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Persona Community Thread |OT9| SPOILER TAGS OR DIE

Makio

Member
Edit: Also imagining Yuri Lowenthal's voice coming out of P3MCs face sounds really unappealing.

I suppose you didnt play Persona Q yet , because that the game when you can imagine or more confirm how Lowenthal sounds as the P3MC , for my taste the dude sounds way more serious than i expected but i give him mad props because he make both P3 MC and Yosuke way diferent , even in the scenes he had to voice both together and dont mind the dude doing it again for PQ2.

Here we go... 1.Sean Chiplock as Akihiko, 2.Kira Buckland as Mitsuru, and...
3.Kyle McCarley as Yosuke and/or P3MC.

1.Idk how Chiplock sounds like O brien's Navarre in SMT besides the trailers , but he really can pull off the serious note Akihiko voice had.,... i feel like Chiplock will fall more in the Yosuke / Lowenthal tier tbh.

2.The lord knows i love Kira Buckland and if someone deserves a persona role is her , but i feel bad if her first role is doing a recast which gonna get salt no matter how good she can pull it off.

The problem with Tara Platt is if she dont come back you need an actress for both Mitsuru and Elizabeth , i trust Buckland range but i dont see her , Buckland as Liz totally , as Mitsuru idk.

Still think Carrie Keranen not only can pull it off she can make Mitsuru her own role too but maybe im baised bc i love her way too much , i think the lady who voices Sae in P5 can be a decent recast too for Mitsuru.

Despite that idk if Sae VA can be a good liz , so i suppose they can made a her Mitsuru and give Liz to Buckland , Keranen or someone else.

3.Totally , Mc Carley can own both roles , and like someone say it could be even do better than Lowenthal , Lowenthal do a great job with both specially Youske , but Mc Carley could be a Matt Mercer / Troy Baker kind of replacement for sure.
 
The looming fear of recasts makes me hope even more we get dual audio.

That's mother-loving quitter talk!

I suppose you didnt play Persona Q yet , because that the game when you can imagine or more confirm how Lowenthal sounds as the P3MC , for my taste the dude sounds way more serious than i expected but i give him mad props because he make both P3 MC and Yosuke way diferent , even in the scenes he had to voice both together and dont mind the dude doing it again for PQ2.

Yeah. P3 doesn't exactly offer Yuri Lowenthall much range besides [emo screeching].

His performance in Q sounds just like you'd expect him to be. Part of the reason I play on the P4 side is so the poor guy gets some characterization.
 

Mediking

Member
Really hope the activating Persona triggers different costume thing from Persona 5 hits Persona 6 in some form.

Alotta potential in that.
 
Yeah. P3 doesn't exactly offer Yuri Lowenthall much range besides [emo screeching].

His performance in Q sounds just like you'd expect him to be. Part of the reason I play on the P4 side is so the poor guy gets some characterization.

I honestly forgot he talks in PQ, but I still need to beat it. Only got to like the 2nd dungeon? But I can't recall his voice as MC outside of P3 itself for some reason/ Guess I'll hear it again when I pick it back up. But to be fair, I also don't really like JYB as Yu all that much, but I do like him as Adachi. I also didn't mind Yuri as Yosuke either.
 
morgana's chainsmoker mascot voice shit, and futaba going full moe blob after she joins the party. They arent as egregiously bad as JP kuma and rise, but they are obnoxious anime ass voice acting thats so prevalent in overacting land

Couldn't disagree more. Morgana and Futaba are some of the VO highlights. Otani is instantly recognisable and amazing casting as ever.
 
Still feeling pretty lukewarm on the story replacement. I'd be a little more excited about the focus on character interactions if it wasn't for the fact that I'd been disappointed by the character interactions in Persona spin-offs 4 times now. I'm also slightly worried that they're going to get caught up making the games canon again based on the comment about wanting to expand upon the main titles.

At the moment I'm still mainly excited for this as a rhythm game so I was happy to see it confirmed that choreography will match the characters again, it was kind of a given based on the trailers but it's always nice to have confirmation. I'm also very curious to see what they've added/removed if they're following P4D's gameplay, P4D felt like a good baseline for them to work off of but it had a lot of rough edges that held it back from being a good rhythm game.
 
Still feeling pretty lukewarm on the story replacement. I'd be a little more excited about the focus on character interactions if it wasn't for the fact that I'd been disappointed by the character interactions in Persona spin-offs 4 times now. I'm also slightly worried that they're going to get caught up making the games canon again based on the comment about wanting to expand upon the main titles.
I look at it this way: even if the character interactions in the spin offs weren't too good, they were still a damn sight better than hearing similar storylines being hamfisted into every genre. "Oh no! It's the manifestation of {bad emotion}! We need to {gameplay feature} together in order to defeat it!"

The characters are still good characters because of the mainline games. I don't think their flanderization has ever really lowered my opinion of anyone; I see it as bad jokes more than anything.
 

PK Gaming

Member
Plus you know, Persona Q's character interactions were generally pretty great

The game was honestly pretty enjoyable from a narrative standpoint (unlike the rest of the spinoffs)

Super cartoony, but intentionally so.
 
I look at it this way: even if the character interactions in the spin offs weren't too good, they were still a damn sight better than hearing similar storylines being hamfisted into every genre. "Oh no! It's the manifestation of {bad emotion}! We need to {gameplay feature} together in order to defeat it!"

The characters are still good characters because of the mainline games. I don't think their flanderization has ever really lowered my opinion of anyone; I see it as bad jokes more than anything.

This was pretty much my main gripe. I thought the only game that nailed most of the character interactions was P4U1, because it used it's weird gimmick that turns characters against each other to poke fun at them. But it was still hit or miss and the story was massively disappointing in P4U2 and probably my least favorite story in almost the entire series. I'd rather them put more effort into writing just fun fan service scripts rather than justify a spin offs existence with some really weird half-baked story that doesn't really need to exist.
 
Plus you know, Persona Q's character interactions were generally pretty great

The game was honestly pretty enjoyable from a narrative standpoint (unlike the rest of the spinoffs)

Super cartoony, but intentionally so.
Preach.

What I liked about PQ's little skits is that it was a surprisingly good way to show other sides of characters. I seem to remember Junpei, Ken, Rise, Fuuka, and Kanji having some pretty good moments, but it's been forever since I played it.
 
Plus you know, Persona Q's character interactions were generally pretty great

The game was honestly pretty enjoyable from a narrative standpoint (unlike the rest of the spinoffs)

Super cartoony, but intentionally so.

I forget where it was, but I remember an entire sidequest in Q involving Marie and Theo that I loved so much, I had to post on here and say "goddamn, that was a good moment!"

Q was full of interactions I loved, both whether they were part of the main plot or not.

edit: Also, hooray! Not ANOTHER X-no-Y: Manifestation of Man's Repressed Desire for Zzzzzzzzzzzz....
 
Great!! I hope we get interactions between party members who didn't interact that much in the original games. I disliked how in P4DAN it was Yu, Yosuke, Chie and Yukiko again for like the fifth time.
Plus you know, Persona Q's character interactions were generally pretty great

The game was honestly pretty enjoyable from a narrative standpoint (unlike the rest of the spinoffs)

Super cartoony, but intentionally so.
The conversation between Yosuke, Junpei and Yukari was what I was waiting for the entire game <3
 
Just finished P4G.

Enjoyed it a lot. Didn't grip me nearly as much as P5, but I kinda expected that seeing as how P5 was my first... plus, P4's pretty old and dated in the visuals department...

But man, people talked about how P4 handled the final party member way better than P5, and they couldn't have been more right.
Naoto felt like she really tied the whole group together with her joining, while Haru felt like she was added simply because they needed an eighth member.
 

Mediking

Member
Just finished P4G.

Enjoyed it a lot. Didn't grip me nearly as much as P5, but I kinda expected that seeing as how P5 was my first... plus, P4's pretty old and dated in the visuals department...

But man, people talked about how P4 handled the final party member way better than P5, and they couldn't have been more right.
Naoto felt like she really tied the whole group together with her joining, while Haru felt like she was added simply because they needed an eighth member.


Interesting to hear your thoughts. Never met someone who played P5 BEFORE P4G. Persona 5 is doing work for newcomers!

And ahhhhhh... so many good songs!!! Your Affection, Heartbeat Heartbreak, Naoto's Dungeon theme, battle themes... ahhhhhh...
 
After months of blackout yesterday I finally started Persona 5... And "I dont like it" does not even come close. It's more "This is so painful that I need to turn it off".

I've been playing Megaten games for years, except for Persona, which had been my pending assignature for years for years. I had played several hours of 1, 2 and 3 but I never had enough time to playing them to completion, Even if the day the fantranslation for Innocent Sin was like "God Exists!".

So last summer Persona 4 helped me go through the worst depression of my life. It kinda felt like escapism and a safe place where nobody is evil (for somebody who has a nice trauma about school bullying, it felt like the high school years I never had). Best three months ever, playing almost every evening.

With Persona 5 I tried to go completely blind, and except for the artwork I knew nothing. I had not heard the music, knew the story... Just some screenshots and a few menu GIFs. Until I began playing it.

From the first time it feels like the anti Persona 4. Red and black, opressive... Then when I get to control it, it began remembering me of Final Fantasy XIII. It was like playing with a drunkard bumping into everything. It does not get better when it feels like everybody is an asshole that hates you. Basically real life.

So it was not being exactly the experience I had hoped for. But what kept me from going further was the UI. No matter what the fanboys at gamefaqs say, everything being animated and high contrast is driving me nuts. The worst part? That gigantic "comma" at the end of each block of dialog text that won't stop moving up and down. I am trying to ignore it, but it distracts me from everything else going on and I can't even look at the screen. I though the combat menus were bad but I could get used to them, but this is more than I can handle. Unless they make some mod for the emulated PS3 version to remove the animation or add a minimalistic UI, I'm not going to bother with it. It's just not for me and after a year of waiting, it's depressing and disappointing that I can't even like it. Not to mention that I just spent 400€ on a PS4 just to play this and now is gathering dust in a corner.


Still, I need my Persona / Megaten fix. Right now I'm split between starting Persona 3 Portable (original character) and Shin Megamii Tensei IV. Or see if The Caligula Effect is actually closer to P4. Any recommendation on these two?
 
You know, I was about joke about the reactions this would get, but I honestly get it.

Just like how a lot of people are put of with P4's tone (especially if P3 made such an impact on them), it makes sense that someone who was helped so much by P4 and it's tone wouldn't exactly take to P5's almost comically disdainful atmosphere.

And yes, while a bunch of us here love the UI, it doesn't take an art major to see that it's not exactly miles away from the realm of "over-designed".

As for your Megaten fix, I'd actually suggest SMT4 Apocalypse. May be mainline, but certainly one of the brighter entries.
 
And yes, while a bunch of us here love the UI, it doesn't take an art major to see that it's not exactly miles away from the realm of "over-designed".

I thought it was cool, until I began to play. I'm reading that 3 is even worse in terms of grimdark depressive themes, but I probably did not get that far. It was still aesthetically softer on the eye than so many clashing colours on what I have experienced of 5.

In any case, seeing the time it's taking to most people (I went over 100 hours on P4G with minor grinding and getting the Golden Ending requirements), even if I could tolerate the UI I would have to wait until a portable version happens - which won't be in the near future.
 

Lynx_7

Member
You can remove the giant "comma" by enabling the option that automatically skips to the next line once the character is done speaking. The downside is the voiceless cutscenes are basically in a "timer" since they'll also skip messages automatically, but it shouldn't be a big issue.

P5 isn't really hopelessly dark or even negative tbh. It's not as chipper and lighthearted as P4, there aren't as many silly hijinks between its cast, but P4 has always been sort of an outlier in that sense. P5 explores some heavy subject matter, but its outlook is still hopeful when all is said and done. It basically drags its cast through the mud so it becomes all the more cathartic when they do succeed. Earn your happy ending and all that.

I'd say to give it until the end of the first arc before deciding whether or not the game is for you. Should take no more than 6-10 hours at most. That said, all the things you hate about the game are exactly what its fans love about it, so chances are it might not be for you. From what I've heard, you'd probably enjoy Tokyo Mirage Sessions better.
 
And yes, while a bunch of us here love the UI, it doesn't take an art major to see that it's not exactly miles away from the realm of "over-designed".

I wouldn't say P5's UI is overdesigned. Bold, certainly. The elements are generally clean, and the animations are effective at conveying mood and intention for the user. But there are times when there is just way too many UI elements on the screen. I found the speech bubbles that pop up as you're walking kind of distracting and obscured things I was trying to look at. And the bright red does get a bit tiring to look at after a while.

My biggest complaint with the UI was being unable to skip animations during/after battles. For as many QoL improvements as they made in this title, the game still often feels like it doesn't respect your time.
 

asagami_

Banned
Not entirely Persona related, by I would kill for this fanart to be a reality. SMTIII dancing game yes please.

All the OST made by Meguro deserve their own dancing game , imagine a game where i can play tracks like Battle Raidou or like the ones from the Digital Devil Saga games got me like pls Atlus haha.

Awesome fanart too.

I can't open the URL, but I guess the fanart is about that boss, right? I mean, it's a freaking huge disco ball xD And its theme is a disco-theme music haha
If you bring Shiva, his dance fits in this battle. Hhmmm.

Also related :p

XEWExvF.gifF


Honestly I'm a bit disappointed recent Megatens don't have disco-dancing jokes. I hope the next SMT fix this.
 

PK Gaming

Member
After months of blackout yesterday I finally started Persona 5... And "I dont like it" does not even come close. It's more "This is so painful that I need to turn it off".

I've been playing Megaten games for years, except for Persona, which had been my pending assignature for years for years. I had played several hours of 1, 2 and 3 but I never had enough time to playing them to completion, Even if the day the fantranslation for Innocent Sin was like "God Exists!".

So last summer Persona 4 helped me go through the worst depression of my life. It kinda felt like escapism and a safe place where nobody is evil (for somebody who has a nice trauma about school bullying, it felt like the high school years I never had). Best three months ever, playing almost every evening.

With Persona 5 I tried to go completely blind, and except for the artwork I knew nothing. I had not heard the music, knew the story... Just some screenshots and a few menu GIFs. Until I began playing it.

From the first time it feels like the anti Persona 4. Red and black, opressive... Then when I get to control it, it began remembering me of Final Fantasy XIII. It was like playing with a drunkard bumping into everything. It does not get better when it feels like everybody is an asshole that hates you. Basically real life.

So it was not being exactly the experience I had hoped for. But what kept me from going further was the UI. No matter what the fanboys at gamefaqs say, everything being animated and high contrast is driving me nuts. The worst part? That gigantic "comma" at the end of each block of dialog text that won't stop moving up and down. I am trying to ignore it, but it distracts me from everything else going on and I can't even look at the screen. I though the combat menus were bad but I could get used to them, but this is more than I can handle. Unless they make some mod for the emulated PS3 version to remove the animation or add a minimalistic UI, I'm not going to bother with it. It's just not for me and after a year of waiting, it's depressing and disappointing that I can't even like it. Not to mention that I just spent 400&#8364; on a PS4 just to play this and now is gathering dust in a corner.

Yikes. It sounds like you and Persona 5 just do not go together at all. While I'd say the atmosphere lightens up considerably (to the point where you actually feel empowered), it's hard to get over the fact that the U.I just does not jive you. It also won't recapture the love you had for P4, because it's a pretty different game in execution.

And oh man, I haven't actually noticed the comma(?) until now. That's after 100 hours+ of playing, haha.
 
And oh man, I haven't actually noticed the comma(?) until now. That's after 100 hours+ of playing, haha.

I'm that kind of person that needs to straighten wall frames and cover blinking leds. Some things catch my attention a bit too much and I just can't unsee them. In any case it's odd. While ever since 360 and PS3 we have been going through minimalist interfaces and barely readable fonts, Persona 5 has the biggest dialog font I have ever seen. Maybe I will try the Vita streaming, but I'm not sure if in a handheld version this would a blessing (easily readable) or a curse (too much screen space taken).

I'm going to give it another shot during the weekend, but it's like... the game, the UI... dunno. It feels a bit like Spanish Baroque, specially the churrigueresque architectural style: Bloated and overloaded, trying to convey emotions. Given that I skipped the DS/-3DS megaten games, P5 is fot the first home console megaten game since the PS2 era, and it's a completely different style. All the PS2 megaten games had a minimalistic sober presentation between designs and menus, that started getting a bit more complex and detailed with Devil Summoner 2 and the P3/4. While I love the PS2 era of Megaten, Persona 5 is... Totally different. It does not feel familiar to me.
 
Some thoughts from my platinum run of P5, which I'm doing now:

  • sadly, I like the game a lot more when I skip a lot of the dialogue. There's just too much of it, and it's not always that well written. (Nothing new here I know) skipping dialogue emphasizes the visual story telling, which I'm appreciating a lot more this time.
  • if you go to the first hideout on a rainy day, the crew is in a different position. Rather than sitting on the abandoned desks, they all gather near the door to the roof and look out at the rain. It's a nice touch
  • assuming PQ2 has more than just P5 characters, what are they going to do about the nuke and psy elements? Are Haru and Makoto going to be the only ones who can use them naturally? Are they going to give them to another character to change them up, like Ken?
 

PK Gaming

Member
I'm that kind of person that needs to straighten wall frames and cover blinking leds. Some things catch my attention a bit too much and I just can't unsee them. In any case it's odd. While ever since 360 and PS3 we have been going through minimalist interfaces and barely readable fonts, Persona 5 has the biggest dialog font I have ever seen. Maybe I will try the Vita streaming, but I'm not sure if in a handheld version this would a blessing (easily readable) or a curse (too much screen space taken).

I'm going to give it another shot during the weekend, but it's like... the game, the UI... dunno. It feels a bit like Spanish Baroque, specially the churrigueresque architectural style: Bloated and overloaded, trying to convey emotions. Given that I skipped the DS/-3DS megaten games, P5 is fot the first home console megaten game since the PS2 era, and it's a completely different style. All the PS2 megaten games had a minimalistic sober presentation between designs and menus, that started getting a bit more complex and detailed with Devil Summoner 2 and the P3/4. While I love the PS2 era of Megaten, Persona 5 is... Totally different. It does not feel familiar to me.

Yeah, I get you. I can definitely relate to having little things bothering me, and it can be legitimately unpleasant to play under those kinds of conditions. My advice would be to take things one step at a time, and hopefully slowly acclimate to the game's visuals/style. If not, then it's no big deal.

Some thoughts from my platinum run of P5, which I'm doing now:

  • sadly, I like the game a lot more when I skip a lot of the dialogue. There's just too much of it, and it's not always that well written. (Nothing new here I know) skipping dialogue emphasizes the visual story telling, which I'm appreciating a lot more this time.
  • if you go to the first hideout on a rainy day, the crew is in a different position. Rather than sitting on the abandoned desks, they all gather near the door to the roof and look out at the rain. It's a nice touch
  • assuming PQ2 has more than just P5 characters, what are they going to do about the nuke and psy elements? Are Haru and Makoto going to be the only ones who can use them naturally? Are they going to give them to another character to change them up, like Ken?

Dude, I played a bit of NG+, and it was fun as heck. Shorter, more varied play sessions make for a funner experience, which is something I think people got out of P4.

On the PQ side of things, since sub Personas are almost guaranteed to return i'm sure it won't be a big deal. I'm wondering if gun type skills will make an appearance, and if the Phantom Thieves will be able to use guns in combat.

Also I suspect PQ2 will be P4 x P5 due to the coloring of the teaser image (orange) and the fact that juggling 3 full casts is a herculean task.
 
On the PQ side of things, since sub Personas are almost guaranteed to return i'm sure it won't be a big deal. I'm wondering if gun type skills will make an appearance, and if the Phantom Thieves will be able to use guns in combat.

Also I suspect PQ2 will be P4 x P5 due to the coloring of the teaser image (orange) and the fact that juggling 3 full casts is a herculean task.

Considering PQ had the three types of physical damage, gun skills are all but certain.

What I'm more curious about is the PT having guns. If they do, that means whoever they're paired with will either be a skill short or get handed guns for this adventure (which, god forbid, they'll dump once they leave the, god forbid, time rift -_-)

Crazier idea. What if it's the three casts, but split into two (shorter) campaigns? Cause I have noticed some complaints about Q's gameplay dragging to some people.
 

Makio

Member
If you bring Shiva, his dance fits in this battle. Hhmmm.

This make like the battle theme against
Lucifer
even more those dance moves fits perfectly to that track ,same happens with a boss battle in Digital Devil Saga another perfect dance for a Meguro track.

Or see if The Caligula Effect is actually closer to P4. Any recommendation on these two?

If anyone here thinks is gonna get a persona or SMT fix from this game will be disappointed , that awful gameplay that game has , make you back running to persona or SMT
Feels like i spend $40 for some avatars and a Vita theme


PQ2 is going to be P5 x Trinity Souls

For some reason i think the guys of Tokyo Mirage Sessions had more chance to crossover with P5 than Trinity Soul , maybe bc Shibuya and shit.
 
PQ2 is the P5 cast and a handful of characters from P3 and P4. PQ2-2 will be released on the Switch a few years from now (possibly alongside Persona 5 aRena 2) and feature everyone from all three casts.
 
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