Nah, after his social link and school trip he'sMishima is awesome. Awkward yet cool teen that wants to do the right thing.
pathetic
Nah, after his social link and school trip he'sMishima is awesome. Awkward yet cool teen that wants to do the right thing.
I mean, this would have been December 10th the other way around...?
Tatsuya would.
Even longer than Palace 1? Palace 1 takes a million years. Lol
Nah, after his social link he's. I like him as a character because he's flawed and fits into the themes of the game, but fuck himpathetic
MC represents the wild card, probably that force that alrters, disrupts or defies fate.
Mishima is awesome. Awkward yet cool teen that wants to do the right thing.
I always wonder what made the MC of Persona 3, 4, and 5 able to change their Persona despite "being special or so the player won't get bored". If you think about it everyone in the Persona universe who can summon their Persona is beyond special but the MC is like so utterly uniquely unique. Even if he can only carry 8 Persona's with him he's basically a highly mobile army with ulmost limitless power. Is there a piece of lore that explains why some individuals can Summon multiple Persona's?
The "lore" reason is basically just "protags got special Wild Card powers, I dunno." The real-world reason is that they were going for a very specific tone in Persona 3, where they wanted the other major characters to feel like independent entities from the protagonist, which is why you couldn't control their Personas or even what they did in battle (outside of broad "tactics"). Later games just carried that over because "that's what Persona 3 did."
Wow, everything about Palace 6 was awesome. Especially the end.
You'll Never See it Comin'
Let's Not Do That Today
Go to Sleep You Piece of Shit
Incriminating Children for Gun Use
Worst part is that I didn't manage to get the treasure persona there.
I hadn't gotten my stuff set up to abuse criticals for a knock down and no weaknesses = bad times.
The "lore" reason is basically just "protags got special Wild Card powers, I dunno." The real-world reason is that they were going for a very specific tone in Persona 3, where they wanted the other major characters to feel like independent entities from the protagonist, which is why you couldn't control their Personas or even what they did in battle (outside of broad "tactics"). Later games just carried that over because "that's what Persona 3 did."
Worst part is that I didn't manage to get the treasure persona there.
I hadn't gotten my stuff set up to abuse criticals for a knock down and no weaknesses = bad times.
I didn't know this. Thanks for sharing.
SO IF THESE PERSONAE ARE THINGS THAT YOU BUILD BETWEEN YOURSELF AND OTHERS, IT IS EASY TO SEE HOW THE HERO MIGHT HAVE MULTIPLE PERSONAE TO UTITLIZE BUT WHAT DOES THAT SAY ABOUT HIS PARTY MEMBERS AND THEIR INABILITY TO HAVE MORE THAN ONE PERSONA?
HASHINO: That was a compromise we had to make for the game. The player needs to relate to the Hero more than the other characters, so we game the player a tangible system through which they could manage all of the Heros personae. It is completely reasonable to think that, in terms of psychological personae, the other characters had various ones for when they were shopping, hanging out with friends, and doing a multitude of other things that the Hero has absolutely nothing to do with. We just couldnt bring all of that into the mix because we needed some way to create a definitive separation between the Hero and the other characters, from the players point of view.
SO A SIMPLE WAY TO EXPLAIN IT WOULD BE TO SAY THAT THE ONLY REASON WHY THE OTHER CHARACTERS ONLY SEEMED TO HAVE ONE PERSONA WAS BECAUSE THAT WAS THE PERSONA THEY HELD FOR THEIR RELATIONSHIP WITH THE HERO.
HASHINO: Thats an excellent way to explain it.
SOEJIMA: I had no idea.
HASHINO: Did you really think the other characters were just one-dimensional? Of course they have complicated minds and hearts, just like us. We just couldnt make that a part of the gameplay because messing with and controlling other peoples personae would have just been
WRONG?
HASHINO: Yes! It would have been wrong, for this game. There are a lot of RPGs out there where you can control every aspect of your party members, including what kind of underwear they are wearing but because we wanted the player to relate to the Hero more than any other character in Persona 3, we wanted the other characters to feel like other people.
SOEJIMA: It was important to make that distinction. It helped to emphasize the concept of Social Links, and it also allowed us to show off the improved AI. It would have been extra cool if the party members had been completely free of player control, but we knew that would be pushing it a bit too far, so we gave the player control over their equipment at least.
HASHINO: Its true that we got some feedback stating that the party system was too difficult to control effectively, but Ill honestly say that I dont regret doing what we did with it. Im glad we stuck to our guns on that one.
I always wonder what made the MC of Persona 3, 4, and 5 able to change their Persona despite "being special or so the player won't get bored". If you think about it everyone in the Persona universe who can summon their Persona is beyond special but the MC is like so utterly uniquely unique. Even if he can only carry 8 Persona's with him he's basically a highly mobile army with ulmost limitless power. Is there a piece of lore that explains why some individuals can Summon multiple Persona's.
SO IF THESE PERSONAE ARE THINGS THAT YOU BUILD BETWEEN YOURSELF AND OTHERS, IT IS EASY TO SEE HOW THE HERO MIGHT HAVE MULTIPLE PERSONAE TO UTITLIZE... BUT WHAT DOES THAT SAY ABOUT HIS PARTY MEMBERS AND THEIR INABILITY TO HAVE MORE THAN ONE PERSONA?
HASHINO: That was a compromise we had to make for the game. The player needs to relate to the Hero more than the other characters, so we game the player a tangible system through which they could manage all of the Hero's personae. It is completely reasonable to think that, in terms of psychological personae, the other characters had various ones for when they were shopping, hanging out with friends, and doing a multitude of other things that the Hero has absolutely nothing to do with. We just couldn't bring all of that into the mix because we needed some way to create a definitive separation between the Hero and the other characters, from the player's point of view.
SO A SIMPLE WAY TO EXPLAIN IT WOULD BE TO SAY THAT THE ONLY REASON WHY THE OTHER CHARACTERS ONLY SEEMED TO HAVE ONE PERSONA WAS BECAUSE THAT WAS THE PERSONA THEY HELD FOR THEIR RELATIONSHIP WITH THE HERO.
HASHINO: That's an excellent way to explain it.
SOEJIMA: I... had no idea.
HASHINO: Did you really think the other characters were just one-dimensional? Of course they have complicated minds and hearts, just like us. We just couldn't make that a part of the gameplay because messing with and controlling other peoples' personae would have just been...
...WRONG?
HASHINO: Yes! It would have been wrong, for this game. There are a lot of RPGs out there where you can control every aspect of your party members, including what kind of underwear they are wearing... but because we wanted the player to relate to the Hero more than any other character in ”Persona 3", we wanted the other characters to feel like ”other people".
Hey does any one know what level of knowledge do you need to ace the exams in July? Is it worth going for it?
I really recommend reading this interview about Persona 3, which has a lot of insight into why some of the systems in that game (and later Persona games) are the way they are. Note that it does have some major P3 spoilers in it. Regarding the Wild Card in particular:
Hashino commented on this in Persona 3's artbook:
It's hilarious that Hashino also talks about the moral implications of P5 ten years prior to its release.
Edit: Wow.
You take advantage of rainy days at the diner. I had 4 by that point.I had 3 and got "just above average". No idea how you get to 4 by that point in the game.
I had 3 and got "just above average". No idea how you get to 4 by that point in the game.
I just used the Gun special skill that auto-downs from the Tower Persona.
Hmm you think 4 will cut it? Anyone knows please help
Everyone is kind of unnecessarily mean to Ryuji. Pretty much constantly provoking him in conversation lol
Go to Sleep You Piece of Shit
Rank 4 gets top 10.
Rank 5 should be ace'd exams.
Hanging out with Yusuke has consistently lead to the most hilarious situations. This guy is great.
Everyone is kind of unnecessarily mean to Ryuji. Pretty much constantly provoking him in conversation lol
So that's the type of guy you are, huh Ryuji...
9/9:Sometimes I wonder if Ann has considered dating Ryuji lol
Thanks! Is there a difference for top 10 or ace?
Nah, Ann is clearly into the mc. Problem is that even if you're already dating her at that point the game simply doesn't care and doesn't adjust the conversations to reflect that lol
That part was weird as hell for me, my gf asking me what kind of girl i'm into hahaha
i hate the look of those 2 students MC is following to listen for gossip. their heads are wobbling like cheap flash animation. looks totally off, like shoddy work.
I miss the "running and holding his bag like it's stashed with cash he got from selling drugs"
guy from P4.
What about the female equivalent who looks like Tomoko Kuroki that always runs by?