LinkLastly, Molyneux showed off a unique project his team has been experimenting with. (He also gave people a peek of this at The Game Designer's Challenge). It was called "The Room," and Molyneux admits it breaks every rule he described above. It's not even really a game yet, but rather a demonstration of possibilities.
Molyneux wants to "play around with what people think of reality." To that end, the demo shows a startlingly realistic room. You can see the stress of the wood, the age of the wallpaper, and the fabric of the couch. Everything is interactive, so you can tip aside a bowl of oranges and they'll spill out and roll everywhere. You can tug on a bookcase, pull out all the books, or dump them on the ground.
Nearby players will find a mirror that can be stepped through like a portal into another room. Playing with portals is one of the ways that the game twists your idea of reality. For example, inside the second room you'll find a great big chest. Opening it will reveal a tiny version of the room you started in. Dive into the chest and you're back where you started.
These portals can really twist your noodle. In one room there were two mirrors, a large one and a small one. They were tied to each other. So, if you looked through the large mirror you'd see the room as viewed from the small mirror. The crazy part is that you could throw an orange through the large mirror and it would bounce out of the small mirror, but it would be tiny. Or, vice versa, you could roll it through the small mirror and it would emerge from the big mirror twice as big. Do it again and you had an orange that was taller than yourself.
There was also an object Molyneux called "Digital Clay." You could pick up a blob of this clay, drop it to the floor with a splat, then begin stretching and tweaking it. If you sculpted it into a shape that the game recognized -- like a phone or a chair -- the clay would magically become the item that you created.
In one demo, he created a chair. The chair, however, was too big to fit into the nearby chest. So you could toss it through the big mirror, then pick it up as it fell through the small mirror. Now, the smaller chair could be dropped into the chest where it would land into the tiny room within.
What's the game here? There isn't one -- not yet. It's a toy that plays with new concepts, and it shows a little of the experimental flair and creative play that could lead to some wild new games in the future. It was a good way to end Molyneux's talk: an abstract look at using new technology in crazy ways. An art project for gaming geeks.
Mmmmm imagine that sort of stuff with the rev controller.
Just imagine it as a adventure puzzle game with you having to search through stuff for clues etc. WOW