looks way tighter and more fun than Audioshield.
Onward Dev on steam said:Try out Onward for free this weekend, and join us on the battlefield!
Also, we have a lot of new content coming out in September and October, and can't wait to share it with you guys! (New maps, and more!)
Best,
Dante
http://store.steampowered.com/app/705100/Marshmallow_Melee/
Marshmallow Melee coming to Vive next month
I have a 144hz g-sync monitor hooked up alongside my Rift and haven't had any performance trouble. What CPU/GPU do you have? I'm running a i7 3770k and GTX 1080.
It sounds like some sort of driver quirk rather than the monitor hogging performance, since the HMD should be dictating the framerate target and then copying the result to the monitor rather than having your GPU render the same stuff twice.
https://www.youtube.com/watch?v=GQZNOeW0FuI
Bright Memory is a new upcoming game that will launch next year. Will have optional vr
Apparently its done by just one person
Here's the launch trailer for Dimension Hunter. Should be releasing very soon
https://www.youtube.com/watch?v=_8MGEwzGcms
FYQD (dev) said:Bright Memory only supports the XBOX controller and the mouse keyboard,so it can only be used in Oculus devices,for the dollar is not too expensive
There's a new thai horror game coming out for OculusRift later this month
Home sweet Home coming on 27th Sep. unfortunately it only have gamepad support
http://store.steampowered.com/app/617160/Home_Sweet_Home/
yeah i agree, art style really brings this one down, feels the opposite of Bright memory where clearly the dev(s) is primarily programmer and not a designer/artist.Tractoballvr
https://www.youtube.com/watch?v=-Cq7WWWmpGk
Doesnt look good graphically speaking. Its basically rocket league + pinball in VR
Anyone hates "motion controller" support if its just used as a pointer or "WiiMote-like"?
In some games it works well, but playing Obduction lately it sucks. You have your hands and you can point at stuff, but thats it. If you move a lever or stuff like that, it doesnt feel fluid. It feels like an old Wiimote, where you just move it in one direction and it moves.
This one looks really cool too.
Visually it does, but there's a demo for Dimension Hunter out there and I was not a fan of it. Unless it's changed significantly since then it's very much a rail shooter ie the movement is automatic.
oh awesome, definately trying this out later tonightGoogle Earth VR added Street View support
https://techcrunch.com/2017/09/14/google-earth-vr-app-gets-support-for-street-view/
I will try how it feels like later today. (hm, reads more like 360 picture support than the regular street view of google Maps tho)
edit:
Release notes
Street View: If you fly close to the Earth, the globe on your non-dominant controller will become a preview lens and indicate whether or not Street View is available. To enter, peek into the preview lens for a quick look, or point and click to enter an immersive 360 photo.
Renamed "Allow human scale" preference to "Restrict altitude"; limits how close users can fly to the ground.
Fixed human scale (experimental): Turn this feature on via the menu to stay human-sized at all altitudes.
Tutorial improvements: Added progress indicators and improved explanation text.
Refreshed pre-installed data cache for faster startup times.
...
oh awesome, definately trying this out later tonight![]()
http://store.steampowered.com/app/705100/Marshmallow_Melee/
Marshmallow Melee coming to Vive next month