Beat the game last week. That final boss stage is golden. One of their best final bosses in their entire history. A couple of side thoughts.
-Does everyone know about Piki'min Snap? I'm sure everyone knows about the picture taking functionality of the Kopad. But did anyone combine that with the "Go Here" function?
The character travels to his destination and the whole time you can view the journey in first person. Really gives you that one rails feel of being in the Zero-One.
-Co-Op mission mode is ace. That is a known thing. But an interesting thing happens during play that I feel is pretty unique to this game and mode. Managing 3 characters at once in a tricky task, a task that is made easier with the help of a buddy. Things get interesting when both players start swapping in-between characters and you quickly have to try and access what it is your brother had Charlie doing all the way over here before the Alf you left behind gets into trouble. When things really start picking up, it almost has a Wario Ware feel. Your friend crying out the prompt "go help out Charlie" you switch characters (the hard cut), then in a flash you're wondering why a large Spotty Bulborb is casing you down.
-Decided to do another run through the Story Mode (this time to greatly reduce my final day count) but had a neat idea. Instead of doing it like I'd do every other game (start from the beginning, worry about every little small mistake and trudge across the game until I reach the end and find out after all my toll I still messed up on a ton of small thing) I decided to play the game backwards. Start on the final level, get it down to an good completion time and go backwards. Doing it this way, I can approach the task from a very informed angle. Seem like the way to go.
-Does everyone know about Piki'min Snap? I'm sure everyone knows about the picture taking functionality of the Kopad. But did anyone combine that with the "Go Here" function?
The character travels to his destination and the whole time you can view the journey in first person. Really gives you that one rails feel of being in the Zero-One.
-Co-Op mission mode is ace. That is a known thing. But an interesting thing happens during play that I feel is pretty unique to this game and mode. Managing 3 characters at once in a tricky task, a task that is made easier with the help of a buddy. Things get interesting when both players start swapping in-between characters and you quickly have to try and access what it is your brother had Charlie doing all the way over here before the Alf you left behind gets into trouble. When things really start picking up, it almost has a Wario Ware feel. Your friend crying out the prompt "go help out Charlie" you switch characters (the hard cut), then in a flash you're wondering why a large Spotty Bulborb is casing you down.
-Decided to do another run through the Story Mode (this time to greatly reduce my final day count) but had a neat idea. Instead of doing it like I'd do every other game (start from the beginning, worry about every little small mistake and trudge across the game until I reach the end and find out after all my toll I still messed up on a ton of small thing) I decided to play the game backwards. Start on the final level, get it down to an good completion time and go backwards. Doing it this way, I can approach the task from a very informed angle. Seem like the way to go.