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Persona Community Thread |OT5| Pull up a chair! [NO PQ OR P4U SPOILERS!]

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Sophia

Member
So what do people expect from Persona 5 on the technical side ?

Maybe seamless school exploration with no loading ? Completely connected City+School+District X etc ?

Mostly seamless world, with only minor transitions from going from City locations to dungeon locations. Seamless transitions to turn-based battles.

Imagine something akin to how Xenoblade handles it's technical aspects, and you have the idea.
 

HeelPower

Member
The scope of the game probably isn't much different than P4 and P3.

Give me a town the size of Mikage-Cho or Sumaru, but instead of a map, lemme just walk all around it. If I need to quick travel put a bus in town and I'll take that. In many ways Inaba felt like a good town, but if you could just make it feel full on like a city in that way it'd be so much the better.

Yeah the scope should remain the same(or slightly bigger)so that the game retains richly detailed environments and hopefully the hardware will cut down the loading between areas and make them feel more interconnected.
 
I haven't played Catherine but from I've seen it has close-ups, different camera angles, etc. If Atlus is still going to set the camera at relatively far distance than simple high quality models won't be able to display emotions and reactions effectively. I don't really see why they would change it.

They'll probably do it for tradition anyway.
 
Eh, if it were a choice between 2D portraits with average/bad models or Catherine quality 3D models, I'd personally go for the latter without question.
I'd go the former every time. Games these days don't have enough drawn art in them. Let Persona be its own weird thing instead of another cinematic 3D game in a sea of cinematic 3D games. I want static camera angles and 2D portraits.
 

FluxWaveZ

Member
I haven't played Catherine but from I've seen it has close-ups, different camera angles, etc. If Atlus is still going to set the camera at relatively far distance than simple high quality models won't be able to display emotions and reactions effectively. I don't really see why they would change it.

Source: December issue of Famitsu:
The game will feature “life-sized” character models in the environments to make it look more realistic.

Plus, situations like these because of low quality models are awkward:
27076.jpg

I'd go the former every time. Games these days don't have enough drawn art in them. Let Persona be its own weird thing instead of another cinematic 3D game in a sea of cinematic 3D games. I want static camera angles and 2D portraits.

I mostly prefer dynamic scenes over static ones, and if that's what cinematic entails, then I'm all for it. Ace Attorney 5 and Guilty Gear Xrd are prime examples as to why I have a preference for high quality models over 2D art most of the time.
 

CorvoSol

Member
I think we've found jello's alt account

All I'm saying is that the best method of building a sturdy mechanical weapon capable of passing for a human is to leave exposed joints.

NOBODY, especially not opponents, would notice that!

Ergo, screw boys and flesh girls, girlbots is all we need.
 

jello44

Chie is the worst waifu
All I'm saying is that the best method of building a sturdy mechanical weapon capable of passing for a human is to leave exposed joints.

NOBODY, especially not opponents, would notice that!

Ergo, screw boys and flesh girls, girlbots is all we need.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.
 

CorvoSol

Member
"We don't have the money to design feet for her, Mr. Kirijo, sir, but you had better believe we ensured she was at least a C-cup before we began mass production!"
 

CorvoSol

Member
why does a robot need those huge boobs

is that where the persona is stored?

I used to be a huge fan of LEGO's Bionicle back in the day.

Lemme tell you, the things I saw guys argue to support the need for a robot woman to have robot boobs were truly, truly impressive.
 
Source: December issue of Famitsu:


Plus, situations like these because of low quality models are awkward:




I mostly prefer dynamic scenes over static ones, and if that's what cinematic entails, then I'm all for it. Ace Attorney 5 and Guilty Gear Xrd are prime examples as to why I have a preference for high quality models over 2D art most of the time.

If it does end up like that I'd be cool with it. It's just with the hundreds of hours of cutscenes I have my doubts that they'll want to make everything dynamic.
 
Just started playing P4G. Love, love, love, Canadian Chie.

Unfortunately probably no whole plot thread involving maple syrup like in Untold
 

CrazyDude

Member
That's a good question.

I'm actually not expecting that much. I think it was said that P5 was originally planned for portable but then they decided it would be better to have the game on consoles, right? The scope of the game probably isn't much different than P4 and P3.

I'm fine with that though. Persona with Catherine presentation, lets go

I doubt the handheld thing will have any impact on Persona 5. What platform the game will be one will have been chosen before production.
 

FluxWaveZ

Member
I doubt the handheld thing will have any impact on Persona 5. What platform the game will be one will have been chosen before production.

Yeah, there's that too. It's (probably) not like they started developing P5 for 3DS/Vita/iOS and then decided it would be better to switch to PS3 mid-development.
 

CorvoSol

Member
Doctor Wahwee designed Zero too top heavy. This is why over the course of the series Zero, X, and all reploids experience a rapid expansion of their lower legs.
 

Soriku

Junior Member
Give me a town the size of Mikage-Cho or Sumaru, but instead of a map, lemme just walk all around it. If I need to quick travel put a bus in town and I'll take that. In many ways Inaba felt like a good town, but if you could just make it feel full on like a city in that way it'd be so much the better.

No thanks to a bus. It would just get tedious. What you're describing is similar to Yakuza where you can quick travel using taxis, and while Kamurocho isn't big the taxis are spaced out a lot. So you have to do a lot of running and it's tedious when you're trying to get to a specific store or trying to finish a subquest and you're running everywhere.

They can just keep the square button fast travel.

I mostly prefer dynamic scenes over static ones, and if that's what cinematic entails, then I'm all for it. Ace Attorney 5 and Guilty Gear Xrd are prime examples as to why I have a preference for high quality models over 2D art most of the time.

They should have a mix of dynamic and static. For the static scenes I envision them like Yakuza with realistic models, just probably more expressive and with more dynamic camera angles.

 

CorvoSol

Member
No thanks to a bus. It would just get tedious. What you're describing is similar to Yakuza where you can quick travel using taxis, and while Kamurocho isn't big the taxis are spaced out a lot. So you have to do a lot of running and it's tedious when you're trying to get to a specific store or trying to finish a subquest and you're running everywhere.

They can just keep the square button fast travel.

Sorry, that's what I meant, haha. Like to warp just find the nearest bus stop and off you go. If positioned conveniently throughout town, there wouldn't be much delay, I think.
 

Dantis

Member
Mostly seamless world, with only minor transitions from going from City locations to dungeon locations. Seamless transitions to turn-based battles.

Imagine something akin to how Xenoblade handles it's technical aspects, and you have the idea.

I'm not expecting anywhere near this level of seamlessness, haha. I think the structure will be like Persona 4. World map, choose an area, fade in and out for battles etc.

Xenoblade has real time combat, so it's much easier to have no transitions.

We're all going to buy it at full price and they know it

We need Persona in our veins

This is how they get you.

It'll be $40 by October! ;)
 

HeelPower

Member
The one thing I want is fully rotatable camera *_*

Eh, if it were a choice between 2D portraits with average/bad models or Catherine quality 3D models, I'd personally go for the latter without question.


About beautifully drawn portaits vs Character models and cutscenes, definitely portraits.

I am playing P4 right now and I amnot missing character close ups or traditional cutscenes one bit.

Really the portraits are gorgeous to look at and rarely used in modern gaming.
 

Acid08

Banned
The character models in Catherine are gorgeous too and used to great effect. I don't think I'll be disappointed by either decision but it would be a pretty big change to leave the portraits behind.
 
Yeah, I'm really hoping for the Catherine Quality models/artstyle since it just worked so well with the expressions in the cutscenes in that game I adored it. To hell with 2d portraits I want to see my girlbot in a 3d model and blush and pose.
 
Drop 2D portraits and someone is getting slapped.

Looks like someone is getting slapped.

I'm not expecting anywhere near this level of seamlessness, haha. I think the structure will be like Persona 4. World map, choose an area, fade in and out for battles etc.

Xenoblade has real time combat, so it's much easier to have no transitions.)

Have you played Chrono Trigger?
 
So what do people expect from Persona 5 on the technical side ?

Maybe seamless school exploration with no loading ? Completely connected City+School+District X etc ?

It's probably like Catherine, Im pretty sure that game was to test waters and thats one of the reasons why P5 is in PS3/360 instead of PS4.
About the tcity aspect I don't know how they are going to do it, but I hope is similar to P3 and P4 (the map, because it would be pretty hard for them to do a nearly full city), with the presentation of Catherine (bigger, more populated enviroments, with better done scenes).

Drop 2D portraits and someone is getting slapped.

As someone who loves the 2D portraits, after playing Catherine, I wouldn't mind if they don't use them in the end. The character models have basically the same facial expressions of the 2D portraits that Soejima usually does for characters. Also the scenes flow much better.
The best of both worlds would be having this 2D portraits in the character menus (level up, social links, etc...), while the rest of the game uses Catherine quality 3D models.

Also, battles are going to look spectacular with those graphics :O
 
If it ain't animegao porn, you haven't seen anything yet.

I can only imagine what that is :p

Personally, I just get freaked out by doll heads. To much Japanese horror films as a kid lol.

I finally got around to playing Flux and TWILT on Arena. Those dudes are TOUGH! I did manage to win a couple of the matches, so im pleased with that. I haven't played Arena competitively for like 7 months, but the battles yesterday have made me even MORE excited for Ultimax. ATLUS, give it to me NOWWWW!!

ggs yesterday guys. Im coming for both of you in Ultimax :p
 

Setsu00

Member
It's probably like Catherine, Im pretty sure that game was to test waters and thats one of the reasons why P5 is in PS3/360 instead of PS4.
About the tcity aspect I don't know how they are going to do it, but I hope is similar to P3 and P4 (the map, because it would be pretty hard for them to do a nearly full city), with the presentation of Catherine (bigger, more populated enviroments, with better done scenes).

The mere thought of getting a fully explorable town in Persona 5 gets me hyped. I don't think it's going to happen, though...

Anyway, I believe that P5 will look like Catherine. I love the Soejima portraits, but I can see why it makes sense to get rid of them.
 
So my copies of the P3, P4 and P4A design works arrived, cant wait to start reading through them and posting my thoughts on here for discussion.

One thing I immediately noticed though was on the P4 book, the blurb states it as the "final game of the landmark Persona series." I wonder if they originally planned to stop making them at 4 before its huge rise is popularity or whether that's just a misunderstanding?

Either way should be an interesting read, if anyone wants me to look at something in particular then let me know and I'll check it out for you.
 

CrazyDude

Member
The character models in Catherine are gorgeous too and used to great effect. I don't think I'll be disappointed by either decision but it would be a pretty big change to leave the portraits behind.

Catherine also happens to be shorter than a Persona game. I really doubt we will get Catherine style scenes.
 

Setsu00

Member
One thing I immediately noticed though was on the P4 book, the blurb states it as the "final game of the landmark Persona series." I wonder if they originally planned to stop making them at 4 before its huge rise is popularity or whether that's just a misunderstanding?

I always assumed it was a mistranslation from the Japanese and they actually meant "latest game".
 
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