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Persona Community Thread |OT7| P5 is nyaow. (Mark all PQ and P4U spoilers!)

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84X

Banned
As someone who dreaded the idea of transforming into the persona, I'm pretty relieved.

The chains are a really nice touch though.
 

kiyoaki

Member
The Dengeki pictures look great. I especially love the persona design, and the screenshot of the protagonist's shadow against the full moon.

I also really dig the 2d cut-ins of the character's faces coupled with the sound words. Makes the game's style even more Jojo-like.
 

Antiwhippy

the holder of the trombone
I wonder if this means arsene would become more central this time, seeing that the MC is seemingly chained by it. Maybe they can adopt a sub persona system like Q?

Or maybe the chains are just aesthetic.
 
I wonder if this means arsene would become more central this time, seeing that the MC is seemingly chained by it. Maybe they can adopt a sub persona system like Q?

Or maybe the chains are just aesthetic.
I think the chains are just aesthetic, like the scanline TV filter on the personas you summonsed in 4.
 

Antiwhippy

the holder of the trombone
So we can pretty much confirm that this is arsene then.

CCRPYyf.png


I was thrown off by the weird bill things (I thought they were bird beaks) when the trailer first came out but the full drawing does show that his hat have pretty weird bills.
 

Sophia

Member
I think they'll all be chained to whatever Persona they summon.

But I am also hoping that the game uses the same sub-Persona system as Persona Q.
 

Lunar15

Member
I'm not convinced Arsene is even chained to the MC in that shot. You can see the chain go past his arm, and you can see another chain below it, not attached to anything. I think it's more asthetic than anything.

That said, chains, and breaking them, will certainly be important to persona summoning.
 

QuadOpto

Member
Noticed that one of the screenshots showed the classroom from the same angle again, but this time with the date in the corner being April 15th. So, either the date in the trailer really was a placeholder or throwing chalk at the MC is the way teachers get his attention in this game.:p

If so, that could mean sudden trivia questions and social stats again!
 
I'm not convinced Arsene is even chained to the MC in that shot. You can see the chain go past his arm, and you can see another chain below it, not attached to anything. I think it's more asthetic than anything.

That said, chains, and breaking them, will certainly be important to persona summoning.

The art of Arsene doesn't have any chains though, so they're probably tied to Phantom summoning him
 

Lunar15

Member
Actually, the most important screenshot, to me, is the one with the MC jumping in the moonlight.

Where in Tokyo can you even find a castle or any structure that looks like that? If you ask me, that screenshot isn't of the "real world". It looks like the roof of either a castle or a prison. Hell, there's even red flags with what appears to be a goat-horned demon skull on them. It's an other-worldly place.

The art of Arsene doesn't have any chains though, so they're probably tied to Phantom summoning him

Yes, I think those chains will appear for any summon, however I don't think they're *attached* to the MC. It's a tough call. We'll have to see. Either way, the chains are an important asthetic. You even see them when Arsene flies upwards in the trailer.
 

raven777

Member
Noticed that one of the screenshots showed the classroom from the same angle again, but this time at a with the date in the corner being April 15th. So, either the date in the trailer really was a placeholder or throwing chalk at the MC is the way teachers get his attention in this game.:p

If so, that could mean sudden trivia questions and social stats again!

I think the date on the trailer was placeholder. I really doubt they would go to the dungeon on the very first day of the game. The image of the dungeon from the magazine shows April 20th.
 
Actually, the most important screenshot, to me, is the one with the MC jumping in the moonlight.

Where in Tokyo can you even find a castle or any structure that looks like that? If you ask me, that screenshot isn't of the "real world". It looks like the roof of either a castle or a prison.

One of the twitter accounts said that was a dungeon.

The other interesting part of that is that all four party members are present, but you can only see MC, same goes for the dungeon screens from the part in the trailer, so I guess it's MC only in dungeons this time.
 

Drop

Member
Actually, the most important screenshot, to me, is the one with the MC jumping in the moonlight.

Where in Tokyo can you even find a castle or any structure that looks like that? If you ask me, that screenshot isn't of the "real world". It looks like the roof of either a castle or a prison. Hell, there's even red flags with what appears to be a goat-horned demon skull on them. It's an other-worldly place.



Yes, I think those chains will appear for any summon, however I don't think they're *attached* to the MC. It's a tough call. We'll have to see. Either way, the chains are an important asthetic. You even see them when Arsene flies upwards in the trailer.

To me it looks like the chain goes from Arsene's right leg to the phantom's right hand, but I might be wrong.

Edit: nevermind, I read your other posts, and yeah, it goes past his arm and all the way around.
 

Lunar15

Member
One of the twitter accounts said that was a dungeon.

The other interesting part of that is that all four party members are present, but you can only see MC, same goes for the dungeon screens from the part in the trailer, so I guess it's MC only in dungeons this time.

Yeah, it's definitely a dungeon, but I guess my curiosity stems from the fact that, at the beginning of the new trailer, he's seen breaking into what appears to be a real-world casino, so part of me thought that you'd be breaking into real world places that are just simply affected by shadows. However, this looks like it's taking place entirely inside of a weird "Dark Hour" type world. I wonder how that first scene connects to the rest of the game?
 

LX_Theo

Banned
Perhaps the summoning animation is similar to transforming at first, but they spit off at the end. Like the fire surrounds the character and starts to form the Persona, then it backs off from the character and fully forms to the Persona model.
 

PK Gaming

Member
So, what are some of your hopes and expectations for Arsene?

I hope they make him into a special Persona. IE, it has a full skillset, and it levels up at a rate comparable to your party member's Persona (maybe slightly slower). That way, you don't have to abandon it when it falls out of favor. I'm aware of the argument that they want the player to constantly swap between Personas, but you can still do that while managing to keep a central Persona. Both Persona 2 and Persona 4 Golden allow you to do that, after all.


It looks like it'll specialize in Agi skills, but I also hope it uses Mudo skills as well. That would be neat.
 
Love the new details from famitsu; particularly Arsene's design.

That being said, now that we know we have some sort of social link system.....all I want to know is whether or not we'll actually have more playable characters than just the initial four!!
 

Redhood

Member
So how wonderful and amazing is P4: Arena and P4:U? Is the story really worth it or should I just youtube it? Thinking of buying P4U with P4A dlc! Do the DLC characters have their own story?
 

84X

Banned
Yeah chie's art is... well they can't all be good :/

Also seems I was right to think they decided to just go with the name Yu again.
 

Makio

Member
So Dancing takes place in the City no Inaba ... man im so hype from that game.
never mind...

-----
I knew it that shot of Phantom-kun in fire is only his first summoning, they gonna animated a lot or transformations for any persona you can use.

So Persona 5 advertising campaign begins (we going to have info , trailers and such) in the next weeks.

Or we have to wait months for another info.

Any bet in the release date , is weird no see any of those here,

(Dancing fucked up my p5 June release bet ....until now).
 
So, what are some of your hopes and expectations for Arsene?

I hope they make him into a special Persona. IE, it has a full skillset, and it levels up at a rate comparable to your party member's Persona (maybe slightly slower). That way, you don't have to abandon it when it falls out of favor. I'm aware of the argument that they want the player to constantly swap between Personas, but you can still do that while managing to keep a central Persona. Both Persona 2 and Persona 4 Golden allow you to do that, after all.

I've been leveling up Izanagi only on my second playthrough of P4G. Its definitely less of a hassle than the conventional method updating your personas but...I find it a bit boring. I only cycle through 3 Personas: Izanagi, a Persona that knows Power Charge and a healing persona for emergencies. The rest of my slots are dedicated to social links, or picking up a new persona from shuffle time for the sake of completing the compendium.

I would like it to be like P4G where you could make any persona strong, so it comes to which persona you prefer. Or if it's something like you're suggesting, for there to be a drawback. Like if you choose to level up Arsene without fusing new persona of a comparable level, you lose the ability to carry new Persona. Perhaps leveling up one persona is more efficient for battles but lacking the ability to carry multiple means you don't progress in social links as fast. So a player has to choose between spreading themselves thin or putting all their eggs in one basket.
 

PK Gaming

Member
I've been leveling up Izanagi only on my second playthrough of P4G. Its definitely less of a hassle than the conventional method updating your personas but...I find it a bit boring. I only cycle through 3 Personas: Izanagi, a Persona that knows Power Charge and a healing persona for emergencies. The rest of my slots are dedicated to social links, or picking up a new persona from shuffle time for the sake of completing the compendium.

I would like it to be like P4G where you could make any persona strong, so it comes to which persona you prefer. Or if it's something like you're suggesting, for there to be a drawback. Like if you choose to level up Arsene without fusing new persona of a comparable level, you lose the ability to carry new Persona. Perhaps leveling up one persona is more efficient for battles but lacking the ability to carry multiple means you don't progress in social links as fast. So a player has to choose between spreading themselves thin or putting all their eggs in one basket.

I like that latter suggestion. Giving the player the choice between playing things old school, or focusing on your default Persona would definitely be interesting. Really, i'd be down with anything as long as they don't go down the P3/P4 vanilla route with Arsene.
 

Makio

Member
No Yukiko or Naoto artwork ... :C

Man if that bluray of p5 is another 16 minutes trailer is going to be nuts.
(Even can add a release date to the end of the video and make the world burn)
 

84X

Banned
You're right, all the others are good.

Chie's is GREAT!

Heh, maybe I'll get used to it.

The fixed on screen prompts for DAN look really weird, I'm sure I'll get used to it but right now I'm not a fan.

Fixed prompts are way better than random ones that have no real reason for their placement. These also seem far less obstructive to the characters.

Also, touch screen controls were the worst part of vita Diva f, so hopefully the rhythm part of DAN ditches them (I expect them in other parts of the game... Whatever they may be)
 

Zareka

Member
Would it be possible for the sub Persona system from Q to replace completely switching out Personas in 5, or is the idea of changing the MC's Persona too important to the themes of the games? I liked being able to keep the beginner Persona without being locked to a single set of skills in Q. It was a great idea.
 
Heh, maybe I'll get used to it.



Fixed prompts are way better than random ones that have no real reason for their placement. These also seem far less obstructive to the characters.

Also, touch screen controls were the worst part of vita Diva f, so hopefully the rhythm part of DAN ditches them (I expect them in other parts of the game... Whatever they may be)


I don't know if they would necessarily be less obstructive as you are still going to have prompts flying all over the flying, I only played the demo of Project Diva but I really liked the way that the game presented the button prompts as it made everything feel faster paced. As I say, I'm sure it will grow on me after playing the game but right now I'm not a big fan of it.
 
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