Reading the first few pages of P5's spoiler thread is kinda funny. People thought the game was going to be much darker than what we ended up with.
Now that I've had some time to let my feelings on P5 settle, here's a superficial (and still somehow unnecessarily lenghty) breakdown of some of my rankings atm. Some very light spoilers ahead?
Gameplay: 5 > 4 = 3
Dungeon play in 3 is worse than 4, but I appreciate the former's higher difficulty, and relying on your party's AI can make for some interesting moments. Also, I enjoy the fact that 3 is still the only entry with a somewhat more indepth risk/reward system to the social links. 4 improved the gameplay on some areas and its dungeons are generally more fun, but not enough to be a substantial improvement over Tartarus. They have different dynamics so I can't say I definitely prefer one over the other. 5 is in another league entirely and is the only one in the franchise that can hang out with its SMT brethren imo. Combat is a lot snappier and more dynamic, exploring dungeons feels great, it's just a huge leap in most regards. It just needs to let go of random dungeons. I know it's difficult to drop unhealthy habits, but it's for your
own good, P-Studio.
Music:I can't decide right now.
I'm inclined to say P4 still has my favorite sountrack, but that's with almost a decade of nostalgia behind it. I am still overexposed to P5's soundtrack so I won't be able to tell which one I prefer as a whole until a few years down the line. What I can say, and I doubt this is going to change unless P5R brings us some new tracks, is that P4 has by far the best day to day music (Heartbeat, Your Affection, Signs of Love, just great stuff all around), and P5 has the best battle tracks (Rivers in the Desert is my favorite boss track in the series atm) and dungeon tracks (I can't think of a single one I dislike besides Mementos, and even that gets a saving throw with the really atmospheric
track). P3 still has the best Final Boss music though. TBFES > (The Almighty > The Fog >)
/Our Beginning > The Genesis.
Story: 5 > 4 > 3
I love 4's muder mystery premise, but I also think the game doesn't do nearly as much with it as it could've. It's a great "hook" to get you invested right from the start and it serves its purpose as a cool/novel window dressing for a JRPG, but most of the time it barely matters for the game and the characters are, for the most part, just being dragged along as events happen around them instead of actively trying to piece things together. In the end, I think P5 has stronger themes and integrates them and its phantom thief motif much better in all aspects of the game and its narrative. The dungeons, confidants, visuals, even little things like the calling card mechanic, everything feels cohesive and feeds into the Phantom Thief motif, while P4's investigation team is mostly just for show. P5 also explores more interesting subjects (it doesn't always do them justice, but I appreciate its ambitiousness nevertheless). It's a stronger narrative overall, even if it has some text messages and superfluous dialogue scenes slowing it down. Even then, I think a great localization could've improved said scenes and messages
a lot by adding some more personality and charm to them. As for P3, it has the strongest final act between 3-4-5, and I'd even go as far as to say it reaches the highest narrative highs, but it also has the lowest lows, and the gameplay/plot just draaaaags in those middle months. The way the plot is structured, one big story event per month, and the lack of interesting sequences inbetween just kills the game's pacing for me. The whole SEES premise also didn't engage me as much as P4's murder mystery and P5's phantom thief motif.
Characters: 4 > 5 > 3
4's crew is just really strong as a group, and that alone gives them a huge leg up imo. I remember early on in my P4 playthrough, right at the beginning of Kanji's arc, immediately thinking: "man, I'm probably gonna hate this guy". In some other stories where you have the "tough guy that gives the protagonists a hard time at first but then joins them later" ends up with said character feeling a little "awkward" in the group's dynamic, almost like an outsider that just happens to be there, acts like an ass and never really feels like he belongs. I fully expected that to happen to Kanji considering his early interactions with the group (before and during his dungeon) felt somewhat antagonistic/awkward to me, but then by the end of the game he was my favorite character hands down. P4 picks those character archetypes I'm not really fond of and executes them so well that they end up feeling genuine. Rise is a similar case of a trope I usually hate in anime (idol character, sugary cheery, ~senpaaaai~) but her characterization is so good she also ended up being one of my favorites (second or third overall, and best girl
). That plus the bonding scenes between the cast makes them look like friends having a good time together and it just
works. I love what little moments of levity we have in P5, but I wish they were more substantial. They also needed to drop some of the animosity like "omg Ryuji how dare you worry us let's beat the crap out of him". It's played for laughs most of the time and maybe it wouldn't bother me if they had more genuine moments of happiness with each other, but as it is right now it just feels a little mean and unwarranted. P4 has moments like this too, but it balances them out better. P5 does have stronger Social Link characters though, and I think it, pound for pound, it has individually the strongest cast. I like every single one of the Phantom Thieves by themselves, and even their weakest link, Haru, has some really good characterization as a confidant. As for P3's cast, they're good, but more of a mixed bag to me. I really like some of them, am indifferent towards others, and downright dislike a few. They're all good characters for the most part but I'm not as fond of them as a whole, which is okay since the game was clearly going for something different. P3 did give us Tanaka and his jingle and for that I'm forever grateful. Also, as much as I like Yoshida, P3 still has the strongest Sun social link.
Setting: Inaba > Tokyo > What was P3's setting again? I love Inaba's small town vibe and I think the setting itself is a big reason why P4 still has my favorite atmosphere. It's comfy and just the right amount of dark when it needs to be. P5's Tokyo was great, there are some really cool NPCs in it, torrential rain is atmospheric as fuck (it has the strongest visual presentation of the bunch, which is to be expected) but it needed more (and better) music tracks, and the school was in dire need of some more activities/NPCs. After Kamoshida's arc the only thing it has going for it is journal club girl. P3's setting has some cool touches like the apathy syndrome victims but I genuinely can't remember much of it outside of that one square with a bunch of shops. Memories of the City was great though.
Overall: I'll tell you in, like, a couple years from now. Also, I need to play Golden, and replay P3 FES. I know people praise FeMC and I'd love to try it someday but I can't get over the inferior presentation.