Yeah, I wouldn't trust any "impressions" right now unless you know it's from someone who actually played/is playing the game. Even then, it'll probably take a few months for people to properly digest the game and we can get a proper feeling on how it compares to previous entries.
Stop doing this to me. If the bar sequences in Catherine already felt so good to me then P5 will absolutely destroy me. D:
P Team is pretty damn good on making me engrossed in their games, that was a huge part of P3 and specially P4 to me, moreso than the main plot itself. I think they might be better at stablishing good atmosphere than the current Maniax team, at least going by SMT IV vs Catherine. Or maybe it's due to their budget.
If you've done any battles outside of the prologue yet, I have two small questions:
Would you say that demon negotiation slows down the pace of battles significantly from P3/4? Also, does the fact that the music switches during negotiation get annoying?
so jealous of all you who can understand japanese right now, on the brightside, by the time it comes out in February someone will have written the FAQ for full completion of all the social links!
so jealous of all you who can understand japanese right now, on the brightside, by the time it comes out in February someone will have written the FAQ for full completion of all the social links!
I guess I'll just post a couple of impressions so far, started playing the moment it got available and stopped just now, while skipping through all cutscenes etc, so I won't talk about the story or any of that at all. But I did play a lot of the first dungeon in the game.
The city feels incredibly alive, getting on trains and the subway feels really cool, but I assume that people can easily get lost due to that as well. The phone is a really cool addition which makes lots of things easier and brings some nice QoL features like
that you can go to a social link event directly from the text messages, same goes for the dungeon.
.
The first dungeon is a huge surprise so far, the design is incredibly cool it features a bunch of puzzles as well, and it really makes use of the climbing mechanic we've seen so far, it's not just used as a gimmick, but to actually traverse the dungeons. Overall the dungeon crawling feels way better than it used to. The demon conversations are a cool inclusion and make getting personas far more reliable than the old shuffle time did, even though I fail to see the use of it after you get each persona, as the items I got through it so far are not really too helpful ( a 20hp recovery item while my characters were over 100hp each). The guns are also a nice new addition. As well as the assisst feature in battle which helps players focus weaknesses, as you simply press a button and the game will automatically choose persona and skill to use against enemies depending on their weaknesses after you found said weaknesses.
Overall pretty blown away by it, and I can't wait til my fiancee gets home later tonight and we take our time together to go through the story.
You can also press square during non-anime cutscenes and get a log window where all the dialogue is displayed.
Also, pressing circle on any text while in there replays the audio so you can look up the word easier.
You can also press square during non-anime cutscenes and get a log window where all the dialogue is displayed.
Also, pressing circle on any text while in there replays the audio so you can look up the word easier.
I'm curious. How is the PS3 version? Stable 720/30? Load times? Assets looked the same for PS3/4. It's a new game for a 10 year old console (and not some gimped version) after all. Doesn't happen anymore for major releases.
I'm about four hours in. Could do with a little less handholding, but that really is my only complaint so far - and maybe a crash course on Persona's battle system isn't so bad after... six, seven years?