Has anyone noted how the dates in the screens in these scans are all over the place? In contrast to the trailer, which had one date for everything, we see familiar scenes with different dates as well. All the dates span across April, but there is quite a variation.
So since the trailer music is confirmed to be an instrumental of the game's theme, what are you guys expecting as far as vocals go? Or what would you like to end up hearing?
I personally feel like I'd rather just not have vocals with this style of music, but since we're getting someone to do vocals, it'd be nice to get some soft vocals like this. (comes in around 35s)
Of course, we'll probably get something a lot more lively for the battle theme. Maybe something like this?
Just the instrumental theme has my imagination running wild with where this OST could take us.
Has anyone noted how the dates in the screens in these scans are all over the place? In contrast to the trailer, which had one date for everything, we see familiar scenes with different dates as well. All the dates span across April, but there is quite a variation.
I know some people were into the concept, but I was also kind of iffy on the idea of the protagonists becoming their Personas. It could make sense thematically, but aesthetically and mechanically it would just be weird.
I know some people were into the concept, but I was also kind of iffy on the idea of the protagonists becoming their Personas. It could make sense thematically, but aesthetically and mechanically it would just be weird.
The only problem I have with it is that it reminds me too much of Digital Devil Saga. Don't really think they need to re-use the concept because of that. Especially when it works better there.
Wait, it has? That's cool. I'm still humming it at work nearly a week later so I can't wait to hear a full version of it someday (hopefully they don't wait for a Reincarnation CD to release the full version and release on the regular soundtrack CD like they did with PQ and P4AU).
I know some people were into the concept, but I was also kind of iffy on the idea of the protagonists becoming their Personas. It could make sense thematically, but aesthetically and mechanically it would just be weird.
I know some people were into the concept, but I was also kind of iffy on the idea of the protagonists becoming their Personas. It could make sense thematically, but aesthetically and mechanically it would just be weird.
I wasn't expecting a full transformation because as you say it would be really strange from an aesthetic point of view, I was suspecting that the Persona flames enveloping the protagonist will be how to persona users transform from regular person to phantom. Then once the user becomes their phantom the persona is awakened but restrained giving them some strength but the persona itself is only really let loose when an actual move requiring a persona is used.
I wasn't expecting a full transformation because as you say it would be really strange from an aesthetic point of view, I was suspecting that the Persona flames enveloping the protagonist will be how to persona users transform from regular person to phantom. Then once the user becomes their phantom the persona is awakened but restrained giving them some strength but the persona itself is only really let loose when an actual move requiring a persona is used.
Haha, I don't know how I didn't see that. When I read this line I didn't really understand what it meant, but it obviously makes sense now, with what you're saying: the blue flame that envelops them is their Phantom transformations.
Haha, I don't know how I didn't see that. When I read this line I didn't really understand what it meant, but it obviously makes sense now, with what you're saying: the blue flame that envelops them is their Phantom transformations.
Huh I hadn't seen that, guess I'll double down on my theory then. If that ends up being true then Atlus managed to make Persona summoning even more awesome.
Had no idea what Acid Jazz was so I looked it up on last.fm. Been listening to an Acid Jazz station for a hour now. This is going to be a classy soundtrack if they're right about the acid jazz influences.
Having just read the Famitsu interview, my main takeaways beyond the pretty screenshots and artwork are:
- I like the idea of using the café in the outskirts of Tokyo where the protagonist lives as a base. It won't be all Shibuya-style crowds all the time, instead you will have some quiet time in an environment perhaps not all that removed from Persona 4's small town.
- This might be an overinterpretation, but it seems to me Hashino stresses the interactive nature of the game (when says that he wants the player to truly feel like/empathize with a "phantom thief"and experience how society changes due to the player's actions). I'm hoping this will be reflected in the gameplay in some way. Better dungeons with "gimmicks" and a stealth mechanism are already a good step over P3/4, but perhaps we'll see some other improvements in how interactive the world will feel.
- I like that they're tweaking the battle system a lot, even if we don't the details on that yet, in general the idea looks good to me. The same goes for the social links, Hashino quite heavily implies they're approach that mechanic in fresh way. And I want the game to feel fresh, not just like "the sequel to Persona 4."
- The acid jazz soundtrack will be great.
This has now replaced Shadowrun: Hong Kong as my personal most hyped game of the year.
I just now thought of this, but wouldn't it be cool/interesting if this game had what were essentially F.O.E.s roaming the dungeons? If the "Sneak" system is well implemented, it seems that that would be a neat addition to the dungeon crawling. Like, you spot an enemy who looks way too powerful (like Persona 3's Reaper), so that moment forces you to actually be stealthy in order to avoid an engagement.
I don't think there's a full translation of the Famitsu interview out there yet, but the Gematsu synopsis is pretty exhaustive IMO. The full text doesn't contain much more information.
Had no idea what Acid Jazz was so I looked it up on last.fm. Been listening to an Acid Jazz station for a hour now. This is going to be a classy soundtrack if they're right about the acid jazz influences.
I just now thought of this, but wouldn't it be cool/interesting if this game had what were essentially F.O.E.s roaming the dungeons? If the "Sneak" system is well implemented, it seems that that would be a neat addition to the dungeon crawling. Like, you spot an enemy who looks way too powerful (like Persona 3's Reaper), so that moment forces you to actually be stealthy in order to avoid an engagement.
That's what I pictured the stealth element would be used for. Either there's too many enemies to take on directly (as they'd all attack you if you don't sneak up on them) or there's a really powerful enemy who needs to be sneaked around for the time being.
I just now thought of this, but wouldn't it be cool/interesting if this game had what were essentially F.O.E.s roaming the dungeons? If the "Sneak" system is well implemented, it seems that that would be a neat addition to the dungeon crawling. Like, you spot an enemy who looks way too powerful (like Persona 3's Reaper), so that moment forces you to actually be stealthy in order to avoid an engagement.
This would be a fun implementation of stealth without having the stealth crop up too often, which avoids dramatically slowing the pace of exploring the dungeons. Otherwise I'm not sure what the implementation could be as surely it would be faster to just run past enemies than trying to sneak by them, unless they have slowed player movement or buffed enemy movement speeds.
kewlmyc said:
Had no idea what Acid Jazz was so I looked it up on last.fm. Been listening to an Acid Jazz station for a hour now. This is going to be a classy soundtrack if they're right about the acid jazz influences.
I know some people were into the concept, but I was also kind of iffy on the idea of the protagonists becoming their Personas. It could make sense thematically, but aesthetically and mechanically it would just be weird.
This would be a fun implementation of stealth without having the stealth crop up too often, which avoids dramatically slowing the pace of exploring the dungeons. Otherwise I'm not sure what the implementation could be as surely it would be faster to just run past enemies than trying to sneak by them, unless they have slowed player movement or buffed enemy movement speeds.
The only official explanation they've given about that so far is:
As in Persona 3 and Persona 4, battles use a symbol encounter system, meaning you can see enemies on screen and engage in battle by colliding into them. Players can avoid enemy contact by sneaking around in order to proceed, though.
Yeah, I guess one would have to wonder why a player wouldn't just run past everything, if it were possible. Perhaps it isn't.
I wonder if they haven't really opened up the P4D website yet, since it's pretty much just a front page right now, like P4G's. I was thinking whether or not they would have weekly trailers like the two Persona spin-offs that preceded it, but maybe P4D lacks the number of characters to do something like that with.
Nah, I'm taking that as a straight up confirmation because, from the time I've been gathering Persona info, anytime the magazines "speculate" or add question marks at the end of a statement as though they're questioning it, it's actually a veiled fact. This is what Pepsiman, who translated the article, states as well.
But I suppose your interpretation could still fit what they said. It'd still be the protagonist's awakening, though.
I'm confused. They showed screenshots of the protag summoning his Persona like normal, but in the trailer it look like he's actually becoming his Persona. I'm probably missing some details here.
I'm confused. They showed screenshots of the protag summoning his Persona like normal, but in the trailer it look like he's actually becoming his Persona. I'm probably missing some details here.
The mc gets surrounded by fire when he summons his persona in battle.
That scene it's him awakening to his persona, my guess is that it's probably an extremely exaggerated summoning, just like Makoto has that ecstatic look on his face the first time he summon his persona in p3, that doesn't happen anymore through the game.
It seems unlikely that shadows would return, it's not like every game has used shadow's as a method to gain a persona so there's no real pattern. Also the shadows self's were built around the idea of truth which doesn't seem like a theme that's going to come up in P5, they could reshape this and make them a manifestation of something else but that would feel really odd after they continually inform you in P4 that shadows are the true self.
Ah, the stylistic choices being made with P5, particularly musically, really go along with my sensibilities.
I haven't dived too much into the coverage yet (if at all), though it's refreshing to see that, in many respects, so much of the status-quo from the previous games is being affected. Even more so, the fan-base isn't instinctively deriding every decision. It's just a nice thing to see.
I just love how solid, focused, and fully realized their artistic vision is for this game. I know they've pulled this off in the past, but I have to admit that I was partially worried that with such a long time in between games, it might have signaled a lot of creative struggle and divided vision.
I'm happy to see that this wasn't the case, or at least, it appears to be so far.
On a side note, I'm really happy I read Arsene Lupin, Gentleman Burglar last year. Perfect timing!
Perhaps, but I think it's more about keeping an element that fleshes out daily life, in Persona 5's case. It would be a bummer if, going from Persona 4, weather was pretty much static for most days in P5. Varying the weather as a result, it only makes sense that they would also indicate weather changes or forecasts to the player directly.
It seems unlikely that shadows would return, it's not like every game has used shadow's as a method to gain a persona so there's no real pattern. Also the shadows self's were built around the idea of truth which doesn't seem like a theme that's going to come up in P5, they could reshape this and make them a manifestation of something else but that would feel really odd after they continually inform you in P4 that shadows are the true self.
There have been inconsistencies before with how this series has dealt with shadow self's in the past.
Especially when you go back to P1 and P2 and look at how they dealt with shadow self's.
Effectively, every game in the series has had a "Shadow Self" in some way, just through different means:
P1: Main character has a Shadow,
as does Maki in several forms.
P2: Shadow Selves were created both by rumors and Nyarlythotep
P3:
Metis is technically Aigis' Shadow, in a similar vein to Maki's "Shadows"
P4: Shadow Selves created from people being thrown into the TV World.
So, it's only natural to assume that P5 will still have the concept of a Jungian "Shadow", in some way.
Personally, I got a theory that Shadows might overtake their original selves, though it's kind of just a thing I think would be cool with no real evidence; Shadows roaming around the overworld of the real-life casino place, yet we apparently fight Personas in battle, the Main Character might have been overtaken by his Shadow, but because of his nature as "The Fool" it didn't work fully or something, but really no proof whatsoever for that other than yellow eyes and the "mental prison" problem.
The P5 cast seem to readily embrace their real selves, going by the trailer and the interviews, so it'd be interesting to see how a Shadow would be handled from a story perspective, unless it were a "fake" variety of Shadow like P2 or P4AU. Despite being comfortable in their own skin, they seem to still need to hide who they really are to the public, so I guess the psychological struggle could be on that front. Reminds me of a certain Persona 4 character, in that sense.
Effectively, every game in the series has had a "Shadow Self" in some way, just through different means:
P1: Main character has a Shadow,
as does Maki in several forms.
P2: Shadow Selves were created both by rumors and Nyarlythotep
P3:
Metis is technically Aigis' Shadow, in a similar vein to Maki's "Shadows"
P4: Shadow Selves created from people being thrown into the TV World.
So, it's only natural to assume that P5 will still have the concept of a Jungian "Shadow", in some way.
Personally, I got a theory that Shadows might overtake their original selves, though it's kind of just a thing I think would be cool with no real evidence; Shadows roaming around the overworld of the real-life casino place, yet we apparently fight Personas in battle, the Main Character might have been overtaken by his Shadow, but because of his nature as "The Fool" it didn't work fully or something, but really no proof whatsoever for that other than yellow eyes and the "mental prison" problem.
LOVE the official artwork for P5MC, and Arsene's design is pretty awesome! I'm also kinda glad that you don't transform into your Persona haha, it just seemed weird to me.
So the reason P5MC wears glasses is because he lives in a coffe shop, right?
Also oh my god what's up with Chie's official art for P4D lol Kanji and Yosuke (mainly his expression) look weird compared with other characters' artwork.