SolidSnakex
Member
Aika'svyse said:Nah, most games on PS2 still look like Jaggy crap..
Just like those tech demos..My oh my how fast we forget. Alot of those tech demos were either matched or topped during the PS2's launch.
Aika'svyse said:Nah, most games on PS2 still look like Jaggy crap..
PS2 launch my friends were telling me that PS2 games would take their virginity they were so realistic, when it didn't happen one of my friends stuck his hand in the playstation an tried to rip out the insides and he died.dark10x said:Once again in what way? I don't understand this "once again" stuff...
Aika'svyse said:Nah, most games on PS2 still look like Jaggy crap. Sonyphiles thought every game was going to look like those demos and in that they were failed miserably. Everybody was ready to use these new demos to put the nails in the 360 coffin, but it just aint gonna fly. 360 had been revealed to be a dream come true and Sony is still showing phony demos.
Aika'svyse said:PS2 launch my friends were telling me that PS2 games would take their virginity they were so realistic, when it didn't happen one of my friends stuck his hand in the playstation an tried to rip out the insides and he died.
DarienA said::lol :lol :lol :lol
I think you should have kept this going a little bit longer before you dropped a post like the above one.
Aika'svyse said:Nah, most games on PS2 still look like Jaggy crap. Sonyphiles thought every game was going to look like those demos and in that they were failed miserably. Everybody was ready to use these new demos to put the nails in the 360 coffin, but it just aint gonna fly. 360 had been revealed to be a dream come true and Sony is still showing phony demos.
Yeah really. This shit has been shot down more than a pigeon at a fireworks display :lolAmir0x said::lol :lol
Aika, you realize you're about to be owned? We've had about 18 threads detailing how badly PS2 owned the tech demos, but hey...if you want to go over it again, it will be grand
Sal Paradise Jr said:Plenty changed yesterday. Tons of positive reports concerning 360 games from people that witnessed realtime demo's and playables. Some nice vids and news (Sega) also made their way. The console did a... 180 yesterday and things are looking really good again. Well worth a topic, you can call it Damage Control, I call it being fucking excited about a console and it's games.
I can't wait to play nextgen Madden, PGR3, and Kameo in a few months on Xbox360.
By the way, where's Sony's today? Seems like things have quieted tremendously on the "post-conference, behind-the-scenes-showings" front. They should have more to show don't you think? Considering speculation of a 360 launch in November, a "Spring" 2006 launch for PS3 is 4 months -if like PSP, they launch in March- after Microsoft's.
PhatSaqs said:Whats even funnier is that people just cant ignore not shooting it down.
teiresias said:Wow, just wow, idiocy knows no bounds. The truth about PS2 tech demos has been proven numerous times on this board, when the search function returns you're welcome to peruse them at your liesure and own yourself, but I haven't the time to write yet ANOTHER corrective reply to this line of thinking.
fortified_concept said:1) God, you sound like a viral marketeer.
2) Like I said for Ghaleon you're fast to call PS3's games FMV, yet you don't even have the slightest doubt for PGR3 and Madden even though these too look a lot more FMVed than Killzone and MotorSport.
3)With the exception of Silicon Knights which is not this big NOTHING changed from yesterday.
Aika'svyse said:I bring facts so I'm not worried about getting owned. I don't care if there's 100 pages of of people saying PS2 was better than the demos because I had to see the disapointment on my friends faces when they weren't allowed to borrow my Xbox.
Aika'svyse said:PS2 launch my friends were telling me that PS2 games would take their virginity they were so realistic, when it didn't happen one of my friends stuck his hand in the playstation an tried to rip out the insides and he died.
Aika'svyse said:I bring facts so I'm not worried about getting owned. I don't care if there's 100 pages of of people saying PS2 was better than the demos because I had to see the disapointment on my friends faces when they weren't allowed to borrow my Xbox.
I would say arguing that the tech demos were exceeded is very much the minority stance, even it is technically the correct one.
You know better, you can't own me with tech demos. what Sony is doing is like offering a hungry man a plate of plastic food. Xbox 360 is atleast offer that same man a plate with 30 percent real food.dark10x said:Wow, you're so incredibly wrong. I'd love to do the owning, but I think plenty of others will take care of that...
dark10x said:There ya go...
People WERE disappointed, that much is true. The difficulty of working on the platform made for an unimpressive first generation. No question. When developers finally got ahold of the platform, though, the quality increased massively. PS2 saw some incredible leaps forward throughout its lifetime. As you say, the TECHNICALLY CORRECT answer is that actual PS2 games have more than exceeded the original tech demos (which is absolutely NOT the case for MS and Nintendo, both of which showed tech demos that far exceed anything on the platform).
It worked out for me, as I was still a major DC fan and was loving the fact that PS2 disappointed. By the time I became fond of the platform, it was already starting to shine. Luckily, PS3 is built on a more familiar base and should prove MUCH easier for developers to use. Sony DID learn a lesson...
Aika'svyse said:You know better, you can't own me with tech demos. what Sony is doing is like offering a hungry man a plate of plastic food. Xbox 360 is atleast offer that same man a plate with 30 percent real food.
WhippinSean said:I read the on www.yahoo.co.jp on the news section today that Ken Kutaragi died from a heart attack early this morning. Is that even true??
It's not my jokes It's just that you lack an Emotion Engine.Spectral Glider said:Did somebody do that to you and get your funny bone in the process? Your jokes suck.
Aika'svyse said:It's not my jokes It's just that you lack an Emotion Engine.
Aika'svyse said:It's not my jokes It's just that you lack an Emotion Engine.
More spin :lolSpectral Glider said:Nope, it's just that's it's programmed to respond to something that's actually funny.
Aika'svyse said:More spin :lol
Spectral Glider said:I should have known, your jokes are only operating on 1/4th the power. Now that's funny.
Oh crap I just got a private message from a sony fantoolSpectral Glider said:I should have known, your jokes are only operating on 1/4th the power. Now that's funny.
Aika'svyse said:"stop making jokes on the board or I'm going to overheat a playstation and burn down your house"
Halarious
Razoric said:What? The joke or your spelling?
How is it damage control?! They've never, not for one moment claimed otherwise. This XBot insecurity thing is getting annoying. >_<
Was most of what we saw really just showing off the graphics capabilities - stretching the RSX graphics part rather than the Cell chip? The assumption is that Cell is there for complex physics and AI...
You're right; obviously Cell allows you to do complex collisions, physics, dynamics, simulations, all of those things. Though, the Getaway demo was a good example of how you can have a living city brought to life as a result. Although it was pretty graphics, most of that power was actually Cell-based.
The Doc Ock head - the Alfred Molina head - is actually more of a Cell demo than it is a graphics demo, because we're calculating hugely complicated light sources in real-time on the Cell, even to the point where we calculate the angle at which light enters the skin, the way that the light is then coloured by your blood, and the way that it is then reflected back out. It's something called transmission. Skin is hugely complicated - if I put my finger over a light, for example, you can see that the light is coming through my skin. We were simulating that - emulating, simulating, kind of a fine line - we were simulating that on the Doc Ock head demo.
So that's really pushing the Cell rather than the graphics chipset?
Yeah. Those are really hardcore maths problems which the Cell is really good at solving.
It's not just the RSX that drives the graphical quality, then - the Cell can also really be used to improve the graphics.
Well, I'll give you a couple of other examples. The terrain rendering demo that was done by STI, which is the people who developed the Cell, doesn't use the graphics chip at all. That 3D landscape was generated in real-time from two input data sources and a software renderer running on the Cell created the final image. All that it does is output as a bitmap straight to the video hardware - it doesn't even create a single polygon, there's no concept of a polygon in that demo.
The technical demos and game videos were not misrepresented at the source - the Sony PC. What was actually running on current PS3 hardware, what used Cell more or RSX more and what was just representative of target goals for PS3 games was clearly indicated. Anybody who wants to get to the bottom of this only has to go back to the source, readily available.Stinkles said:Phil Harrison may not have made that claim, but every Sony bot on this forum has, Sony's PR people have, the Developer failed to answer a direct question about it, and Sony folks have allowed that idea to fester by omission. Worse still, perfectly respectable press entities have spewed it back to us like it's the truth.
Snorting in derision is just the opposite knee jerk reaction of those eating it up. There's no need for it. Sony provided a breath of examples in their PC that encompassed both where they are now with realtime software engines on current PS3 hardware and what their target is for future, full-fledged game software on finalized PS3 hardware. There was full disclosure of current state and future goals. Why does that deserve to be snorted in derision anymore than it should be accepted as fait accompli at this point?Many of us take one look at this stuff (from any manufacturer) and snort our derision. The problem is that lots of folks (this forum included) completely believe it. or really, really want to.
There's a knock-on effect of your "two engineers" trying to muddle through a difficult/unfamiliar hardware architecture - you end up getting less efficiency out of the rest of your development resources while the engineers try to determine exactly what they can enable the game engine to do on the hardware. All other things being equal, reducing this burden on the engineers should help the rest of the development team become more efficient and produce a game more cheaply. I think that's what Harrison is referring to, that they've lowered the bar for overall development cost with the PS3 design as opposed to a more PS2-like design.Also, the whole point of this thread, that games will be somehow cheaper to make on ANY platform this gen, is absurd. The costs are in overhead, asset generation, testing, anicillaries, licensing, support, you name it. Not two engineers trying to muddle with emotion/engine/cell.
Says the guy who wants to berate Sony for not giving full enough disclosure. Disagree with me but don't specify what you disagree with and why - sounds like you're just throwing out a "target" response that's largely pre-rendered with no proof that you can achieve what you stateStinkles said:I happen not to agree with about half of what you said, but am too lazy to respond.
That will depend on what their target is for overall performance for their game, wouldn't it? There's plenty of games each generation that don't aim to tap anywhere near the maximum performance the hardware allows. Not everyone is out to build the next "Triple A" game that's as much a tech demonstration as it is a blockbuster game experience with blockbuster budget.And also, the fact remains, PS3 games, X360 games and Revolution games will all be significantly more expensive to develop.
Lazy8s said:The smooth aesthetics in PS2 demos like the Final Fantasy ballroom and the GT2000 cars with the specular glare impress me more than anything comparable in PS2 games.
Gattsu25 said:You need to play past the launch titles, 8s
fuck...go look at a picture from ZoE2 and ponder that for a minute
"Take for example the people STILL popping out of the woodwork to claim that Sony's original PS2 tech demos were not indicative of final in-game performance on the system, more than 5 yrs later."
"There's a knock-on effect of your "two engineers" trying to muddle through a difficult/unfamiliar hardware architecture - you end up getting less efficiency out of the rest of your development resources while the engineers try to determine exactly what they can enable the game engine to do on the hardware. All other things being equal, reducing this burden on the engineers should help the rest of the development team become more efficient and produce a game more cheaply."
DCharlie said:Dev costs for both machine are going way up according to a recent survey in one of the Japanese mags (I think it might have been Dengeki). Jonnyram, any details?
I'm pretty sure that if every dev house in Japan put the dev costs for xbox 360 and PS3 as going up, then i'm pretty sure the price _IS_ going up.
Lazy8s said:The smooth aesthetics in PS2 demos like the Final Fantasy ballroom and the GT2000 cars with the specular glare impress me more than anything comparable in PS2 games.