SloaneRisette
Member
sucker
Cut me a deal
sucker
So what do people expect from Persona 5 on the technical side ?
Maybe seamless school exploration with no loading ? Completely connected City+School+District X etc ?
The scope of the game probably isn't much different than P4 and P3.
Give me a town the size of Mikage-Cho or Sumaru, but instead of a map, lemme just walk all around it. If I need to quick travel put a bus in town and I'll take that. In many ways Inaba felt like a good town, but if you could just make it feel full on like a city in that way it'd be so much the better.
Drop 2D portraits and someone is getting slapped.Persona with Catherine presentation, lets go
Yeah, no worries. As soon as the option came up I jumped the hell out.Her social link was generally pretty good, just beware of her romance route (should you choose to pursue it) because it's so explicit it borders on the creepy.
clearer versions of some PQ pre-order illustrations
what do you think i try to doCut me a deal
Drop 2D portraits and someone is getting slapped.
I'd go the former every time. Games these days don't have enough drawn art in them. Let Persona be its own weird thing instead of another cinematic 3D game in a sea of cinematic 3D games. I want static camera angles and 2D portraits.Eh, if it were a choice between 2D portraits with average/bad models or Catherine quality 3D models, I'd personally go for the latter without question.
I haven't played Catherine but from I've seen it has close-ups, different camera angles, etc. If Atlus is still going to set the camera at relatively far distance than simple high quality models won't be able to display emotions and reactions effectively. I don't really see why they would change it.
The game will feature “life-sized” character models in the environments to make it look more realistic.
I'd go the former every time. Games these days don't have enough drawn art in them. Let Persona be its own weird thing instead of another cinematic 3D game in a sea of cinematic 3D games. I want static camera angles and 2D portraits.
I think we've found jello's alt accountI want the cast of Persona 5 to just be robot girls. Because who needs boys?
I think we've found jello's alt account
All I'm saying is that the best method of building a sturdy mechanical weapon capable of passing for a human is to leave exposed joints.
NOBODY, especially not opponents, would notice that!
Ergo, screw boys and flesh girls, girlbots is all we need.
on topic
why does a robot need those huge boobs
is that where the persona is stored?
Source: December issue of Famitsu:
Plus, situations like these because of low quality models are awkward:
I mostly prefer dynamic scenes over static ones, and if that's what cinematic entails, then I'm all for it. Ace Attorney 5 and Guilty Gear Xrd are prime examples as to why I have a preference for high quality models over 2D art most of the time.
I want the cast of Persona 5 to just be robot girls. Because who needs boys?
That's a good question.
I'm actually not expecting that much. I think it was said that P5 was originally planned for portable but then they decided it would be better to have the game on consoles, right? The scope of the game probably isn't much different than P4 and P3.
I'm fine with that though. Persona with Catherine presentation, lets go
I doubt the handheld thing will have any impact on Persona 5. What platform the game will be one will have been chosen before production.
on topic
Just started playing P4G. Love, love, love, Canadian Chie.
Unfortunately probably no whole plot thread involving maple syrup like in Untold
What you don't want a bunch of pretty boy robots at your command.
Give me a town the size of Mikage-Cho or Sumaru, but instead of a map, lemme just walk all around it. If I need to quick travel put a bus in town and I'll take that. In many ways Inaba felt like a good town, but if you could just make it feel full on like a city in that way it'd be so much the better.
I mostly prefer dynamic scenes over static ones, and if that's what cinematic entails, then I'm all for it. Ace Attorney 5 and Guilty Gear Xrd are prime examples as to why I have a preference for high quality models over 2D art most of the time.
No thanks to a bus. It would just get tedious. What you're describing is similar to Yakuza where you can quick travel using taxis, and while Kamurocho isn't big the taxis are spaced out a lot. So you have to do a lot of running and it's tedious when you're trying to get to a specific store or trying to finish a subquest and you're running everywhere.
They can just keep the square button fast travel.
Mostly seamless world, with only minor transitions from going from City locations to dungeon locations. Seamless transitions to turn-based battles.
Imagine something akin to how Xenoblade handles it's technical aspects, and you have the idea.
We're all going to buy it at full price and they know it
We need Persona in our veins
I
This is how they get you.
It'll be $40 by October!
Eh, if it were a choice between 2D portraits with average/bad models or Catherine quality 3D models, I'd personally go for the latter without question.
SDDS IV is more than "alright".
It'll be $40 by October!
Drop 2D portraits and someone is getting slapped.
I'm not expecting anywhere near this level of seamlessness, haha. I think the structure will be like Persona 4. World map, choose an area, fade in and out for battles etc.
Xenoblade has real time combat, so it's much easier to have no transitions.)
So what do people expect from Persona 5 on the technical side ?
Maybe seamless school exploration with no loading ? Completely connected City+School+District X etc ?
Drop 2D portraits and someone is getting slapped.
If it ain't animegao porn, you haven't seen anything yet.
It's probably like Catherine, Im pretty sure that game was to test waters and thats one of the reasons why P5 is in PS3/360 instead of PS4.
About the tcity aspect I don't know how they are going to do it, but I hope is similar to P3 and P4 (the map, because it would be pretty hard for them to do a nearly full city), with the presentation of Catherine (bigger, more populated enviroments, with better done scenes).
The character models in Catherine are gorgeous too and used to great effect. I don't think I'll be disappointed by either decision but it would be a pretty big change to leave the portraits behind.
Catherine also happens to be shorter than a Persona game.
One thing I immediately noticed though was on the P4 book, the blurb states it as the "final game of the landmark Persona series." I wonder if they originally planned to stop making them at 4 before its huge rise is popularity or whether that's just a misunderstanding?
It will probably be Chet since he's the nearest person.Looks like someone is getting slapped.