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Phantasy Star Portable 2 |OT|

Blueblur1

Member
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Phantasy Star Portable 2 is an Action RPG that picks where Phantasy Star Portable left off. The game features 4-player wireless support in both competitive and cooperative modes, double the amount of content seen in the previous game, an enhanced combat system and free online [infrastructure] play.

TITLE | Phantasy Star Portable 2
PLATFORM | Sony PlayStation Portable
GENRES | Role-Playing / Action
DEVELOPER | Alfa System
PUBLISHER | Sega
OFFICIAL WEBSITE | http://phantasystar.sega.jp/psp2/
NUMBER OF PLAYERS | 1-4

RELEASE DATES:
US: September 14th, 2010 / EU: September 17th, 2010 / JP: December 3rd, 2009

RATINGS:
ESRB: T (Teen)​

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Phantasy Star Portable 2 takes place three years after the events of Phantasy Star Universe, all four races defeated and sealed off the SEED. However, a new issue takes the center stage, the resources in Gurhal are quickly diminishing. Due to this, a “Sub-space sailing theory” was set in place, where Gurhalians migrate to outer space. After meeting Emilia Percival and fighting your way out of newly discovered ruins, you'll join a private military contractor known as "Little Wing" located on Clad 6, a space colony resort that is operated by the Skyclad Corporation.

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Type Extend
You’ll be able to customize each type as you see fit with the "Type Extend" and "Customize Abilities" option available at the Type Counter. When you clear a mission you will gain Type Points. As you amass Type Points, they increase your Type Level. Based on your Type Level, you gain a certain amount of "Extend Points" which allows you to customize your Type (Class) even further.


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The Type Extend system will use your Extend Points to add additional weapon categories to your class. When you apply these points to a weapon category, you can either increase or decrease the grade. For instance, you can upgrade a C-rank Claw Weapon to B-rank or downgrade it back to C-rank. So with this mix and match system, you could essentially apply the S-rank Sword weapon category to the Force class. However, keep in mind you are still limited by your Photon Art cap. In addition to this, it is impossible to establish S-rank status in all weapon categories.


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The "Customize Abilities" option allow you to customize your character even further by equipping passive abilities. For example, you can apply the HP boost or PP boost Ability. There are about 100 different kinds of Abilities. Abilities are limited by the slot system, since each Ability costs a certain amount of slot points. You can only apply a limited amount. Some abilities will cost 1 Slot as others may cost 3. As your Type Level goes up, there will be more Ability Slots available to you.


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Did you know? Phantasy Star uses a handful of abbreviations when referring to the various character statistics. The abbreviations are mentioned below. If you'd like to familiarize yourself with them, see the Glossary below the Misc./Updates banner.​

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Hunter Type
A balanced type adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.
Hunters have access to the following C Grade weapons at level 1: Sword, Knuckles, Spear, Twin Sabers, Twin Daggers, Saber, Dagger, Handgun, Tech-MAG, Shield.

Hunter: Skill: 30 | Bullet: 15 | Technic: 15

Ranger Type
A type that can shoot enemies and support allies from a distance. This type's high ACC makes it adept with ranged weapons. Good for intermediate players.
Rangers have access to the following C Grade weapons at level 1: Saber, Dagger, Rifle, Shotgun, Grenade Launcher, Twin Handguns, Handgun, Machinegun, Range-MAG, Shield.

Ranger: Skill: 15 | Bullet: 30 | Technic: 15

Force Type
A type that relies on Technics for attacking and providing support. This type's high TEC and MND make it adept with Technics and Technic weapons. For advanced players.
Forces have access to the following C Grade weapons at level 1: Twin Daggers, Saber, Dagger, Bow, Handgun, Card, Range-MAG, Rod, Wand, Tech-MAG, Shield.

Force: Skill: 15 | Bullet: 15 | Technic: 30

Vanguard Type
A jack-of-all-trades type that can employ different combat styles to fill diverse roles in parties. A good fit with lighter weapons.
Vanguards have access to the following C Grade weapons at level 1: Twin Sabers, Twin Daggers, Saber, Dagger, Twin Handguns, Handgun, Range-MAG, Wand, Tech-MAG, Shield.

Vanguard: Skill: 20 | Bullet: 20 | Technic: 20

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Humans
Humans have the highest defensive stats - DEF, MND and STA - of any race and can equip and use Mirage blasts from character level 10 onwards. They can exclusively use dark attribute Mirage blasts, but they cannot use light attribute ones.

Newmans
Newmans have especially high PP and TEC, and are highly suited to being Forces. Unfortunately, Newmans have low HP, ATK and DEF, and are not suited to melee combat at all. With the second-highest ACC after CASTs and good PP, Newmans are good with ranged weapons though. Newmans can equip and use Mirage blasts from character level 10 onwards. They can exclusively use light attribute Mirage blasts, but they cannot use dark attribute ones. Since the damage of Mirage blasts is based on TEC, Newmans can do more damage with them than Humans can.

CASTs
CASTs have high ACC, which has a big effect on the damage ranged weapons do, and are particularly suited to being Rangers. Despite being hit easily due to low EVA, CASTs are cut out for melee combat thanks to their high HP, ATK and DEF. CASTs are poor with Technics, and receive heavy damage form them due to their low MND. Despite having the fastest rate of PP recovery, CASTs have the lowest overall PP and thus cannot use many PP-consuming abilities consecutively compared to the other races. CASTs can equip and use SUV weapons from character level 10 onwards. CASTs are the only race able to equip Parts, however, they cannot wear Clothes.

Beasts
Beasts have especially high HP, ATK, and EVA and are suited to being Hunters or Vanguards. Beasts are somewhat poor at firing ranged weapons rapidly and casting Technics due to their low rate of PP recovery. Beasts can use Nanoblasts from character level 10 onwards. They gain new Nanoblast forms at higher levels.​

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Japanese Story Trailer: http://www.youtube.com/watch?v=Rl2f_aDxBjU
Second Promo: http://www.youtube.com/watch?v=Pu5iMFoF3kc
Japanese Prologue & Opening Movie: http://www.youtube.com/watch?v=sPn2uyenocI
Opening Theme with Lyrics: http://www.youtube.com/watch?v=i2FA90us1N0
Character Creation - Human: http://www.youtube.com/watch?v=BuCWpqxQ_L8
Character Creation - Newman: http://www.youtube.com/watch?v=w5sOkepkBZw
Character Creation - CAST: http://www.youtube.com/watch?v=ElmVrEiyYgw
Character Creation - Beast: http://www.youtube.com/watch?v=HZXeJBETy0c
Character Creation - Extra Options for Females: http://www.youtube.com/watch?v=n5dwRBkvKiE
Battle Mode with Producer Sakai: http://www.youtube.com/watch?v=SKw0fYvnC9s&feature=related
TGS09 Presentation: http://www.youtube.com/watch?v=UsRKeYB1R9Q
TGS09 Forest gameplay: http://www.youtube.com/watch?v=bjMQCf02kbE
Fun Fan Snippet 3 (filmed at TGS): http://www.youtube.com/watch?v=Xiz9MLFCDE0
Game Reactor TGS09 gameplay clip: http://www.youtube.com/watch?v=biBUz--qOMg
Japanese Commercial: http://www.youtube.com/watch?v=wTKtcqZpheQ
Gamespot E32010 Demo Interview: http://www.youtube.com/watch?v=TcJ-9Rgb6RU
Gamespot Daily Demo Extended Version: http://www.gamespot.com/psp/rpg/pha...y-star-portable-2-daily-demo-extended-version

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Reviews will be added as they are published.​

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Q. What kind of Phantasy Star game is this?
A. Phantasy Star Portable 2 takes place in the Phantasy Star Universe franchise. It is most comparable to its predecessor, Phantasy Star Portable. It features numerous enhancements and a ton of new content. It also brings back many enemies, weapons and locales from Phantasy Star Online. If you enjoyed PSU or PSP this game is definitely for you.

Q. What's up with the release date?
A. The game has supposedly shipped to retailers today and is currently available on the PlayStation Store (use the search feature!).

Q. How does death work?
A. You're graded at the end of every mission. If you die and choose to return to the hub area you will not be able to achieve the highest possible rank ("S"). Each time you die the highest possible grade attainable goes down a notch. Die once then the highest possible rank will be "A". Die twice and the highest possible rank will be "B". (You get the idea, right?) It's never a good idea to let this happen as it also means your rewards for completing the mission will not be as great as they could have been.

Q. Can I customize my character?
A. Yes, aside from the exclusion of real-time face modifications, characters can be customized in exactly the same way they can be customized in Phantasy Star Universe. Check the videos section for proof!

Q. Can I set the height and weight of my character?
A. Of course. You accentuate a couple things actually.

Q. Can I change my character class if I'm unhappy with it?
A. Yes, PSP2 employs Types just like it's predecessor (and Phantasy Star Universe). You'll have to pony up some Meseta, but you definitely can change your "class".

Q. Is there a level cap?
A. Yes, the level cap is Level 200. Furthermore, Types cap at Level 30 and Photon Arts cap at different levels based on your Type (30 max).

Q. How does cooperative play work?
A. Players can play together in maximum party of 4 online via ad-hoc play (Multiplayer Mode) or online through the PlayStation Network (Online Multiplayer Mode). From there you can create your own party or jump into a party that's already been created.

Q. Is online play restricted to specific regions?
A. Online play will be completely region free. If you're using a JP version and I'm using my US copy, we can play together fully without restriction.

Q. Is co-operative play available for the Story Mode?
A. No, co-op play is limited to the Multiplayer and Online Multiplayer modes.​

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GLOSSARY
Hunters: Characters of the Hunter Type that attack primarily with melee weapons.
Rangers: Characters of the Ranger Type that attack primarily with ranged weapons.
Forces: Characters of the Force Type that attack primarily with Technics.
Vanguards: Characters of the new Vanguard Type that use a wide assortment of weapons to attack.

HP: Hit Points, because even you life is measure in points.
PP: Photon Points, these points make up each character PP Gauge that is consumed when the player performs Photon Arts (such as Skills & Techniques) or uses.
ATK: Attack Power, bigger numbers means your stronger. Bigger = Better. ALWAYS.
DEF: Defense Power, the bigger the number the harder it is to get 'em to fall.
ACC: Attack Accuracy, this stat is crucial to Rangers. Other classes benefit from it immensely, but with low ACC your ranged weapons will often miss. ACC always contributes to the damage gun weapons deal.
EVA: Evade, the higher this stats is the higher chance that your character will block an enemy attack thus evading damage.
TEC: Tech Power, the bigger the TEC stat the more damage your Techniques will do.
MND: Mind, this stat is indicates your character's resistance to offensive Technics.
STA: Stamina, this stat allows a character to better resist infliction of Status Effects.
Technics: Spells that consume PP when performed. They're the primary offensive ability of the Force type.
Photon Arts: Special attacks that consume PP when performed. Photon Arts are learned by using Photon Arts discs. They drop randomly from enemies and boxes and can also be purchased from the Weapon Shop on Clad 6.

Foie: Fire spell that hurls a single fireball that explodes on contact.
Barta: Ice spell that impales enemies with a projectile of ice. Can hit multiple enemies in a row.
Zonde: Lightning spell that attacks enemies with a single, penetrating bolt of lightning.
Shifta: 'Buff' spell that raises party ATK and TEC for a short amount of time.
Deband: 'Buff' spell that raises party DEF and EVA for a short amount of time.
Jellen: 'Debuff' spell that lowers a targeted enemy's ATK and TEC for a short period of time.
Zalure: 'Debuff' spell that lowers a targeted enemy's DEF and EVA for a short period of time.
Resta: Support spell that restores some of the caster's HP.

UPDATES:
This thread is a work in progress. If there's anything you'd like to see here that isn't mentioned below, please PM me.

- 09/23/10 07:10PM EDT - Images replaced with abload.de.
- 09/14/10 08:00PM EDT - Thread posted.

This thread includes information gathered from various PSU/PSO communities and sites. Special thanks to PSUpedia, PSO World and Phantasy Star Fan Blog.

Thanks to Retro for his contributions.
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Lindsay

Dot Hacked
Glitches:
Because perfect, bug-free games are just a dream...
- If you did a game install there is a chance you will occasionally get a corrupted installation message
) Solution: Simply go into the options menu and set the game install to "On" to get it working again
- The rare boss enemy Orga Dyran may become untargetable making you unable to defeat it
) Solution: As you won't be able to defeat this enemy you'll need to quit out of the mission or allow it to defeat you to continue on with the game
- Occasionally after receiving a blessing from Sayo the Mystic she'll "lose her voice" by not having a vocal followup statement
) Solution: none
- NPC partner characters will tell you that ranged weapons won't work on the enemy Bafal Bragga when in fact they do
) Solution: Ignore 'em and fire away!
- Items do not drop from enemies nor containers in Sector 3 of Seed Express
) Solution: none. Don't go there for your item hunting needs!
- Enemy kills not counted towards Pit requests
) Solution: none. You'll just have ta find and kill more.
- Bil De Golus flies outside of the boss arena and lands in the lava.
) Solution: none. You'll have to abandon mission.
-
timnich said:
Just a heads up to those of you playing on a PSPGo:

DO NOT USE THE PSPGO'S SAVESTATES FOR THIS GAME!!!

Because when you return from the savestate, the game thinks you switched memory cards and does not let you save.
) Solution: none. Hope ya didn't lose to much progress!


Mission Change Log
This list covers the changes made in PS:portable 2 to open missions which were present in PSU/Portable.
- Some changes were made to missions in Portable so only further changes made since then are noted.
- Some open missions were not in PS:portable and so the changes are based on their PSU counterparts.
- Enemies listed under new enemies aren't necessarily new to the series, but to the missions they've been added to.

Parum
Sleeping Warriors
- New enemy: Tavalus
- Fewer Badira are in the container in the first room of Sector 2
- Sector 2 has been shortened with the removal of the large final room

Scarred Planet
- Sectors 1 and 2 have been made drastically shorter
- The first room of Sector 3 has been made smaller

Plains Overlord
- New enemy: Stingee

The Dual Sentinel
- New enemy: Vulgatas
- Sector 2 has made drastically shorter
- Sector 3 has been shortened with the the removal of its original entrance and first room

The Mad Beasts
- New enemies: Astark, Stingee
- The walls with a tree in the middle Sector 2 are gone so all 3 crates can be accessed without breaking the tree
- The first two rooms of Sector 3 have been redesigned
- Orgdus replaces Rappy as this missions rare enemy

Crimson Beast
- New enemies: Stingee, Astark
- A switch is needed to open door of the second room in Sector 1
- Sector 2's size has been reduced to just 2 rooms

Endrum Remnants
- Sectors 1 & 3 have been made much shorter

Lightning Beasts
- Sector 1 has been made much shorter with the removal of the 2nd and 3rd rooms
- Sector 2 has been made much shorter with the removal of the 3rd and 5th rooms
- Sector 3 has been made much shorter with the removal of a number of rooms and cutting the western portion of the hallway out
- Sector 4 has been cut down to just 1 room
- All traps have been removed from this mission

Train Rescue
- New enemy: Rogue Mazz

Duel in the Ruins
- New enemy: Vulgatus

Moatoob
Stolen Weapon
- The healing ring has been removed from the start of Sector 2
- Sector 2 has been redesigned visually to be more walled-in instead of open-spaced
- Traps have been added to the boss battlefield

Valley of Carnage
- New enemies: Sand Rappy, Mog Boggo, Poison Lily, Vanda Orga
- A couple of rooms have had some minor redesigns
- The path coming into Sector 2 has been shortened

Desert Terror
- New enemies: Sand Rappy, Mog Boggo

Mine Defense
- New enemies: Mog Boggo, Sand Rappy, Poison Lily
- Sector 2's size has been drastically reduced by removing several rooms
- The warp to a secluded room in Sector 2 has been moved to the second room

Citadel of Sand
- New enemies: Vegga, Vulgatas, Nano Dragon, Svaltia

Desert Goliath
- New enemy: Flavit B1
- Sector 1 has been made shorter with the removal of a bridge to the second key and a small room with containers
- Traps have been added to the boss battlefield

Caves of Ice
- New enemies: Savage Wolf, Dago Gujeri
- Bil De Melan has replaced Jaggo as this missions rare enemy

Lonely Laboratory
- New enemy: Sageeta
- Sector 2 shortened with the removal of a room to the left of the split path at the start

Awoken Serpent
- Mission shortened from 3 Sectors to 2

Flaming Horns
- New enemy: Nano Dragon
- The healing ring has been removed from the start of Sector 2

Neudaiz
Grove of Fanatics
- The opening room of Sector 1 has been made smaller

Sacred Stream
- New enemy: Bunari Kou-3
- The final room has been altered to remove a secret passage to a room with more Sinow Hidoki inside

Demons Above
- Mission shortened from 3 Sectors to 2

Moonlight Beast
- Sector 1 has been shortened with the removal of a warp in the second room which led to another room
- Sector 2 has been shortened with the shortening of a passageway, removal of the room it led to, and the pack of enemies which awaited upon your return
- The bosses battlefield size has been drastically reduced

Sakura Blast
- New enemy: Dakamazli
- Mission shortened from 4 Sectors to 3
- The first and final rooms of Sector 3 have redesigned visually to be more walled-in instead of open-spaced

White Beast
- New enemy: Mulnuha
- Mission shortened from 3 Sectors to 2
- Containers removed from the 3rd room of Sector 2
- A small room with stairs leading to the boss has been added

The Eastern Peril
- Exploding plants have been removed from Sector 1
- A warp to a room with containers has been removed
- The final room of Sector 1 has been made smaller
- The healing ring has been removed from the start of Sector 2
- Most of Sector 2 has been made drastically shorter by reducing the size of rooms/paths

Flowery Pursuit
- New enemy: Bunari Kou-3
- Mission shortened from 3 Sectors to 2
- Sinow Gold replaces Rappy Igg as this missions rare enemy

Rainbow Beast
- Mission shortend from 3 Sectors to 2
- Sector 2 has been shortened to just a single room and its enemy count drastically reduced
- Mini Rappy replaces Rappy as this missions rare enemy

Dancing Birds
- Sector 1 has been shortened with the removal of two rooms, the second room has been made smaller
- Sector 2 has been shortened with the removal of a warp to two rooms and the path between them
- The tree at the end of Sector 3 has only 2 fruits instead of 4

Woodland Raid
- New enemies: Armed Servant (Ozuna), Sinow Beat
- This mission was formerly known as Forest Infiltration / Claws & Bullets, map-wise nothing has changed
- The healing ring has been removed from the start of Sector 2
- Adahna Degahna returns as this missions boss whereas Alterazgoug had taken its place in PS:p

The Holy Ground
- New enemies: Vulgatas, Tavalus, Danoamaz
- Sector 1 has been shortened with the removal of the fourth room
- Sector 4's size has been reduced

Price of Knowledge
- New enemies: Kakwane, Golmoro, Rappy Polec, Rappy Gugg
- This mission was formerly known as Cost of Research
- The final room of Sector 2 has been made smaller
- The bosses battlefield size has been drastically reduced

Clad 6
Seed Awakened
- New enemy: Darvaguine
- Sector 3's size has been decreased by removing a long path and room near the start

Electronic Brain
- New enemies: Pannon/Bel Pannon, Special Ops - Sparda, Special Ops - Vobis, GSM-05M Tirentos, YG-01K Bugge, Flavit B1, SEED-Argine
- Mission shortened from 4 Sectors to 3
- Sector 2 has been made much shorter
- Sector 3 has been made shorter with the removal of its fourth room

Military Subway
- New enemies: GSM-05 Seeker, Special Ops - Sparda, Flavit B1
- Sector 4 has been shortened with the removal of the fifth room

AMF HQ Recovery
- New enemy: YG-01Z Bug
- Sector 2 has been shortened with the removal of the fourth room

Seed Express
- New enemy: Mizura
- This mission no longer has the darkness infection visuals it did in PSU, instead it now has the regular train mission visuals
- Sector 1's rooms have been made smaller
- The rare enemy Delnadian will now appear in the last room of Sector 3 as opposed to the last room of Sector 2

Fight for Food
- New enemy: Jedein
- The southern room to the right of Sector 1's entrance now requires a key to enter
- The final room of Sector 2 is now locked until enemies in the previous room have been defeated

Dark Satellite
- Mission shortened from 4 Sectors to 3
- Sector 1 has been shortened with the removal of a room
- Sector 2 has been greatly shortened with the removal of two rooms
- Sector 3 has been redesigned visually and had its size greatly decreased

True Darkness
- Sector 1 has been shortened with the removal of small room which required a switch to open as well as the removal of a path and room north of the final room
- The final room of Sector 1 has been made smaller and the small wall on the left side has been removed

The Black Nest
- The containers in the second room of Sector 2 have been moved from the corners to the interior of the room

The Dark God
- New enemy: Vorgadillan
- This mission has been shortened from 3 sectors to 2
- Sector 1 has been shortened with the removal of a path and room to the east of the first room
- The breakable pole in the second room of Sector 2 has been removed

Bladed Legacy
- New enemy: Rogue (Ogg)


Misc:
A number of other changes were made to various things which are listed below
- All missions requiring multiple people to open doors have been changed so only a single switch needs to be stepped on to advance (single-player mode only)
- The error/change of Parums labs no longer having ceilings from PS:p is still present in Endrumn Remnants
- The number of boss boxes has been reduced and they now appear closer together instead of spread out
- The mission "Hill of Spores" from PSU/P has been repurposed as "Spore Eaters"
- Mother Brain has a new voice actress and dialogue
- SEED-Guardian (Sa), (Sh) & (Kn) have been renamed with Guardian changing to Cast
- The enemy Ubakurada is a minor name change from the name Ubakrada in PSU/P
- Sinow Hidoki was previously named Shinowa Hidoki in PSU/P
- The mission "Lab Recovery" from PSU has been repurposed as "Twin Demons"
- Rogue Wikko's voice has changed
- The boss enemy Magas Maggahna's bottom center area can now be targeted for attack even after if bottom has been broken off, making the battle much easier for hunters and forces
- Special Ops - Sparda & Special Ops - Vobis no longer have entrance/death voice clips


Misinformation:
- When you select Pit's Request "The Ideal Energy" he states you'll need to visit each planet to find the enemies needed to clear his request. That isn't true because Parum can be avoided because the enemy "Grinna Bete C" can be also be found on Moatoob.


Neutral No More:
The following enemies used to have the Neutral element but now have a proper one:
- Special Ops - Kanohne is now Electric
- Special Ops - Assault is now Electric
- Rogue (Jasse) is now Fire
- De Ragnus is now Ice
- AMF Heavy Infantry is now Electric
- SEED-Cast (Sa) is now Dark
- SEED-Cast (Sh) is now Dark
- SEED-Cast (Kn) is now Dark
- Rogue (Ogg) is now Ground


Changed Term Glossary:
Some terms from PSU/P have undergone localization changes.
- Partner Machines = MySynths
- Machines = Synths
- Free Mission = Open Mission
- Block = Sector
- Chapter = Universe
- "name"-line = "name"-weave
- Unit = Module


Universe Names:
'cause its always good ta have a list of episode titles!
- 1st Universe / Spreading Wings [Awakening of an Angel]
- 2nd Universe / Destroyer In Black [Son of Distruction]
- 3rd Universe / Hope By Design / [Sub-Space Generation Device]
- 4th Universe / Happy Birthday [A New Bond]
- 5th Universe / An Encounter Across Time [Missing Link]
- 6th Universe / Dream's End [Hocus-Pocus]
- 7th Universe / What Really Matters [A Gratutitous Affection]
- 8th Universe / Prologue to Despair [A Veiled Past]
- 9th Universe / Galaxy's End [The Key of Demise]
- Final Universe / Save This World



-----
original post: Cool looking pics ya got for the OP! Why is Tails snorting? o_O Your type extend explanation helped me! I wasn't totally understanding it before!
 

timnich

Member
So good.

Anyone have any luck connecting online? It keeps cutting me off as soon as it tries to access PSN.
 

YagizY

Member
Add me on PSN guys. My id is YagizY.

I should be playing this one for a long time. I have some friends to play most of them time with but when they are busy with their lives I'd love you play with some of the people here.
 

DiscoJer

Member
Does it change anything if you import a character that has completed the first game?

I have a character that is on the last boss battle, but I need to level up to actually survive it.
 
On Pso-world Ruby Eclipse said if there's a delay with the servers tonight he will give out some item codes, personally hoping they are delayed! :lol
 

Mejilan

Running off of Custom Firmware
Nicely done.
Greatly enjoyed (rather, enjoying) the demo, and just waiting for Amazon to ship it.
Should be here by the 17th, they say.
 
Nice OP! Just reached 100% on my PSN download. I honestly have no idea what race or class I want to be. I guess as a beginner the Cast/Ranger might be what I will be leaning towards though.
 

Sqorgar

Banned
I have a quick question about the PSN version: If I buy it on PSN and have two PSPs, can I play adhoc multiplayer between them with only one purchase? What about online? (I seem to remember PS:p2 requiring some code to play online - do the PSN version have this code too?)
 

Lindsay

Dot Hacked
kyo_daikun said:
On Pso-world Ruby Eclipse said if there's a delay with the servers tonight he will give out some item codes, personally hoping they are delayed! :lol

Its still not up!! Even the psn store updated by now! I demand compensation! 3* luck for all yeeeaaahhh!
 
Sqorgar said:
I have a quick question about the PSN version: If I buy it on PSN and have two PSPs, can I play adhoc multiplayer between them with only one purchase? What about online? (I seem to remember PS:p2 requiring some code to play online - do the PSN version have this code too?)

It says you can have games registered to at least 5 devices, so in theory it would work. I cant say for sure though.

P.S - I've only got to play about 15 seconds of the game and had to go do schoolwork due tmrw at 8am =[. I think ill play through that class >.<
 

Dineren

Banned
Sqorgar said:
I have a quick question about the PSN version: If I buy it on PSN and have two PSPs, can I play adhoc multiplayer between them with only one purchase? What about online? (I seem to remember PS:p2 requiring some code to play online - do the PSN version have this code too?)

I just tried adhoc multiplayer on two PSPs with one purchased PSN version and it works fine. Can't try it online since the servers aren't up yet, but I wouldn't think it would work since it's tied to your PSN account. Anything is possible though.
 

matmanx1

Member
Nice OP! Loving the game so far although my hand hurts after fighting the dragon thing (De Ragna or something). I did pathetic damage to him until I figured out that my rifle's charge shot did big damage and then he went down handily. I am still very much a noob and have ALOT to learn, obviously!

Loving the dodge roll and the improved look and feel of this iteration. I actually spent more time playing this game tonight than Halo:Reach!
 

Lindsay

Dot Hacked
A nice looking area on moatoob! The snowfield and oasis were both nice but they were just lobbies so this rainforest helps make up for the planets overall uglyness!
Tonnio doesn't recognize my character? ;.; Liina an him are both mercenaries now??
C2AI B ranked cause I fell into so many traps doh! C2A2 S ranked but I was rushing through it. I really hope there aren't any story mission exclusive weapons like PS:p had!
Sand Rappies hurt while that Bastiodon-like baddie is hard to hurt!
And still no online as it turns past midnight on the east. Sure sucks having SoJ running the show behind the scenes once again. Time ta pay up Ruby!
 

Dineren

Banned
Lindsay said:
A nice looking area on moatoob! The snowfield and oasis were both nice but they were just lobbies so this rainforest helps make up for the planets overall uglyness!
Tonnio doesn't recognize my character? ;.; Liina an him are both mercenaries now??
C2AI B ranked cause I fell into so many traps doh! C2A2 S ranked but I was rushing through it. I really hope there aren't any story mission exclusive weapons like PS:p had!
Sand Rappies hurt while that Bastiodon-like baddie is hard to hurt!
And still no online as it turns past midnight on the east. Sure sucks having SoJ running the show behind the scenes once again. Time ta pay up Ruby!
Looks like online is up now, have fun those of you who can stay up all night!
 

Lindsay

Dot Hacked
Dineren said:
Looks like online is up now, have fun those of you who can stay up all night!

Hey it is there! Unfortunately my PSPs battery is not! I'll have ta get accustomed to playing while plugged in to the charger huh? Life was so much simpler when this series was still on cons---BANNED.

:D



edit!

Only 1 universe like in the demo? And its called "Universe 1" C'mon! Give us a few more ta work with an name 'em all fancy like ya did with the PSU servers!

Really wish ya could replay story missions for a chance to better your rank. Now in my vision phone I'll forever see that B rank for C2A1 -_-;

A big BLAH to Segac for their wonderfully dull black & white game manual. Its pretty informative but still... and whats with putting the character details on the very last page? That's normally something reserved for the early part of manuals!
 
Man Story Mode is pretty damn rough.
I'm level 27 so all of my foes are about the same level but it feels like my gear is stuck in level 5. Shops still aren't stocking anything worth a damn(midway through Chapter 5)..and well it sucks.
I was probably better off skipping the demo. Getting up to level 13 did more harm than good.

Tempted to just boost some stuff to S-rank if I ever get really stuck.
 
Would it be possible to add a section for codes? I found the following in the demo thread.
29888026 - Clarita Visas
54186516 - Puyo Pop Fever Gun
32091120 - Bullet Lance
30495153 – Toop Nasurr
53962481 – Maverick Rifle
33286491 – Scouring Bubble
 
digita1alchemy said:
What class are you? Are you grinding your weapons?

I'm not too worried about my damage output at the moment since I usually have stuff that enemies/bosses are weak too.

But good lord there are so many things that can kill me in 1 to 3 hits. So far it's all been pretty easy to dodge but I worry about the later bosses.

It's alright though because when I go all out I go all out.
 

Mejilan

Running off of Custom Firmware
The Take Out Bandit said:
Has Amazon shipped copies to anybody yet? D:
Not even switched to 'shipping soon' yet, though I still have a scheduled delivery date of the 17th.
 

timnich

Member
Just a heads up to those of you playing on a PSPGo:

DO NOT USE THE PSPGO'S SAVESTATES FOR THIS GAME!!!

I just lost 2 hour worth of playtime because when you return from the savestate, the game thinks you switched memory cards and does not let you save. Crazy how such a big bug can get through the testing process. Luckily what I lost wasn't that great since I'm still near the beginning of the game, but still pisses me off.
 
timnich said:
Just a heads up to those of you playing on a PSPGo:

DO NOT USE THE PSPGO'S SAVESTATES FOR THIS GAME!!!

I just lost 2 hour worth of playtime because when you return from the savestate, the game thinks you switched memory cards and does not let you save. Crazy how such a big bug can get through the testing process. Luckily what I lost wasn't that great since I'm still near the beginning of the game, but still pisses me off.

Thanks for the heads up, what a pain.

Im Level 20 at the moment, seems to be taking a while!
 
timnich said:
Just a heads up to those of you playing on a PSPGo:

DO NOT USE THE PSPGO'S SAVESTATES FOR THIS GAME!!!

I just lost 2 hour worth of playtime because when you return from the savestate, the game thinks you switched memory cards and does not let you save. Crazy how such a big bug can get through the testing process. Luckily what I lost wasn't that great since I'm still near the beginning of the game, but still pisses me off.

Damn that sucks, maybe say something on the Sega Boards in hopes - even though its kinda doubtful they'll do anything. But because its so early maybe they'll be willing to listen.
 
PepsimanVsJoe said:
It's alright though because when I go all out I go all out.

;)

We need to get some partner card trading up in here. I wish you could send cards by card# and not have to actually be online at the same time to swap.

Also, I am love with the Subspace Laboratory and Reol Badia music. Not only that, I'd say the Reol Badia fight is better than any boss in all of Phantasy Star Universe + AotI. I'm not a PSU hater at all, but the boss fights in it leave a lot to be desired. Reol Badia is like a return to the awesome, epic boss fights from PSO.
 
digita1alchemy said:
;)

We need to get some partner card trading up in here.

Also, I am love with the Subspace Laboratory and Reol Badia music. Not only that, I'd say the Reol Badia fight is better than any boss in all of Phantasy Star Universe + AotI. I'm not a PSU hater at all, but the boss fights in it leave a lot to be desired. Reol Badia is like a return to the awesome, epic boss fights from PSO.

I agree here.
Online keeps messing up for me though, ill join a room and then get disconnected with an error sg404 or something like that. Annoying to say the least.
 

squall211

Member
How does this compare to the first PSP game? I never played the first, but enjoyed the demo for the second. Is the second game an improvement over the first?
 
xKilltheMx said:
I agree here.
Online keeps messing up for me though, ill join a room and then get disconnected with an error sg404 or something like that. Annoying to say the least.

I think that happens when the host disconnects, though I am not certain. It's annoying though, I wish it just reassigned a new leader like PSU does instead of kicking everyone out. I played online a little last night and we got an Urgent (Rare) Mission, and then the leader quit without us running it :(

I have already traded cards with some randoms, so maybe we can all put a "GAF" tag in our partner card names to keep up with each other? Just an idea...I feel like I am going to end up with a ton of cards and it would make it easy to remember who is from GAF when I search for people.
 
digita1alchemy said:
I think that happens when the host disconnects, though I am not certain. It's annoying though, I wish it just reassigned a new leader like PSU does instead of kicking everyone out. I played online a little last night and we got an Urgent (Rare) Mission, and then the leader quit without us running it :(

I have already traded cards with some randoms, so maybe we can all put a "GAF" tag in our partner card names to keep up with each other? Just an idea...I feel like I am going to end up with a ton of cards and it would make it easy to remember who is from GAF when I search for people.

Maybe that's it, but even before I can connect to the servers it'll do it sometimes. Have to restart the whole game so it'd work.

I agree maybe in our Partner Cards somewhere we add gaf and our Gaf username? I like the idea because we can always check up on PS:p2 and GAF for planning runs that way too.
 

Baron

Member
Why oh why did Sega have to charge $40 or this? They're sending the game out to die. I am looking forward to playing it, and even I am hesitant with laying out that much for a PSP game. Especially one that is so dependent on the online community part of it. In 2 years the game will be useless.
 
xKilltheMx said:
I agree maybe in our Partner Cards somewhere we add gaf and our Gaf username? I like the idea because we can always check up on PS:p2 and GAF for planning runs that way too.

Actually yeah, something like "GAF: digita1alchemy" in the card comment would work.
 
Alright beat chapter 6.
I'm sort-of liking the variety of missions so far. I just wish the gear-drops were better. The shops finally got level 20 stuff in so I'm at least somewhat caught up now.
 
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