Blimblim said:Is it the biggest gaming magazine in the US?
Yup
Anyways, not much new info in the interview but still a good read
Blimblim said:Is it the biggest gaming magazine in the US?
Shogmaster said:... You can tell that some parts of that trailer's source is 30fps and others are 60fps. We'll see how it goes.
border said:Thanks very much for your time and effort, Blimblim.
Having said that, I would not hesitate to recommend 1080i CRT sets to those who only have 480i sets and would like to move up for less than a G. The only problem is if X360 internally only renders 720p and let's it's display chip scale the image up, the IQ might suffer slightly.
Not really. As much as I hate WMV, it works very well for HD stuff. My PC at home has a hard time playing 720p mpeg2 streams, but wmv9 720p files (23.97 fps for both of course) are perfect.AtomicShroom said:I have only read a few posts of this thread, I don't have time to read it all, but from what I've gathered people seem to be forgetting something here:
Why does it take such a powerful computer to playback this movie? The reason is the WMV compression. If the movie was uncompressed, just about any normal (1ghz and up) computer would run it. But WMV decompression, espcially at that high resolution and FPS is a total CPU hog.
wtf?dark10x said:Random pics of the day
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dark10x said:What the heck would you recommend then? I can't stand the image produced by LCDs, DLPs, or Plasmas when it comes to gaming. Even 720p games seem so blown up on even a moderately sized display. When you add in the respective flaws of each (which are huge in my eyes), it's even worse. I'd take a nice CRT over alternate display types any day. DLP would be my second choice, though, but I absolutely detest LCDs and plasmas for gaming.
Blimblim said:Not really. As much as I hate WMV, it works very well for HD stuff. My PC at home has a hard time playing 720p mpeg2 streams, but wmv9 720p files (23.97 fps for both of course) are perfect.
And what do you mean by "uncompressed"? Do you realize this file in uncompressed form would use more than 4 GBytes?
Nerevar said::lol
did you read the post you were responding to dark?
The only thing I don't really like about 1080i CRTs is that many lack the horizontal resolution to display true 1920x1080 images (most are around 1400 - 1440 pixels in horizontal resolution), but yet they advertise it as a "true" HD image.
Yeah, I was playing around with it today. Such a beautiful game. The usage of motion blur just struck me as something we'll see more often next gen, though, which is why I randomly posted them.Seems Trackmania Sunrise for me, isn't it?
Blimblim said:This took much more time than I thought, but here it is. 640x360 60fps XVID codec :
http://www.xboxyde.com/leech_1536_1_en.html
Well, the overhead of reading about 60 MBytes/s from the hard drive would be much worse than "just" the WMV uncompression. There is a very fine tradeoff between disk usage / cpu usage / animation smoothness when compressing a HDTV video. Not even mentioning download size.AtomicShroom said:I know the filesize would be incredibly huge, but at least all the processing power would be allocated to playing back the movie and not uncompressing it.
MPEG2 is also a ressource hog. If compressed with something like, say, MPEG1 at a very high bitrate (and supposing MPEG1 supported 60fps), the it would run much fluider.
But still the point remains: Compression eats up most of the processing power required to play this movie.
Friend said:For the people that have monster rigs, does it stutter a bit from :27 to :30 for you too?
Shogmaster said:Common now. Let's not compare external capture shot with frame buffer shot.
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but this latest vid the cars seem....different.
Most are that way (as you say), but the Sony CRT I use actually does display the full 1920x1080 (interlaced, obviously).
The only problem is if X360 internally only renders 720p and let's it's display chip scale the image up, the IQ might suffer slightly.
If you're broke and thinking of getting a "cheap" HD set - 1080i looks ALMOST EXACTLY THE SAME AS 720p and on a CRT usually looks exactly the same.
Trojan X said:You all gonna jump on me but I don't give a damn so I'm gonna say it. The game that was captured at the time of creating that trailer was running at 30fps.
I'm still crossing my fingers that this would be bumped up to 60fps.
dark10x said:Most are that way (as you say), but the Sony CRT I use actually does display the full 1920x1080 (interlaced, obviously).
dark10x said:Totally agree. The models are pretty much the same, but the lighting isn't the same...
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Compared to...
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Also, the original teaser shots (which were never said to be realtime) represent what I was actually hoping for in terms of car detail...
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BS. No Direct view Sony CRTs over 24" have small enough pixel pitch to display 1920x1080 natively. Even the almighty XBR960 can only do 1400x900.
Those original shots were declaired to be realtime by Bizzare people repeatedly! And the new video is NOT a direct capture! That's why the yellow car's colors looks all blown out in detail. You are barking up the wrong fucking tree again.
Shogmaster said:You are barking up the wrong fucking tree again.
Blimblim said:While I defintely agree this yellow car looks wrong especially in that particular shot, the other cars in the teaser look fine to me.
Dark10x, why did you not use this image in your comparison?
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While it still has this fuzzy look due to the compression, it certainly looks *much* better than that yellow car, and not that different from the first image in your comparison.
But of course, let's spend 2-3 pages splitting hairs over one car that looks wrong, especially in that shot, and forget that everything else is fine.
dark10x said:Yeah, you're right...I was thinking of something other than resolution.
I don't give a shit if the video is a direct capture or not. The video is of high enough resolution for me to CLEARLY SEE that the detail present in those cars is not on par with...
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This red car shot was NEVER declaired realtime by anyone official except for forum speculators!!
Also, the original teaser shots (which were never said to be realtime) represent what I was actually hoping for in terms of car detail...
dark10x said:Watch the language...
If you were to read the post in which I first posted the shot...
As you can see, I am very much aware that the shot is not realtime and that it was never said to BE realtime. However, it (quite unrealistically, I suppose) represents my hopes and expectations for this gen. That's it.
Unrealistic doesn't even begin to cover it. And I might add trolling to that too, since you are insinuating with the PR shot that somehow the new video represents IQ downgrade from previous realtime screens.
dark10x said:I am not insinuating such a thing. What I originally posted was simply based on memory of what was shown at E3. Upon looking closely at the video in comparison to those shots, I see that I was wrong. Was there a CG trailer shown at E3? I do not remember, to be honest, as it has been a while. It just seems as if I had seen a video of the game that was more impressive looking. I might be completely off base.
*tap tap tap*Shogmaster said:Fuck that man. I post on GAF instead of B3D because I don't have to watch the language. And before you start, I didn't call you a fucking moron. I was asking if you were one. If you're not, then you have other problems.
bishoptl said:*tap tap tap*
Doube D said:dark10x, why do you bother arguing with this fool? He is a hypocritical moron that has been proven a retard on more than one occasion by more than one poster. Here he is saying that the lighting is off because it is not a frame buffer shot yet in the ps3 Gundam thread, after being owned for the fool that he was, he bitched about the EXACT SAME ISSUE, the only difference being that the ps3 shots were not even direct captures, they were camcorder shots. He is a fool so high up MS's ass its not worth bothering with.
I knew that the lighting and motion blur wasn't gonna be the same.
Here he is saying that the lighting is off because it is not a frame buffer shot yet in the ps3 Gundam thread, after being owned for the fool that he was, he bitched about the EXACT SAME ISSUE, the only difference being that the ps3 shots were not even direct captures, they were camcorder shots
dark10x said:Thinking of that, have you played Trackmania Sunrise? I'm playing it right now and I just can't get over how incredible the lighting and motion blur is. The dynamic color option is absolutely stunning (the game uses shader model 3.0, I wonder if this is a part of that?) and the motion blur...the motion blur is just incredible. It's the closet thing I've seen to realtime temporal motion blur (nowhere near THAT good, obviously, but it shares many of those qualities). Whatever technique they use for the motion blur is obviously VERY demanding. My older P4 3.2 could barely hit 20 fps at 640x480. My 3.6 + 6800 handles the game in lower resolutions at 60 fps with motion blur...but the high res modes start to slow down a bit too much. However, with the blur disabled, I can run at 1680x1050 with everything else maxed while the game never budges from 60 fps.
BTW, did you really play the double standard game?
dark10x said:Ah, I see now.I suppose a GF2mx isn't going to be blowing anybody away at this point.
I'll have to take some better shots later on, but you can see what I mean in regards to the motion blur (at least you can picture it) in these shots. I'll try to snap some shots of the more colorful tracks...
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Shogmaster said:Double D really belongs at OA. I don't even know why likes of Bish even tolerate him here.
Alright. I'll admit I was wrong about the geometry. Obvisouly PS3 can output enough geometry to make the tubes circular enough, or is using bezier patches/NURBS or whatever. It looks like they are using the same geometry on the mechs as the E3 footage.
But it looks like I was right about the footage being pre-rendered since it's obvious that the lighting and shadowing is quite a downgrade from the E3 footage (much chunkier tiled shadowing, especially on self shadows, and far simpler lighting). The gap between the overall impact due to lighting is huge from looking at the videos.