pff... PDF format!
Has anyone watch the video yet? hehehehe
Now the wait for something to go wrong begins. Something has to go wrong, right? This is too perfect a project for this cruel world.
What have I done
it's not THAT high a goal though, they'll probably not only reach it but go above it.as someone unfamiliar with Kickstarters... are they really thinking this is going to be done by April 2014? I do wish companies like Obsidian would just completley ditch the high end "blockbuster" shit (since they clearly don't have the money, the personnel, or the audience to pull it off) and make more stuff like this. I can only imagine how great something like KoTOR 2 would have been if it was made on a minuscule budget like this and didn't have publisher interference.
Has anyone watch the video yet? hehehehe
Wow. Brave man, brave. I hope that's chump change for you because given the recent history for these guys, I don't know if we'll actually get a finished game.
What have I done
Buck: Let's talk mechanics. While the game is certainly far from completion, what are your goals for the character creation and advancement system? Will progression be a standard affair with attributes and skills/perks/feats, or will you be treading into unknown territory? Finally, will there be a major focus on the non-combat abilities that are often overlooked in modern RPGs?
Feargus: Yes, yes and yes – we are still rolling up the system, but our goals are very much along the lines of creating a robust and multi-faceted RPG system. That means having a huge focus on support abilities and not just combat ones. Josh has been whiteboarding up a system for a number of months now for the support ability system and it’s looking very, very cool.
Buck: As you're going with a fantasy world, one would assume that there will be a magic system of some kind. What are your goals for the game's magic system, and will the spells that we gain access to be reminiscient of the D&D-based arsenal we had in the IE games?
Feargus: We will be talking about the magic system more in the coming week and months, but we are tying magic and overall potential of all characters to the power of a character’s soul. Player characters and companions are among the people in the world with great potential, those with "unbroken" or "strong" souls. As for the spell types, we’ll definitely see spells that give that us that D&D feeling. But, we want to use the connection between power and the soul as an added factor into every part of the character development system – including magic.
it's not THAT high a goal though, they'll probably not only reach it but go above it.
Has anyone watch the video yet? hehehehe
What have I done
Pledged $250.
...now to explain that to the wife...lol.
I'll toss them a $20 for now. As a huge fan of their games I feel like I should give more, but my unfortunate need for instant gratification makes it hard for me to give generously towards something that I won't see the results of for possibly two years. But who knows, I might be feeling more giving towards the end of the deadline.
What have I done
GAF heroes.
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What have I done
The idea of charging a $10K backer $30 to ship him a T shirt is pretty comical to me.