The Faceless Master said:the trees grow in Animal Crossing
Nintendo WINS!!11!!1
The Faceless Master said:the trees grow in Animal Crossing
They were supposed to just age naturally, though the game is now supposedly broken up into discrete chapters. Aging in chunks rather than gradual...jedimike said:What do you mean exactly? My character definitely aged.
border said:They were supposed to just age naturally, though the game is now supposedly broken up into discrete chapters. Aging in chunks rather than gradual...
Border
Having the trees grow would have required 15% processor utilization? Yeah sure =\
TheGreenGiant said:I do. dog ate homework = don't blame me.
He is essentially saying that is the fans fault for taking everything he said at face value
blaming dog = blaming fans.
Molyneux is a fool - apologising = easy way out instead of addressing it in fable 1.5 or sequel. He's not even saying anythign about those.
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense
:lolThe Faceless Master said:the trees grow in Animal Crossing
Ghost said:how does
= Blaming fans???
He's blaming himself for telling people about features before they'd tested them and realised they didnt work (ie they werent fun).
So really if you want to use your student teacher setting it would be more like
"Sorry Miss my dog ate all my bad ideas, heres the rest"
Seriously, you want a game where the trees age, or where you can hurt children, well thats great, personally i hope he leaves both things out of any future fable game. Competing with other heroes was the only thing that really should have been there that wasn't.
Would it really be so hard to add a couple inches to each tree at the beginning of each day?RiZ III said:Border knows more than the programmers at Big Blue Box. Amazing.
Actually, he is blaming the Xbox hardware for their difficulties. I haven't seen him admit that the ideas were bad or not any fun....that would probably seriously undermine his ability to hype future games.He's blaming himself for telling people about features before they'd tested them and realised they didnt work (ie they werent fun).
So really if you want to use your student teacher setting it would be more like
"Sorry Miss my dog ate all my bad ideas, heres the rest"
COCKLES said:No reason for damage control. Fable is better then 99% of shit on Cube and PS2 I've seen this year.
border said:I haven't seen him admit that the ideas were bad or not any fun....that would probably seriously undermine his ability to hype future games.
Gazunta said:Can't wait to see him take credit for Unity.
The Faceless Master said:the trees grow in Animal Crossing
f I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
Kaijima said:- The bit about tracking the growth of trees using 15% of CPU power at all times (what is implied by how he says it) sounds so much like a ludicrous reach to sound legitimate. Little details like having trees or scenery change over time don't have to be tracked like the core game AI or world economy. When it comes to details like that, most games "cheat" because it -is- impossible to track so much at once.
rastex said:Well the thing is, would it have been ok to cheat? Obviously if they marketed the game as "trees grow as YOU do!" people would plant a specific tree and make sure THAT one grows correctly. Something so apparent to the user like trees can't really be faked like that, the user is interacting with it on a constant basis and it's a very large object. So then they'd have to keep track of all the trees, and from a pure data-storage standpoint that could eat up your RAM pretty damn quickly. So since there's the matter of limited RAM you're gonna be swapping in and out like crazy and that's gonna tax your CPU. So does 15% sound so outlandish still?
Are you all forgetting that B&W had real-time growing trees?
Who the fuck would be stupid enough to list that as a feature in an advertisement?rastex said:Well the thing is, would it have been ok to cheat? Obviously if they marketed the game as "trees grow as YOU do!"
Gazunta said:Wasn't Fable designed by the Carter brothers, not Molyneux?
It amazes me how much credit he takes for this game, or any game under the Lionhead umbrella. AND MORE TO THE POINT: How eager the press seem to be to believe that he's responsible for everything that goes on since he's the most popular figurehead guy at the company.
levious said:As a consumer, I like to get what I expect. That aside even, nothing prior to release led me to believe I was getting a boring Hack n Slash/Sims hybrid.
I agree with this sentiment. This seems to be what most people bash the game for.Lazy8s said:Instead of the game meeting the promise of 20x the gameplay scope of the average title, it only delivered 15x more scope than the average.
I think it has more of an adventure feel. The world as a whole feels pretty big, but you are somewhat confined by the relatively small-ish zones. As a result, the game sort of feels more like you are traveling down various paths and trails that cut through a very grand world. So on one hand the sense of scope is very much there (and you do travel all over the place), but on the other hand, it's not there in the "look at this world that I can run all over and explore to my heart's content"/Morrowind sort of sense.demon said:What I want to know is, does the game have more of an action feel or an adventure feel to it? I was really looking forward to a nice epic adventure in a large, grand world that you can explore. Will I be disappointed?
Does it feel more or less linear and allow for more or less exploration than, say, a FF game?MetatronM said:I think it has more of an adventure feel. The world as a whole feels pretty big, but you are somewhat confined by the relatively small-ish zones. As a result, the game sort of feels more like you are traveling down various paths and trails that cut through a very grand world. So on one hand the sense of scope is very much there (and you do travel all over the place), but on the other hand, it's not there in the "look at this world that I can run all over and explore to my heart's content"/Morrowind sort of sense.
MetatronM said:I agree with this sentiment. This seems to be what most people bash the game for.
I mean, the game has its fair share of flaws and tons of untapped potential, but it's still a fine game in its own right. Peter Molyneux just has a big mouth, that's all.
The real lesson here is: DON'T BUY INTO DEVELOPERS' HYPE. IT WILL MAKE YOU BETTER ENJOY GAMES WITHOUT WORRYING ABOUT WHETHER OR NOT THEY LIVE UP TO 3 YEAR OLD PROMISES.
demon said:What I want to know is, does the game have more of an action feel or an adventure feel to it? I was really looking forward to a nice epic adventure in a large, grand world that you can explore. Will I be disappointed?
Buggy Loop said:The game is superb, sure it might not have delivered on ALL promises but who cares, its adding a shitload to the RPG genre.
^ What does it do new for the RPG genre? It seems all the innovative stuff was frickin cut.Prine said:IAWTP
demon said:^ What does it do new for the RPG genre? It seems all the innovative stuff was frickin cut.
Prine said:I dont think others would consider it innovative, but it certainly is fresh. The colour coded NPCs helps big time (each colour tells you whether a NPC offers you a quest, is a enemy or neutral), stealing from shops using various distractions, character morphing (evil, good, fat, slim), NPC interaction and the whole economy system (buying towns and being a land lord)
Go try it out. Fable does indeed rock. Its just not as good as it could have been.